Я использую Construct r1.2 для создания игры, при этом экспортирую в exe проект через construct r2, т.к. полученный файл несколько меньше в размере ( примерно на 1 мб). какие существуют еще отличия этих версий ( существенные)? Sunspire Путин против Инопланетян
Пофикшены некоторые старые баги, добавлены некоторые новые) Есть чтиво:
Runtime [FIX]Fixed an issue with large projects which caused slight, but compounding slowdown per additional layout(Ashley) [FIX]Fixed a memory leak that occurred when resizing a render target like canvas or the application window(lucid) [ADD]Added new collision type, Angled Box, like bounding box that rotates with the object instead of enlarging to encompass the rotated object(lucid) Plugins [ADD]Canvas: Added distort maps. (lucid) [ADD]Sprite/Line/Panel/Box: Added Angled Box collision mode(lucid) [ADD]Light Object: Added actions to set height and width.(lucid) [ADD]Text Object: Added an action to set wordwrap on or off(lucid) [ADD/FIX]XBox360Controls: Added set and get deadzone actions, so one can set deadzones for the analog sticks. Also, having the deadzone set to at least it's (imperceptably small) default value fixes a problem where the controller would register movement in unintended directions when the analog stick was close to the center.(lucid) [FIX]Panel Object: fixed a problem where panels would not appear in the correct position when stretched or squashed(lucid) [FIX]Panel Object: fixed a problem where a panel's collision/visibility box would be in the incorrect position when stretched or squashed(lucid) [FIX]Function Object: fixed a performance issue where calling functions through expressions ran much slower than calling them through actions (lucid/Ashley) Behaviors [FIX]Platform Behavior: ACE had duplicate names for several gravity expressions so you couldn't retrieve all the values(JayJay/FrenchYann) [FIX]ShadowCaster Behavior: Set Activated action didn't work(lucid) [FIX]Platform Behavior: Fixed a crash when platform behavior attempted to set animations to any object other than sprite(lucid) [FIX]Drag and Drop Behavior: had an issue where an object with deactivated drag and drop behavior on top of another would prevent the one underneath from being dragged. (lucid) [ADD]Drag and Drop Behavior: Added ability to set at edittime whether the object will continue dragging while mouse is outside the window.(lucid) [ADD]Drag and Drop Behavior: Added ability to force a drag start or a drop. Also ability to force ignore drag movement, so you can ignore current mouse movement temporarily without dropping the object. Also, added source code to SVN(lucid) System [FIX] Ceil was rounding up when it shouldn't. (R0J0hound) [FIX] AngleDiff was failing in some situations and returning -1.#IND. (R0J0hound) SDK [ADD]Added helper functions to the SDK to make it easy to create looping conditions.(lucid) [FIX] The runtime function GenerateCollisionMaskFromTexture was causing a crash if called twice on the same texture. (R0J0hound)
Сообщение отредактировал mef1sto - Воскресенье, 26 Мая 2013, 13:50