Lildenny Дата: Воскресенье, 02 Декабря 2012, 20:51 | Сообщение # 1
постоянный участник
Сейчас нет на сайте
Пожалуйста, помогите с текстурками.. ибо делать самому в лом, и руки не от туда. А другие модели, только стандарт кризиса. Лог: Очень длинный!
*** Start clearing render resources *** Flushing pended textures... Finished flushing pended textures... Opening document E:\Games\Cry Engine 3\game\Levels\Andarlas\Andarlas.cry *** Start clearing render resources *** Flushing pended textures... Finished flushing pended textures... Loading from E:\Games\Cry Engine 3\game\Levels\Andarlas\Andarlas.cry... *** Start clearing render resources *** Flushing pended textures... Finished flushing pended textures... EDITOR: Set game mode: off Ending game context... Destroying CActionGame instance 2C8E85B0 (level="") CCryLobbySessionHandler::OnGameShutdown(), m_userQuit=false, migrationState=0 CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed EDITOR: Set game mode: on Loading Config file singleplayer.cfg (game\config\singleplayer.cfg) <Lua> [AI] Reseting AI <Lua> [AI] Initialising TPS queries for Test <Lua> [AI] Initialising TPS queries for Grunt <Lua> PipeManager: Creating goal pipes --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesFogOfWar.xml... --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesBasicAI.xml... --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesCivilian.xml... <Lua> PipeManager: Finished creating goal pipes! r_EyeAdaptationBase was reset to default ---- Start: Load Sequence Groups ---- End: Load Sequence Groups (0 seconds) Loading missions... ---- Start: Load Terrain CRGBLayer::AllocateTiles 4x4 tiles 512 => 2048x2048 texture allocating editor height map (2048x2048)*4 CRGBLayer::AllocateTiles 4x4 tiles 512 => 2048x2048 texture ---- Start: 3D Engine level load Loading map 'game\levels\andarlas' into engine... ===== Loading Particle Effects ===== Preloading Particle Effects... Particle Effects Loaded in 0.52 seconds <Lua> registering explosion and shapes with physics system... ---- End: 3D Engine level load (0 seconds) ---- Start: Loading Surface Types ---- End: Loading Surface Types (0 seconds) ---- Start: Loading Terrain Layers Info Loading layer settings... Loading layer texture (textures/defaults/grey.dds)... Compile Terrain@Common_ZPassPS(GL200080000)(RT0)(PS) (20 instructions, 1/1 constants) ... loaded editor layer 0 name='Terrain' LayerID=1 Loading layer texture (textures/defaults/grey.dds)... loaded editor layer 1 name='Sand2' LayerID=2 Loading layer texture (textures/defaults/grey.dds)... loaded editor layer 2 name='Grass' LayerID=3 ---- End: Loading Terrain Layers Info (0 seconds) ---- Start: Load Terrain Constructing 5461 terrain nodes (1.7 MB) done in 0.02 sec ===== Initializing terrain nodes ===== ===== Loading outdoor instances ===== ---- End: Load Terrain (0 seconds) ---- Start: Load Vegetation Loading Vegetation Map... [Warning] 'mat_leaves' undefined surface type, using mat_default (lianas) <Scope> [CGF]objects/natural/trees/jungle_tree_large/jungle_tree_large_big_grey_green_con.cgf > [Material]objects/natural/trees/jungle_tree_large/jungle_tree_large_big_grey_green_con [Warning] 'mat_wood_solid' undefined surface type, using mat_default (proxy_trunk) <Scope> [CGF]objects/natural/trees/jungle_tree_large/jungle_tree_large_big_grey_green_con.cgf > [Material]objects/natural/trees/jungle_tree_large/jungle_tree_large_big_grey_green_con [Warning] 'mat_leaves' undefined surface type, using mat_default (lianas) <Scope> [CGF]objects/natural/trees/jungle_tree_large/jungle_tree_large_med_bright_green_con.cgf > [Material]objects/natural/trees/jungle_tree_large/jungle_tree_large_big_bright_green_con [Warning] 'mat_wood_solid' undefined surface type, using mat_default (proxy_trunk) <Scope> [CGF]objects/natural/trees/jungle_tree_large/jungle_tree_large_med_bright_green_con.cgf > [Material]objects/natural/trees/jungle_tree_large/jungle_tree_large_big_bright_green_con [Warning] 'mat_leaves' undefined surface type, using mat_default (leaves) <Scope> [CGF]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf > [Material]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_con [Warning] 'mat_wood_breakable_thin' undefined surface type, using mat_default (trunk) <Scope> [CGF]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf > [Material]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_con [Warning] 'mat_leaves' undefined surface type, using mat_default (leaves_2) <Scope> [CGF]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf > [Material]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_con [Warning] 'mat_leaves' undefined surface type, using mat_default (leaves_3) <Scope> [CGF]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf > [Material]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_con [Warning] 'mat_leaves' undefined surface type, using mat_default (leaves_4) <Scope> [CGF]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf > [Material]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_con [Warning] 'mat_wood_breakable_medium' undefined surface type, using mat_default (palm_tree_large_trunk) <Scope> [CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large [Warning] 'mat_leaves' undefined surface type, using mat_default (palm_tree_large_leaf) <Scope> [CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large [Warning] 'mat_leaves' undefined surface type, using mat_default (nodraw) <Scope> [CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large [Warning] 'mat_leaves' undefined surface type, using mat_default (obstruct) <Scope> [CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large ---- End: Load Vegetation (0 seconds) ---- Start: Terrain Postprocess ---- End: Terrain Postprocess (0 seconds) ---- Start: Process RGB Terrain Layers ---- End: Process RGB Terrain Layers (0 seconds) Loading terrain layers for segment 0 ... Layer 0 - has material materials/terrain/grass_1 Layer 1 - has material materials/terrain/beach_white_sand Loading terrain layers for segment 0 ... Layer 0 - has material materials/terrain/grass_1 Layer 1 - has material materials/terrain/beach_white_sand ---- End: Load Terrain (3 seconds) Бла бла бла... -- Presort shaders by states... --- 221 Resources, 91 Resource groups. -- Precaching textures... [Warning] Texture does not exist [File=engine/engineassets/texturemsg/replaceme.dds] <Scope> [Texture][ParticleLibrary]breakable_objects > [Particle Effect]breakable_objects.tree_break.small.geo3 > [CGF]EngineAssets/Objects/Default.cgf > [Material]EngineAssets/Objects/helper > [Texture]engine/engineassets/texturemsg/replaceme.dds [Warning] Texture does not exist [File=engine/engineassets/texturemsg/replaceme.dds] <Scope> [Texture][ParticleLibrary]breakable_objects > [Particle Effect]breakable_objects.tree_break.small.geo3 > [CGF]EngineAssets/Objects/Default.cgf > [Material]EngineAssets/Objects/helper > [Texture]engine/engineassets/texturemsg/replaceme.dds [Warning] Texture does not exist [File=objects/natural/trees/palm_tree/palm_tree_large_trunk_spec.dds] <Scope> [Texture][CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large > [Texture]objects/natural/trees/palm_tree/palm_tree_large_trunk_spec.dds [Warning] Texture does not exist [File=objects/natural/trees/palm_tree/palm_tree_large_trunk_spec.dds] <Scope> [Texture][CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large > [Texture]objects/natural/trees/palm_tree/palm_tree_large_trunk_spec.dds [Warning] Texture does not exist [File=textures/terrain/bump_detail/detail_bump_ice_004_ddn.dds] <Scope> [Texture][CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large > [Texture]textures/terrain/bump_detail/detail_bump_ice_004_ddn.dds [Warning] Texture does not exist [File=textures/terrain/bump_detail/detail_bump_ice_004_ddn.dds] <Scope> [Texture][CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large > [Texture]textures/terrain/bump_detail/detail_bump_ice_004_ddn.dds [Warning] Texture does not exist [File=textures/terrain/bump_detail/palmtrunk_ddn.dds] <Scope> [Texture][CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large > [Texture]textures/terrain/bump_detail/palmtrunk_ddn.dds [Warning] Texture does not exist [File=textures/terrain/bump_detail/palmtrunk_ddn.dds] <Scope> [Texture][CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large > [Texture]textures/terrain/bump_detail/palmtrunk_ddn.dds Precaching textures done in 0.97 seconds ---- End: Post Load (3 seconds) [LevelLoadTime] Level game\levels\andarlas loaded in 7 seconds ========================= Errors ========================= 0) [ 2] [Renderer] Texture does not exist engine/engineassets/texturemsg/replaceme.dds 1) [ 