It’s in PhysicsGroupConfig:
super(scene.physics.world, scene, { enable: false });
You can also toggle it:
// Phaser.Physics.Arcade.Group
this.defaults.setEnable = false;
It’s in PhysicsGroupConfig:
super(scene.physics.world, scene, { enable: false });
You can also toggle it:
// Phaser.Physics.Arcade.Group
this.defaults.setEnable = false;