Вчера скачал юнити с оф. сайта. По уроку начал делать игрулю, и через 10-15 минут - краш с предложением отправить баг репорт. И так каждый раз, после 5-10 минут крашится. Пробовал даже просто запустить и ничего не делать в ней, все равно. Кто-то сталкивался с этим?
Mac OS X ~/Library/Logs/Unity/Editor.log Windows XP : С:/Documents and Settings/*UserName* (Где *UserName* имя твоей учетной записи , например , у меня Данмла) /LocalSettings/ApplicationData_/Unity/Editor/Editor. log ** (Последнии 3 этапа пути низменны во всех ОС ) Windows Vista/7/8 : C:/Users/*Username*/AppData/Local/Unity/Editor/Editor.log Группа нашей команды. Там есть интересная рубрика... иногда игры выходят
dreenline, вечером просмотрю , скажу что нитак (Прост щас с планша , он Логи не читает )
Добавлено (26 июля 2015, 16:22) --------------------------------------------- dreenline, вечером просмотрю , скажу что нитак (Прост щас с планша , он Логи не читает )
Добавлено (26 июля 2015, 16:22) --------------------------------------------- dreenline, вечером просмотрю , скажу что нитак (Прост щас с планша , он Логи не читает )
A вот это ни есть хорошо , т.к 80% случаев решаются переустановкой , и можн вам открыть .log файл и скопировать его текст сюда ?
LICENSE SYSTEM [2015726 13:53:32] No start/stop license dates set
LICENSE SYSTEM [2015726 13:53:32] Next license update check is after 2015-07-26T19:23:48
Built from '5.1/release' branch; Version is '5.1.2f1 (afd2369b692a) revision 11522614'; Using compiler version '160040219' OS: 'Windows 7 Service Pack 1 (6.1.7601) 64bit' Language: 'ru' Physical Memory: 3933 MB BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0' Mono path[2] = 'C:/Program Files/Unity/Editor/Data/UnityScript' Mono config path = 'C:/Program Files/Unity/Editor/Data/Mono/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y IsTimeToCheckForNewEditor: Update time 1437902459 current 1437908030 C:/Users/Максим/Desktop/New Unity Project 2 Loading GUID <-> Path mappings...0.000252 seconds Loading Asset Database...1.236138 seconds AssetDatabase consistency checks...0.249589 seconds Initialize engine version: 5.1.2f1 (afd2369b692a) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GT 630M (ID=0xde9) Vendor: NVIDIA VRAM: 979 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless) Refreshing native plugins compatible for Editor in 13.30 ms, found 0 plugins. Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.Other.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.1.2\Unity.PackageManager.dll (this message is harmless) Initializing Unity.PackageManager (PackageManager) v5.1.2 for Unity v5.1.2f1
Setting Android v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer
Setting BlackBerry v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer
Setting BB10 v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport
Setting StandaloneLinux v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport
Setting StandaloneOSXIntel v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport
Setting WSAPlayer v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport
Setting SamsungTV v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer
Setting Tizen v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\TizenPlayer\TizenPlayer
Setting WebGL v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport
Setting StandaloneWindows v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport
Setting WP8Player v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support
Setting GUISystem v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
Setting UNetHLAPI v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
Setting UnityAnalytics v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
Setting IL2CPP v0.10.1 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\il2cpp
Registering custom dll's ... Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support/UnityEditor.WP8.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport/UnityEditor.Metro.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer/UnityEditor.BB10.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\TizenPlayer\TizenPlayer/UnityEditor.Tizen.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer/UnityEditor.SamsungTV.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport/UnityEditor.LinuxStandalone.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll Registered in 0.042705 seconds. Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.1.2\Unity.PackageManager.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.1.2\Unity.PackageManager.dll into Unity Child Domain Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll into Unity Child Domain Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\TizenPlayer\TizenPlayer\UnityEditor.Tizen.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\TizenPlayer\TizenPlayer\UnityEditor.Tizen.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer\UnityEditor.SamsungTV.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer\UnityEditor.SamsungTV.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport\UnityEditor.OSXStandalone.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport\UnityEditor.OSXStandalone.Extensions.dll into Unity Child Domain Refreshing native plugins compatible for Editor in 0.08 ms, found 0 plugins. Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless) Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless) Mono: successfully reloaded assembly - Completed reload, in 18.813 seconds Registering platform support modules:
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Security.dll (this message is harmless) Registered platform support modules in: 0.2612462s.
Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Native extension for LinuxStandalone target not found Native extension for WebGL target not found Native extension for SamsungTV target not found Native extension for Tizen target not found Native extension for BlackBerry target not found Load native extension module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport/x86_64/UnityEditor.Metro.Extensions.Native.dll Downloading http://update.unity3d.com/5.1/ivy.xml to C:\Users\2BA0~1\AppData\Local\Temp\unity\e21ec1eb-c71b-4a4d-af39-6f2671ad38d6\ivy.xml
Load native extension module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support/x86_64/UnityEditor.WP8.Extensions.Native.dll Load native extension module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/x86_64/UnityEditor.iOS.Extensions.Native.dll Native extension for Android target not found Validating Project structure ... 0.014464 seconds. Refresh: detecting if any assets need to be imported or removed ... Hashing assets ... 0.046213 seconds ----- Compute hash(es) for 4 asset(s).
*** assets/sprites/sprite-sheet0.png replaces assets/sprite-sheet0.png for guid 200f2e873a3307a44998f4173d4e2d7b *** 200f2e873a3307a44998f4173d4e2d7b replaces bbdb1d74839a9db43910f3dcd9f4d1ac at path assets/sprites/sprite-sheet0.png *** assets/sprites/sprite2-sheet0.png replaces assets/sprite2-sheet0.png for guid 4d61ca1bc1ffb864b8ff4892008e17fc *** 4d61ca1bc1ffb864b8ff4892008e17fc replaces 920e5182c299f414ba34780058bae90d at path assets/sprites/sprite2-sheet0.png *** assets/sprites/sprite3-sheet0.png replaces assets/sprite3-sheet0.png for guid 8504ecbc266935c458cb1739a1a99a33 *** 8504ecbc266935c458cb1739a1a99a33 replaces 70d72c56d7b75c54686200d8b1222ee0 at path assets/sprites/sprite3-sheet0.png *** assets/sprites/sprite4-sheet0.png replaces assets/sprite4-sheet0.png for guid 698f8d394e9edcb4293dd950d5e4d130 *** 698f8d394e9edcb4293dd950d5e4d130 replaces a77c7e8f3c536694d9a9121d4b9ec320 at path assets/sprites/sprite4-sheet0.png Refresh: elapses 0.551997 seconds Refresh: trashing asset 920e5182c299f414ba34780058bae90d Refresh: trashing asset bbdb1d74839a9db43910f3dcd9f4d1ac Refresh: trashing asset 70d72c56d7b75c54686200d8b1222ee0 Refresh: trashing asset a77c7e8f3c536694d9a9121d4b9ec320 Task failed: Verifier Task
GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key
LICENSE SYSTEM [2015726 13:54:34] No start/stop license dates set
LICENSE SYSTEM [2015726 13:54:34] Next license update check is after 2015-07-26T19:23:48
Built from '5.1/release' branch; Version is '5.1.2f1 (afd2369b692a) revision 11522614'; Using compiler version '160040219' OS: 'Windows 7 Service Pack 1 (6.1.7601) 64bit' Language: 'ru' Physical Memory: 3933 MB BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0' Mono path[2] = 'C:/Program Files/Unity/Editor/Data/UnityScript' Mono config path = 'C:/Program Files/Unity/Editor/Data/Mono/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y Unloading 26 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 18.5 MB. System memory in use after: 18.4 MB.
