Первый раз при запуске вылезла ошибка с консолькой. Дальше нормально запускалось. Чувствительность мыши слишком высокая. Судя по звуку, шаги у ГГ 2-х метровые:) Большую часть раз появлялся в полной темноте, в первый раз подумал, что игра не запустилось, и черный экран вылез. Звуки включения/выключения фонарика, монстра поменять надо либо обработать, чтоб не такими резкими были. Ну и геймплей своеобразный, конечно:) А в целом - круто сделано.
Aikidos, в чем может быть дело? Запускаю игру, появляется надпись: Press 'Enter' to start the game, нажимаю Enter - никакой реакции. Т.е. на экране ничего не меняется, но начинают воспроизводиться звуки, как будто игра началась. Steel Standoff - 2D аркада. Мои статьи
Aikidos, в чем может быть дело? Запускаю игру, появляется надпись: Press 'Enter' to start the game, нажимаю Enter - никакой реакции. Т.е. на экране ничего не меняется, но начинают воспроизводиться звуки, как будто игра началась.
На экране темно? Ты вышел в поле. Ты куришь гашиш. Ты видишь машину. Ты медведь. Ты горишь.
в чем может быть дело? Запускаю игру, появляется надпись: Press 'Enter' to start the game, нажимаю Enter - никакой реакции. Т.е. на экране ничего не меняется, но начинают воспроизводиться звуки, как будто игра началась.
Собственно у меня тоже самое.
Quote (Aikidos)
Попробуй сделать чтобы путь до игры не содержал русский (хз. может поможет).
Не помогло
Добавлено (03.07.2012, 15:53) --------------------------------------------- Может ли это быть из-за слабого компа?
Хотя не такой уж у меня и слабый комп, по крайней мере мафия 2 пошла, с лагами, но пошла...
Quote (log)
[Always]: This is just a simple ASCII log for best compatibility, Unicode characters may not be shown correctly [Debug]: [Enter log level "Error"] [Error]: Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW [Error]: Fragment shader failed to compile with the following errors: ERROR: 0:4: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:4: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:89: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:89: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:89: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:288: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:288: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:291: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:291: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:291: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:291: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:292: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:293: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:296: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:296: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:313: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:315: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:316: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:317: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:317: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:323: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:326: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:331: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:351: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:352: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:353: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:354: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:355: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:356: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:357: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:358: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:359: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:360: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:361: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:362: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:363: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:377: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:395: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:396: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:399: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:435: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:436: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:437: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:438: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:441: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:443: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:444: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:445: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:446: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:447: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:451: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:460: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:463: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:464: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:494: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:515: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:516: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:517: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:518: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:519: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:520: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:524: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:525: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:578: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:579: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:706: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:708: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:726: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:728: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:741: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: 0:750: '' : Declaration must include a precision qualifier or the default precision must have been previously declared. ERROR: compilation errors. No code generated.
[Error]: Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
[Always]: This is just a simple ASCII log for best compatibility, Unicode characters may not be shown correctly [Debug]: [Enter log level "Error"] [Error]: (62) : error C7516: OpenGL does not allow constant arrays
[Error]: Fragment info ------------- (62) : error C7516: OpenGL does not allow constant arrays
[Error]: (18) : error C7516: OpenGL does not allow constant arrays
[Error]: Fragment info ------------- (18) : error C7516: OpenGL does not allow constant arrays
[Error]: (14) : error C7516: OpenGL does not allow constant arrays
[Error]: (15) : error C7516: OpenGL does not allow constant arrays (30) : error C7516: OpenGL does not allow constant arrays
[Error]: Fragment info ------------- (14) : error C7516: OpenGL does not allow constant arrays
[Error]: Fragment info ------------- (15) : error C7516: OpenGL does not allow constant arrays (30) : error C7516: OpenGL does not allow constant arrays
[Error]: (17) : error C7516: OpenGL does not allow constant arrays
[Error]: Fragment info ------------- (17) : error C7516: OpenGL does not allow constant arrays
[Error]: (14) : error C7516: OpenGL does not allow constant arrays
[Error]: (14) : error C7516: OpenGL does not allow constant arrays
[Error]: (14) : error C7516: OpenGL does not allow constant arrays
[Error]: Fragment info ------------- (14) : error C7516: OpenGL does not allow constant arrays
[Error]: Fragment info ------------- (14) : error C7516: OpenGL does not allow constant arrays
[Error]: Fragment info ------------- (14) : error C7516: OpenGL does not allow constant arrays
[Error]: (30) : error C7516: OpenGL does not allow constant arrays
[Error]: Fragment info ------------- (30) : error C7516: OpenGL does not allow constant arrays
[Error]: (15) : error C7516: OpenGL does not allow constant arrays (30) : error C7516: OpenGL does not allow constant arrays
[Error]: Fragment info ------------- (15) : error C7516: OpenGL does not allow constant arrays (30) : error C7516: OpenGL does not allow constant arrays
[Error]: (1) : error C0201: unsupported version 130
[Error]: (1) : error C0201: unsupported version 130 (518) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
[Error]: Vertex info ----------- (1) : error C0201: unsupported version 130
Fragment info ------------- (1) : error C0201: unsupported version 130 (518) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
Aikidos, GeForce 8600 GT. Добавлю ещё, у меня видео-карта "враждует" с сурфейсами. Может быть это и для 3D-графики что-то значит. Steel Standoff - 2D аркада. Мои статьи
Сообщение отредактировал GameMix - Вторник, 03 Июля 2012, 16:31
Бесплатно никто не хочет работать Я на 2-х форумах искал моделлеров и художников. Никто не захотел. Я их понимаю и не осуждаю.
Всем спасибо за отзывы
Странно то, что я не разу не находил платных художников. Могу попробовать помочь с графикой и музыкой БЕСПЛАТНО, если предложение ещё в силе. Только 3д-модели не умею делать, но зато представляю, как их делать. Сама игра, судя по скринам и видео, мне понравилась, скачал, сразу залез в исходники (да, я люблю там лазать)), завтра поиграю и напишу более подробный отзыв.
Добавлено (30.07.2012, 22:22) --------------------------------------------- Ещё хотел сказать, что, может быть, найду хорошего 3Д-моделлера по знакомству, но обещать не могу.
[Always]: This is just a simple ASCII log for best compatibility, Unicode characters may not be shown correctly [Debug]: [Enter log level "Error"] [Error]: Failed to find the entry point "glTexSubImage3DEXT" within the OpenGL dynamic library [Error]: --------------------------------------------------- [Error]: The program could not load. [Error]: ---------------------------------------------------
Сообщение отредактировал jiumx60rus - Понедельник, 30 Июля 2012, 22:37
Бабайки не страшные Программист — человек, больной тяжёлой формой поражения коры головного мозга — интеллектом, который выражается в маниакально-деструктивном стремлении писать непонятные и бессмысленные наборы символов и словосочетаний.