using UnityEngine;
using System.Collections;
public class EnemyHealth : MonoBehaviour {
public int MaxHealth = 100;
public int curHealth = 100;
public int Health = 100;
public float Screenwidth;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
AddjustCurrentHealth(0);
Screenwidth = Screen.width / 2;
}
void OnGUI(){
GUI.Box(new Rect(10, 40, Screenwidth, 20), curHealth + "/" + MaxHealth);
}
public void AddjustCurrentHealth(int adj){
curHealth += adj;
if (curHealth < 0){
curHealth = 0;
}
if (curHealth > MaxHealth){
curHealth = MaxHealth;
}
if (MaxHealth < 1){
MaxHealth = 1;
}
Screenwidth = (Screen.width / 2) * ( curHealth / (float)MaxHealth);
}
}