public class BaseStat { private int _baseValue; //the bae volie of this stat private int _buffValue; //the amount of th buff to this stat private int _expToLevel; //the total amount of exp needed to raise this skill private int _levelModifier; //the modifielr appied to the exp needed to raise the skill
noTformaT, спасибо все норм нужно было _levelModifier присвоить флоат в самом начале
Добавлено (03.01.2012, 00:44) --------------------------------------------- Ошибка " Assets/Scripts/Character Classes/Attribute.cs(3,16): error CS0122: `BaseStat.BaseStat()' is inaccessible due to its protection level "