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 467. Total: 1.750946 ms (FindLiveObjects: 0.055776 ms CreateObjectMapping: 0.014725 ms MarkObjects: 1.661703 ms DeleteObjects: 0.015171 ms)
GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key EditorUpdateCheck: Response {updateinterval: '3600'} updateurl = interval = 3600 Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/Максим/AppData/LocalLow/Unity/Caches/GiCache' Setting up 1 worker threads for Enlighten. Thread -> id: 1970 -> priority: 1 TrimDiskCacheJob: Current cache size 0mb Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001406 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001550 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001297 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001282 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001300 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001422 seconds (Nothing changed) Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000... done. [Time: 52.648418 ms] Refreshing native plugins compatible for Editor in 12.39 ms, found 0 plugins.
Cleanup mono Unloading native extension module for target: Metro Unloading native extension module for target: WP8 Unloading native extension module for target: iOS
Цитатаdreenline ()
Вчера скачал юнити с оф. сайта. По уроку начал делать игрулю, и через 10-15 минут - краш с предложением отправить баг репорт. И так каждый раз, после 5-10 минут крашится. Пробовал даже просто запустить и ничего не делать в ней, все равно. Кто-то сталкивался с этим?
Что то мне подсказывает, что он крашится т.к нету свободного места в Разделе C
Сообщение отредактировал PATCH1 - Воскресенье, 26 Июля 2015, 17:44
Что то мне подсказывает, что он крашится т.к нету свободного места в Разделе C
35ГБ свободно
Добавлено (26 июля 2015, 17:53) ---------------------------------------------
LICENSE SYSTEM [2015726 13:53:32] No start/stop license dates set
LICENSE SYSTEM [2015726 13:53:32] Next license update check is after 2015-07-26T19:23:48
Built from '5.1/release' branch; Version is '5.1.2f1 (afd2369b692a) revision 11522614'; Using compiler version '160040219' OS: 'Windows 7 Service Pack 1 (6.1.7601) 64bit' Language: 'ru' Physical Memory: 3933 MB BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0' Mono path[2] = 'C:/Program Files/Unity/Editor/Data/UnityScript' Mono config path = 'C:/Program Files/Unity/Editor/Data/Mono/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y IsTimeToCheckForNewEditor: Update time 1437902459 current 1437908030 C:/Users/Максим/Desktop/New Unity Project 2 Loading GUID <-> Path mappings...0.000252 seconds Loading Asset Database...1.236138 seconds AssetDatabase consistency checks...0.249589 seconds Initialize engine version: 5.1.2f1 (afd2369b692a) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GT 630M (ID=0xde9) Vendor: NVIDIA VRAM: 979 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless) Refreshing native plugins compatible for Editor in 13.30 ms, found 0 plugins. Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.Other.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.1.2\Unity.PackageManager.dll (this message is harmless) Initializing Unity.PackageManager (PackageManager) v5.1.2 for Unity v5.1.2f1
Setting Android v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer
Setting BlackBerry v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer
Setting BB10 v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport
Setting StandaloneLinux v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport
Setting StandaloneOSXIntel v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport
Setting WSAPlayer v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport
Setting SamsungTV v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer
Setting Tizen v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\TizenPlayer\TizenPlayer
Setting WebGL v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport
Setting StandaloneWindows v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport
Setting WP8Player v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support
Setting GUISystem v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
Setting UNetHLAPI v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
Setting UnityAnalytics v5.1.2 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
Setting IL2CPP v0.10.1 for Unity v5.1.2f1 to C:\Program Files\Unity\Editor\Data\il2cpp
Registering custom dll's ... Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support/UnityEditor.WP8.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport/UnityEditor.Metro.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer/UnityEditor.BB10.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\TizenPlayer\TizenPlayer/UnityEditor.Tizen.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer/UnityEditor.SamsungTV.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport/UnityEditor.LinuxStandalone.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll Registered in 0.042705 seconds. Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.1.2\Unity.PackageManager.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.1.2\Unity.PackageManager.dll into Unity Child Domain Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll into Unity Child Domain Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\TizenPlayer\TizenPlayer\UnityEditor.Tizen.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\TizenPlayer\TizenPlayer\UnityEditor.Tizen.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer\UnityEditor.SamsungTV.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer\UnityEditor.SamsungTV.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport\UnityEditor.OSXStandalone.Extensions.dll (this message is harmless) Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport\UnityEditor.OSXStandalone.Extensions.dll into Unity Child Domain Refreshing native plugins compatible for Editor in 0.08 ms, found 0 plugins. Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless) Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless) Mono: successfully reloaded assembly - Completed reload, in 18.813 seconds Registering platform support modules:
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Security.dll (this message is harmless) Registered platform support modules in: 0.2612462s.
Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Native extension for LinuxStandalone target not found Native extension for WebGL target not found Native extension for SamsungTV target not found Native extension for Tizen target not found Native extension for BlackBerry target not found Load native extension module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport/x86_64/UnityEditor.Metro.Extensions.Native.dll Downloading http://update.unity3d.com/5.1/ivy.xml to C:\Users\2BA0~1\AppData\Local\Temp\unity\e21ec1eb-c71b-4a4d-af39-6f2671ad38d6\ivy.xml
Load native extension module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support/x86_64/UnityEditor.WP8.Extensions.Native.dll Load native extension module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/x86_64/UnityEditor.iOS.Extensions.Native.dll Native extension for Android target not found Validating Project structure ... 0.014464 seconds. Refresh: detecting if any assets need to be imported or removed ... Hashing assets ... 0.046213 seconds ----- Compute hash(es) for 4 asset(s).
*** assets/sprites/sprite-sheet0.png replaces assets/sprite-sheet0.png for guid 200f2e873a3307a44998f4173d4e2d7b *** 200f2e873a3307a44998f4173d4e2d7b replaces bbdb1d74839a9db43910f3dcd9f4d1ac at path assets/sprites/sprite-sheet0.png *** assets/sprites/sprite2-sheet0.png replaces assets/sprite2-sheet0.png for guid 4d61ca1bc1ffb864b8ff4892008e17fc *** 4d61ca1bc1ffb864b8ff4892008e17fc replaces 920e5182c299f414ba34780058bae90d at path assets/sprites/sprite2-sheet0.png *** assets/sprites/sprite3-sheet0.png replaces assets/sprite3-sheet0.png for guid 8504ecbc266935c458cb1739a1a99a33 *** 8504ecbc266935c458cb1739a1a99a33 replaces 70d72c56d7b75c54686200d8b1222ee0 at path assets/sprites/sprite3-sheet0.png *** assets/sprites/sprite4-sheet0.png replaces assets/sprite4-sheet0.png for guid 698f8d394e9edcb4293dd950d5e4d130 *** 698f8d394e9edcb4293dd950d5e4d130 replaces a77c7e8f3c536694d9a9121d4b9ec320 at path assets/sprites/sprite4-sheet0.png Refresh: elapses 0.551997 seconds Refresh: trashing asset 920e5182c299f414ba34780058bae90d Refresh: trashing asset bbdb1d74839a9db43910f3dcd9f4d1ac Refresh: trashing asset 70d72c56d7b75c54686200d8b1222ee0 Refresh: trashing asset a77c7e8f3c536694d9a9121d4b9ec320 Task failed: Verifier Task
GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key
LICENSE SYSTEM [2015726 13:54:34] No start/stop license dates set
LICENSE SYSTEM [2015726 13:54:34] Next license update check is after 2015-07-26T19:23:48
Built from '5.1/release' branch; Version is '5.1.2f1 (afd2369b692a) revision 11522614'; Using compiler version '160040219' OS: 'Windows 7 Service Pack 1 (6.1.7601) 64bit' Language: 'ru' Physical Memory: 3933 MB BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0' Mono path[2] = 'C:/Program Files/Unity/Editor/Data/UnityScript' Mono config path = 'C:/Program Files/Unity/Editor/Data/Mono/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y Unloading 26 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 18.5 MB. System memory in use after: 18.4 MB.