2] [Renderer] Texture does not exist objects/natural/trees/palm_tree/palm_tree_large_trunk_spec.dds 2) [ 2] [Renderer] Texture does not exist textures/terrain/bump_detail/detail_bump_ice_004_ddn.dds 3) [ 2] [Renderer] Texture does not exist textures/terrain/bump_detail/palmtrunk_ddn.dds 4) [ 1] [Engine] 'mat_leaves' undefined surface type, using mat_default (leaves) objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf 5) [ 1] [Engine] 'mat_leaves' undefined surface type, using mat_default (leaves_2) objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf 6) [ 1] [Engine] 'mat_leaves' undefined surface type, using mat_default (leaves_3) objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf 7) [ 1] [Engine] 'mat_leaves' undefined surface type, using mat_default (leaves_4) objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf 8) [ 1] [Engine] 'mat_leaves' undefined surface type, using mat_default (lianas) objects/natural/trees/jungle_tree_large/jungle_tree_large_big_grey_green_con.cgf 9) [ 1] [Engine] 'mat_leaves' undefined surface type, using mat_default (lianas) objects/natural/trees/jungle_tree_large/jungle_tree_large_med_bright_green_con.cgf 10) [ 1] [Engine] 'mat_leaves' undefined surface type, using mat_default (nodraw) objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf 11) [ 1] [Engine] 'mat_leaves' undefined surface type, using mat_default (obstruct) objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf 12) [ 1] [Engine] 'mat_leaves' undefined surface type, using mat_default (palm_tree_large_leaf) objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf 13) [ 1] [Engine] 'mat_wood_breakable_medium' undefined surface type, using mat_default (palm_tree_large_trunk) objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf 14) [ 1] [Engine] 'mat_wood_breakable_thin' undefined surface type, using mat_default (trunk) objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf 15) [ 1] [Engine] 'mat_wood_solid' undefined surface type, using mat_default (proxy_trunk) objects/natural/trees/jungle_tree_large/jungle_tree_large_big_grey_green_con.cgf 16) [ 1] [Engine] 'mat_wood_solid' undefined surface type, using mat_default (proxy_trunk) objects/natural/trees/jungle_tree_large/jungle_tree_large_med_bright_green_con.cgf 17) [ 1] [System] [Warning] 'mat_leaves' undefined surface type, using mat_default (leaves) <Scope> [CGF]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf > [Material]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_con objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf 18) [ 1] [System] [Warning] 'mat_leaves' undefined surface type, using mat_default (leaves_2) <Scope> [CGF]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf > [Material]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_con objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf 19) [ 1] [System] [Warning] 'mat_leaves' undefined surface type, using mat_default (leaves_3) <Scope> [CGF]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf > [Material]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_con objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf 20) [ 1] [System] [Warning] 'mat_leaves' undefined surface type, using mat_default (leaves_4) <Scope> [CGF]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf > [Material]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_con objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf 21) [ 1] [System] [Warning] 'mat_leaves' undefined surface type, using mat_default (lianas) <Scope> [CGF]objects/natural/trees/jungle_tree_large/jungle_tree_large_big_grey_green_con.cgf > [Material]objects/natural/trees/jungle_tree_large/jungle_tree_large_big_grey_green_con objects/natural/trees/jungle_tree_large/jungle_tree_large_big_grey_green_con.cgf 22) [ 1] [System] [Warning] 'mat_leaves' undefined surface type, using mat_default (lianas) <Scope> [CGF]objects/natural/trees/jungle_tree_large/jungle_tree_large_med_bright_green_con.cgf > [Material]objects/natural/trees/jungle_tree_large/jungle_tree_large_big_bright_green_con objects/natural/trees/jungle_tree_large/jungle_tree_large_med_bright_green_con.cgf 23) [ 1] [System] [Warning] 'mat_leaves' undefined surface type, using mat_default (nodraw) <Scope> [CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf 24) [ 1] [System] [Warning] 'mat_leaves' undefined