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Releases: earok/scorpion-editor-demos

2024.0

12 Mar 21:51
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  • Fraction support for improved control of physics.
  • Longword support for improved handling of scores.
  • Ability to directly peek/poke Amiga and Mega Drive hardware registers.
  • Option for four player on two shared CD32 pads.
  • Improved Mega Drive controller support, including six button pads and multitaps.
  • Ability to test an individual level, rather than recompile the entire project every time.

2023.5

08 Jan 21:15
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  • Animation editor has been updated to make it much easier to trigger custom events on frames, including audio, shooting other actors, setting direction and speed - as well as the ability to have numerous melee collision boxes on every frame.
  • "Intellibox" allows you to type in a number of code commands directly into the code tab.
  • Dynamic Patterns allows levels on Mega Drive to have massive tilesets.
  • Ability to freeze and unfreeze actors.
  • Many bug fixes and performance enhancements.
  • New game: Merry Xmas

2023.4c

05 Dec 21:49
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Third release: Added real time scaling and bullet hell demos.

  • Improved copper rainbow support on Amiga, including being able to set any of the 256 colors and at 24 bit color depth
  • Support for VGM music on Mega Drive (XGM driver from SGDK)
  • Support for saving on Mega Drive (SRAM)
  • Ability to support more than 32 active actors at one time
  • Improved Cut/Paste/Undo/Redo functionality
  • Support for byte arrays - this will be expanded in future with word array support

2023.3

24 Aug 22:00
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Latest update sponsored by BitBeamCannon and DragonBox.de, as well as our generous patreon backers.

  • Support for the RetroAnimator animation toolkit for creating fluid animations.
  • Support for CDTV/CD32 music on Amiga.
  • Support for Column Scrolling on Mega Drive.
  • Export to CDTV/CD32 ISO on Amiga.
  • Exporting to DragonDrive cartridge on Mega Drive.

2023.2

02 Jul 19:10
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Scorpion Engine 2023.2 is out now, sponsored by BitBeamCannon, MsMalik681 and the generous support of the Patreon backers.

  • New optional sliced blitting mode for Amiga that greatly reduces memory consumption of animations.
  • New 8 pixel tall slice parallax mode for Mega Drive.
  • Added support for AND/OR conditionals.
  • Improvements to stability, compile times and performance.

2023.1b

29 Apr 09:36
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  • Mega Drive support (Beta). Many, but not all, of the demos originally made for Amiga will function on Mega Drive.
  • Improved UI scaling.
  • New "Camera Warp" function for infinite level looping (And top down racing demo to demonstrate this).
  • Ongoing bug fixes and performance improvements.

(Updated on 29/04/2023 - fixed reported bug with creating new block)

2023.0

22 Feb 00:12
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Scorpion Engine 2023.0 is out now, sponsored by BitBeamCannon and the generous support of the Patreon backers.

  • Major performance optimisations make this by far the fastest release of the Scorpion Engine to date.
  • New features like "maskless blit" and draw clipping, and the new "Big Ship" demo shows how these can be used to render massive actors with relatively minimal performance overhead.
  • New "line of sight" demo shows how an enemy can be made to chase the player only if there's no walls between them.
  • Filters in the editor allow you to quickly search through long lists of actors, animation, code and blocks.
  • Powerful new randomizer based on the XORSHIFT* algorithm.
  • Improvement for the "foreach" command, actors can be filtered by more than just the type of actor.
  • Channels can now be reserved specifically for music or SFX.
  • Various other fixes and improvements.

In addition - work is ongoing on the Mega Drive output. While there's no ability to load levels or gameplay yet, the "codeblocks" virtual machine can be run and static panels can be loaded.

2022.8

18 Jan 02:58
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  • New game sample: "Elf Spirit Hunters"
  • Sprite sheet importer includes scaling function inspired by the RotSprite algorithm
  • Integration with Tiled's "template" system in order to allow actors to be placed at exact pixel-perfect coordinates (as well as to allow VARs to be set per actor on the map itself)
  • New "asset bundles" system allows you to be very granular about which sound effects and animations are in memory at any one time
  • Removed all limitations on screen width, allowing 320x wide games to be possible
  • New "cartridge" file structure merges the many previously output files into a single file
  • New "debug mode" feature allows for stepping through codeblocks at real time line by line during gameplay
  • New "Maryo", "Sonyc" and "Jetpack" movement types allowing for improved platformer game control
  • Support for the "Endrun" utility for freeing additional memory on the A500 Amiga.
  • Anim5 support has been substantially improved, and a new demo has been included for that.
  • Map format has been improved so there's no longer a hard limit of 256 foreground tiles or animated tiles, and memory requirements have been dropped from six bytes per tile to five.
  • A set of new math functions focusing on trigonometry purposes
  • Sundry bug fixes and performance enhancements

2022.7

18 Sep 20:15
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Featuring

  • Mouse support, including support for two simultaneous mice
  • Improved support for separating assets for different targets (to make it easier to have specific animations or levels for OCS, AGA etc)
  • Further performance gains from improved 68K compilation
  • Various bug fixes and feature additions

2022.6

21 Aug 11:16
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Improvements to performance, text, speed scaling options, new demos for measuring performance and collapsible objects.