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 467. Total: 1.750946 ms (FindLiveObjects: 0.055776 ms CreateObjectMapping: 0.014725 ms MarkObjects: 1.661703 ms DeleteObjects: 0.015171 ms)
GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key EditorUpdateCheck: Response {updateinterval: '3600'} updateurl = interval = 3600 Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/Максим/AppData/LocalLow/Unity/Caches/GiCache' Setting up 1 worker threads for Enlighten. Thread -> id: 1970 -> priority: 1 TrimDiskCacheJob: Current cache size 0mb Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001406 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001550 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001297 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001282 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001300 seconds (Nothing changed) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.001422 seconds (Nothing changed) Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000... done. [Time: 52.648418 ms] Refreshing native plugins compatible for Editor in 12.39 ms, found 0 plugins.
Смело переустанавливай , там по видимому проблема с MonoDevelop и повреждены файлы самого движка Engine ,Эдитора -Editor,и Аналитики ( Или как это называется ), он их не может догрузить и инициализировать нормально. Выход 1 и самый простой ПЕЕУСТАНОВИТЬ ( Или взять да заменить эти файлы Группа нашей команды. Там есть интересная рубрика... иногда игры выходят
Цитата PATCH1 () Что то мне подсказывает, что он крашится т.к нету свободного места в Разделе C
35ГБ свободно Добавлено (26 июля 2015,
ошибка рандомно вылетает или в какойто момент скажем при запуске "Игры" в Unity?
Добавлено (26 июля 2015, 19:46) ---------------------------------------------
ЦитатаAlfe ()
Смело переустанавливай , там по видимому проблема с MonoDevelop и повреждены файлы самого движка Engine ,Эдитора -Editor,и Аналитики ( Или как это называется ), он их не может догрузить и инициализировать нормально. Выход 1 и самый простой ПЕЕУСТАНОВИТЬ ( Или взять да заменить эти файлы
Monodeveloper не обязательная программа для работы с Unity3d, и о Monodeveloper там ни слова. Однако эти строки интересные
Цитата
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 467. Total: 1.750946 ms (FindLiveObjects: 0.055776 ms CreateObjectMapping: 0.014725 ms MarkObjects: 1.661703 ms DeleteObjects: 0.015171 ms)
pHandle (Хандл это тип перебор ) = NULL ...Перебор является недействительным ..Перебор чего ? Объектов загруженных из Asset'oв ( Человек почти не обладающий Инглишом пользуется логикой ) ?
dreenline, максим, по логике, из-за последних строк вылетает, а там про ассеты, пробуй создать новый (чистый) проект, если будет траблы - кидай логи
ЦитатаAlfe ()
pHandle (Хандл это тип перебор ) = NULL ...Перебор является недействительным ..Перебор чего ? Объектов загруженных из Asset'oв ( Человек почти не обладающий Инглишом пользуется логикой ) ?
Крч с Asset'ами у Вас чето .
Человек почти не обладающий инглишом? 1) pHandle != NULL (Не равно Пустоте) 2) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 467 - Выгрузка 4 неиспользуемые ассетов, чтобы уменьшить использование памяти. Загруженных объектов сейчас: 467 . Не понимаю че вы к ассетам пристали. 3) Ошибка в (Filename: C:/buildslave/unity/build/Editor/Src/Utility/CurlRequest.cpp Line: 679) - Код так прямо и говорит что ошибка в Файле CurlRequest.ccp в 679 строке, buildslave папка помойму создается для временой компиляции (что бы запустить проект в редакторе мимолетно) . по этому я и уточнял про "Память в разделе C" и про момент наступления ошибки. Есть еще какойто фактор который тут не описан.