Привет всем форумчанам. Вот уже несколько дней не могу построить проект. Пробывал описанные на форумах методы (смена апи, размера стека, пути проекта итд) ничего не помогает. Пустой проект строится , но если в него добавить хоть один объект, то выдает одну и ту же ошибку.
Failed running "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\un\Steering_Test\Assets\..\Temp\emcc_arguments.resp" stdout: stderr:WARNING:root:--separate-asm works best when compiling to HTML. otherwise, you must yourself load the '.asm.js' file that is emitted separately, and must do so before loading the main '.js` file wrote symbol map file to C:\un\Steering_Test\Temp\StagingArea\Data\linkresult_asm\build.js.symbols Traceback (most recent call last): File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc", line 13, in <module> emcc.run() File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1972, in run JSOptimizer.flush() File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1868, in flush run_passes(chunks[0], title, just_split=False, just_concat=False) File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1841, in run_passes final = shared.Building.js_optimizer(final, passes, debug_level >= 4, JSOptimizer.extra_info, just_split=just_split, just_concat=just_concat) File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 1828, in js_optimizer ret = js_optimizer.run(filename, passes, NODE_JS, debug, extra_info, just_split, just_concat) File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\js_optimizer.py", line 559, in run return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, source_map, extra_info, just_split, just_concat)) File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py", line 78, in run_and_clean return func() File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\js_optimizer.py", line 559, in <lambda> return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, source_map, extra_info, just_split, just_concat)) File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\js_optimizer.py", line 451, in run_on_js filenames = pool.map(run_on_chunk, commands, chunksize=1) File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\multiprocessing\ pool.py", line 250, in map return self.map_async(func, iterable, chunksize).get() File "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\multiprocessing\ pool.py", line 554, in get raise self._value AssertionError: Error in optimizer (return code -1073740791): UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)