Denisucoz Дата: Понедельник, 02 Марта 2015, 23:23 | Сообщение # 1 | Тема: Ищем людей
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Я и товарищ ищем человека для общения, разработки совместных проектов, игр. Товарищ - WEB программист, я - изучаю геймдев и тоже программист. По выходным бывает играем в кооперативные игры. Кто хочется общаться или есть желание сделать какой-либо проект (сайт, игра или ещё что то) пишите в ВК или ЛС
Denisucoz Дата: Понедельник, 01 Декабря 2014, 18:46 | Сообщение # 2 | Тема: Конечности
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Как в Unreal Engine реализовать отстреливание конечностей? Ткните, что нужно изучать. Заранее благодарю.
Denisucoz Дата: Среда, 05 Ноября 2014, 21:52 | Сообщение # 3 | Тема: Вопросы по UE4 и UDK
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biohazardo , Far Cry 3 сделан не на CryEngine
Denisucoz Дата: Воскресенье, 26 Октября 2014, 17:24 | Сообщение # 4 | Тема: Не компилируются проекты (UE 4.5)
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LogInit: Version: 4.5.0-2326478+++depot+UE4-Releases+4.5 LogInit: API Version: 2326478 LogInit: Compiled (64-bit): Oct 11 2014 09:24:31 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.5 LogInit: Command line: LogInit: Base directory: F:/Downloads/Торрент/UE-4.5/4.5/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogTaskGraph: Started task graph with 3 named threads and 4 total threads. LogOnline:Warning: No default platform service specified for OnlineSubsystem LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' LogConsoleResponse:Warning: Found in ini file 'C:/Users/Администратор/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)' LogConsoleResponse:Warning: Found in ini file 'C:/Users/Администратор/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: UDENX LogInit: User: Администратор LogInit: CPU Page size=4096, Cores=2 LogInit: High frequency timer resolution =2.435778 MHz LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=131072.0GB LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 61.18 MB used, 61.18 MB peak LogMemory: Process Virtual Memory: 38.24 MB used, 38.24 MB peak LogMemory: Physical Memory: 2346.47 MB used, 4004.73 MB total LogMemory: Virtual Memory: 281.52 MB used, 134217728.00 MB total LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GT 745M (Feature Level 11_0) LogD3D11RHI: Adapter has 1988MB of dedicated video memory, 0MB of dedicated system memory, and 2002MB of shared system memory, 1 output[s] LogD3D11RHI: Found D3D11 adapter 1: Intel® HD Graphics 4600 (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 1792MB of shared system memory, 0 output[s] LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogTextLocalizationManager: The requested culture ('ru_RU') has no localization data; falling back to 'en' for localization and internationalization data. LogContentStreaming: Texture pool size is 0.000000MB LogTargetPlatformManager:Display: Building Assets For Windows LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.06s 39MB C:/Users/Администратор/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Администратор/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Администратор/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Администратор/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/Администратор/Documents/Unreal Projects/MyProject/Binaries/Win64. Error: 0 SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogObj: 22915 objects as part of root set at end of initial load. LogUObjectAllocator: 4803544 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogInit: XAudio2 using 'Динамики (2- Устройство с поддержкой High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogAIModule: Creating AISystem for world NewWorld LogDerivedDataCache: Saved boot cache 0.03s 39MB C:/Users/Администратор/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LogAssetRegistry: FAssetRegistry took 0.0107 seconds to start up LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 LogTargetPlatformManager:Display: Building Assets For Windows LogTargetPlatformManager:Display: Building Assets For Windows SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="C:/Users/Администратор/Documents/Unreal Projects/MyProject/Content/StarterContent/Advanced_Lighting.umap" TEMPLATE=0 SHOWPROGRESS=1 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000BDF689A80 LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogAIModule: Creating AISystem for world Advanced_Lighting Cmd: MAP CHECKDEP MapCheck: New page: Advanced_Lighting - Oct 26, 2014, 11:05:50 PM MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 74.483ms to complete. LogFileHelpers: Loading map 'Advanced_Lighting' took 7.184 LogCollectionManager: Loaded 0 collections in 0.000730 seconds LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 67.32 seconds (BP compile: 0.62 seconds) LogRenderer:Warning: Reallocating scene render targets to support 808x592. LogAssetRegistry: Asset discovery search completed in 53.3332 seconds MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=F:\Downloads\Торрент\UE-4.5\4.5\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Администратор/Documents/Unreal Projects/MyProject/MyProject.uproject -cook -allmaps -CrashReporter -stage -archive -archivedirectory=C:/Users/Администратор/Documents/Unreal Projects/MyProject -package -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\Downloads\Торрент\UE-4.5\4.5\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=F:/Downloads/Торрент/UE-4.5/4.5 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=F:/Downloads/Торрент/UE-4.5/4.5/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=F:/Downloads/Торрент/UE-4.5/4.5 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\Downloads\Торрент\UE-4.5\4.5\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=F:/Downloads/Торрент/UE-4.5/4.5 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=F:/Downloads/Торрент/UE-4.5/4.5/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=F:/Downloads/Торрент/UE-4.5/4.5/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/Администратор/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+Downloads+Торрент+UE-4.5+4.5 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=F:\Soft\VS\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via F:\Soft\VS\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Администратор\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Администратор\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\Администратор\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: F:\Downloads\���७�\UE-4.5\4.5\Engine\Binaries\DotNET>call "F:\Soft\VS\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: F:\Downloads\���७�\UE-4.5\4.5\Engine\Binaries\DotNET>set 1>"C:\Users\Администратор\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: ���⥬� �� 㤠���� ���� 㪠����� ����. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,9954188s to run HarvestEnvVars.bat, ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=F:/Downloads/Торрент/UE-4.5/4.5/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=F:/Downloads/Торрент/UE-4.5/4.5 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Администратор/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+Downloads+Торрент+UE-4.5+4.5 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-10-26_19.06.48 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=F:\Downloads\Торрент\UE-4.5\4.5\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: F:\Downloads\Торрент\UE-4.5\4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: Failed to load script DLL: F:\Downloads\Торрент\UE-4.5\4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Не удалось загрузить файл или сборку "AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null" либо одну из их зависимостей. Операция не поддерживается. (Исключение из HRESULT: 0x80131515) MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: в AutomationTool.ScriptCompiler.LoadPreCompiledScriptAssemblies(List`1 OutScriptAssemblies) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.InternalUtils.RunSingleInstanc MainFrameActions: Packaging (Windows (64-bit)): e(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Failed to load script DLL: F:\Downloads\Торрент\UE-4.5\4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Не удалось загрузить файл или сборку "AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null" либо одну из их зависимостей. Операция не поддерживается. (Исключение из HRESULT: 0x80131515) MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
Сообщение отредактировал Denisucoz - Воскресенье, 26 Октября 2014, 17:27
Denisucoz Дата: Понедельник, 29 Сентября 2014, 20:43 | Сообщение # 5 | Тема: [UE4] Создание воды
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Как создать прозрачную воду с волнами?