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5:12 AM
hey @nick
gud morning
 
5:34 AM
Good Morning @zanky, @WillSmith
Good afternoon @crz
 
very good morning @Nick
 
hey @nick i have 3 issues
:((
 
BOLO
 
crz
@Nick buddha bless you
 
last one as we discussed abt checking velocity so camera could not go down but while moving down if player collides with platform at that time we are giving force so velocity will be changed and camera will follow that y position
 
5:47 AM
@crz same to u :)
 
crz
thks :)
 
@zanky player collides bt force is nt given..
velocity will b 0 i guess..
 
i am adding relative force
then only player will go up
 
ok..
toh whneva player goes up than camera and velocity > 0 then follow player
 
ok
done :)
next one is when i am adding relative force at that time bcz of fast moving player could not collides with object
(i want this for coin pattern)
 
crz
6:01 AM
@zanky hellu guy
 
hii
 
6:53 AM
@zanky player is moving too fast?
 
yeah
force add karya pachi collision detect karva su karvanu? :(
if(other.gameObject.name == "Coin")
	{
		player.gameObject.rigidbody.velocity = new Vector3(0, 0, 0);
		player.gameObject.rigidbody.AddRelativeForce(0 , 700 ,0);
		player.gameObject.layer = 8;
		ChangeChildLayerToPlayer();
		//Debug.Log("coin...");
		tapjoyScript.addPoints(1);
		Debug.Log("Coins :" + tapjoyScript.getPoints());
		Destroy(other.gameObject);
	}
actually i am changing layer after adding force
this is right. a to karvu j pade
 
7:12 AM
when player is collecting coins it adds force?
 
ok
use continious collision detection
 
ok and i need to keep layer same i think.
its not working
 
7:38 AM
hmm
 
@Nick bhai solution malyu ?
 
naah re..
 
8:01 AM
InvalidProgramException: Method DesignLevel:Update () is too complex.

O_o
 
ha ha
 
crz
8:38 AM
he he
 
what shld I do now?
 
crz
take your update method easier :P
 
O_o
 
crz
LOL
 
9:28 AM
I cant undo my work now..
 
:D
 

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