Много? Ничего подобного. Вот официальный список, в который даже записали цифры версии в readme-файле:
#883 Update readme and version
#880 Improve documentation on getCursorPos and fix cursorInControl
#879 Increment vertex pointer by 3, not 1.
#878 Prevent crash when loading Player with no shape
#875 Use existing methods instead of incorrect maths
#874 Enable gamepad input when the startup GUI wakes
#870 Andrew's fix for ear transform with detached camera
#868 Contributing doc
#854 New Physics doc group
#851 Create contributing.md
#846 guiobjectview corrections
#840 Disable all post effects by default
#839 Some engine fixes
#836 Update info in README
#834 Some engine fixes.
#833 Fix: Null'ed pointer usage, possible access violation.
#831 Ear transform does not match camera transform
#825 TSMesh::castRayRendered triangle iteration error
#824 TSStatic bounds collision normals seem wrong
#765 RigidShape is in the Platform doc group
#703 Cloned Dynamic Cubemaps bad.
#701 Fix: Null'ed pointer usage, possible access violation.
#693 Binds the full metrics display to CTRL+F2 while in-game. Escape Closes.
#262 Gamepad input not working until you get into the game.
#180 GuiCanvas::getCursorPos() broken
#98 Crash in TSShapeInstance::setSequence in tsThread.cpp.
Это вообще ничего для обновления, поэтому и изменена третья цифра - X.Y.z - багфиксы и незначительные обновления.