surface type, using mat_default (obstruct) <Scope> [CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf 25) [ 1] [System] [Warning] 'mat_leaves' undefined surface type, using mat_default (palm_tree_large_leaf) <Scope> [CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf 26) [ 1] [System] [Warning] 'mat_wood_breakable_medium' undefined surface type, using mat_default (palm_tree_large_trunk) <Scope> [CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf 27) [ 1] [System] [Warning] 'mat_wood_breakable_thin' undefined surface type, using mat_default (trunk) <Scope> [CGF]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf > [Material]objects/natural/trees/jungle_tree_thin/jungle_tree_thin_con objects/natural/trees/jungle_tree_thin/jungle_tree_thin_b_con.cgf 28) [ 1] [System] [Warning] 'mat_wood_solid' undefined surface type, using mat_default (proxy_trunk) <Scope> [CGF]objects/natural/trees/jungle_tree_large/jungle_tree_large_big_grey_green_con.cgf > [Material]objects/natural/trees/jungle_tree_large/jungle_tree_large_big_grey_green_con objects/natural/trees/jungle_tree_large/jungle_tree_large_big_grey_green_con.cgf 29) [ 1] [System] [Warning] 'mat_wood_solid' undefined surface type, using mat_default (proxy_trunk) <Scope> [CGF]objects/natural/trees/jungle_tree_large/jungle_tree_large_med_bright_green_con.cgf > [Material]objects/natural/trees/jungle_tree_large/jungle_tree_large_big_bright_green_con objects/natural/trees/jungle_tree_large/jungle_tree_large_med_bright_green_con.cgf 30) [ 1] [System] [Warning] CryAnimation: process Aimpose 'animations/human_male/crouch/crouch_idleaimposes_scar.caf' <Scope> [Entity]Dude > [CDF]objects/characters/agent/agent.cdf > [CHR]objects/characters/agent/skeleton_character.chr 31) [ 1] [System] [Warning] CryAnimation: process Aimpose 'animations/human_male/lookposes/lookposes_sdk_fullbody.caf' <Scope> [Entity]Dude > [CDF]objects/characters/agent/agent.cdf > [CHR]objects/characters/agent/skeleton_character.chr 32) [ 1] [System] [Warning] CryAnimation: process Aimpose 'animations/human_male/lookposes/lookposes_sdk_head.caf' <Scope> [Entity]Dude > [CDF]objects/characters/agent/agent.cdf > [CHR]objects/characters/agent/skeleton_character.chr 33) [ 1] [System] [Warning] CryAnimation: process Aimpose 'animations/human_male/relaxed/relaxed_idleaimposes_scar.caf' <Scope> [Entity]Dude > [CDF]objects/characters/agent/agent.cdf > [CHR]objects/characters/agent/skeleton_character.chr 34) [ 2] [System] [Warning] Texture does not exist [File=engine/engineassets/texturemsg/replaceme.dds] <Scope> [Texture][ParticleLibrary]breakable_objects > [Particle Effect]breakable_objects.tree_break.small.geo3 > [CGF]EngineAssets/Objects/Default.cgf > [Material]EngineAssets/Objects/helper > [Texture]engine/engineassets/texturemsg/replaceme.dds 35) [ 2] [System] [Warning] Texture does not exist [File=objects/natural/trees/palm_tree/palm_tree_large_trunk_spec.dds] <Scope> [Texture][CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large > [Texture]objects/natural/trees/palm_tree/palm_tree_large_trunk_spec.dds 36) [ 2] [System] [Warning] Texture does not exist [File=textures/terrain/bump_detail/detail_bump_ice_004_ddn.dds] <Scope> [Texture][CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large > [Texture]textures/terrain/bump_detail/detail_bump_ice_004_ddn.dds 37) [ 2] [System] [Warning] Texture does not exist [File=textures/terrain/bump_detail/palmtrunk_ddn.dds] <Scope> [Texture][CGF]objects/natural/trees/palm_tree/palm_tree_massiv_a.cgf > [Material]objects/natural/trees/palm_tree/palm_tree_large > [Texture]textures/terrain/bump_detail/palmtrunk_ddn.dds ========================= End Errors =========================
Скрин: Добавлено (02.12.2012, 20:38) --------------------------------------------- Разобрался, освещение. Буду копать дальше.Добавлено (02.12.2012, 20:51) --------------------------------------------- При отключении Imposters, пропали белые текстуры в дальности на спрайтах листьев. " *imposter = when the trees are far away, they will be replaced with sprites to increase performance. " Осталась проблема с отражением солнца на листьях пальм.
Сообщение отредактировал Lildenny - Воскресенье, 02 Декабря 2012, 20:46
Aevien Дата: Среда, 26 Декабря 2012, 17:23 | Сообщение # 2
почти ветеран
Сейчас нет на сайте
А что не так с отражением солнца?