Releases: GeorgRottensteiner/C64Studio
C64Studio 7.7
Add: 68k support (no opcode size fallback yet, but feature complete)
Add: Copy to clipboard adds column selection mode flag
WIP: Paste column selection block from clipboard inserts all lines
Fix: Potential crash if unknown macros are using in text literal
Add: Charset export for S-BASIC fcm chardefs
Add: When exporting to BASIC DATA statements, option to insert spaces
Fix: BASIC: Paste ^ into BASIC editor now properly converts it
Add: Disassembler, option to keep on disassembling even when encountering code end points (like rts/jmp)
Fix: Potential racing condition in VICE binary monitor debugger interface could crash Add: S-BASIC dialect file for Mega65 Fix: Disassembler crash if a non preset label would be placed inside an opcode
Add: BASIC Toggling label mode does not mess up with #include/#media statements anymore
Fix: Disassembler was broken for new addressing mode (e.g. ldy #$xx)
Fix: BASIC ambigious variable listing
Add: CTRL-Z/shift-Z as alias keybindings for undo redo
Fix: mapping of !fi pseudo op
Fix: Don't crash when viewing 0xde00 in memory viewer
Fix: Adjust SID repeat cycle to 32 registers, avoiding crash when accessing $D440
Fix: breakpoint filter logic of Tiny64Debugger
Add: ASM - Context Menu: Add Watches with different sizes directly
Add: Binary Editor -> Divide
Add: BASIC Ambigious warning for shortened variables now only shows up once per affected variable
Add: assembler - binary literals now collapse properly
Add: Label Explorer all references shown
Add: Clicking in Label Explorer on reference selects all references in the code file (not only direct text matches)
Fix: Sprite editor, sizing/scaling issue with DPI > 100%
Add: Second Solution menu back on main menu
Fix: XC-BASIC-dialect file missing some commands, also BASIC renumber bailing out when basic commands are missing
Add: BASIC Option for temporary meta data less files for custom build steps
Add: Assembler autodetect would choose PDS if "include" was inside comments
Fix: potential crash when storing open nodes with new reference labels
Fix: introduced bug in !text that would miscalc the number of bytes used
Add: charscreen editor, charset export now uses selection from character editor
Wip: Graphic screen editor zoom/scroll
Add: Option for caret width
Add: Charscreen editor in Mega65 mode didn't allow for all 256 bg colors
Add: ACME assembler mode handles >,< unary operator precedence differently
Add: C64Ass - Set Assembler Type option
Add: Crash in charscreen editor, after changing to Mega65 FCM mode and switching to the character editor tab
Fix: Recurring ObjectDisposedException because of timer still running
Fix: BASIC allow arrow up as single char token, to avoid adding the arrow as variable name part
Add: Rename Disk ID now using 5 characters (ignoring the middle one though)
Add: Autodetect BASIC files usage of macros on load
Fix: File Manager, renaming disk/ID ended with wrong characters
Fix: BASIC ^ is properly replaced with Up Arrow on symbol toggle
Add: $(SolutionPath) as macro for build events
Add: !while pseudo op
Fix: Speedup in assembling aftermath
Add: !scrxor for ACME compatibility
Add: Custom sounds, as the Windows sounds for build success/failure sound the same per default
Fix: TASM now supports properly stacked local labels +/-
Fix: Update for Tasm support, .if, .else and .fi working, also labels with : following WIP: Opcodes for 68k #1
Fix the caret fix, we get ObjectDisposedExceptions a lot
Fix issues/105, caret stops blinking due to stupid system wide setting
Fix: BASIC editor swallowing any alt-shortcuts (menu access)
Add: Assembler, math.random and math.randomseed
WIP: Proper DSK filling when building
Fix: Fixed off scale of menu items (forms scaling is finicky)
Add: Make memory PETSCII/character views have selectable byte width
Add: Assembler !skip pseudo op (for ACME compatibility)
Fix: Source editor now does drag/drop with move/copy depending on control key
Fix: Initial breakpoint for C128 set to $5a9B
WIP: CPC DSK format now able to write file to image (only tested with small for now)
Add: Z80, allow LD r,r without apostrophe as well
Add: Sprite Editor import from binary file, sanity check if all would result in black on black, make it white on black
Fix: If invalid opcode combination is used, and opcode is interpreted as label, and then line errors out, still give error message regarding opcode
WIP: CPC DSK format support
Fix: & as hex prefix properly working now, also for selection
Fix: Sprite Editor GIF export now properly uses min/max extents Fix: Sprite Editor Preview - switching between layers now keeps selected sprite
Add: Z80 Opcodes (!cpu z80)
Fix: Sprite editor import from binary file does not skip given bytes WIP: Z80 #2
Fix totally borked extended Opcodes (non 6510)
Fix: ext functions (e.g. math.sin were broken if acted upon) WIP: Z80
Fix #102 (new solution with separate project folder was wrong, no project folder was created), node name of project was that of the solution
Fix: Wizard true drive arguments for newer VICE versions is borked
C64Studio 7.6
Add: BASIC #chardata meta op
Adjust easyflash cartridge test files
Fix: easyflash cartridge file was half the actual max. size (1MB)
Fix issue 97, find all references tripping over redefined labels
Add: BASIC separate key mapping for fake cursor up/left (instead of the hard wired one)
Fix: BASIC autotoggle quote mode now works properly in lines with REM
Add: Proper VICE version detection for true drive option (goddamn)
Fix: asm macro check for existing macros sometimes failed (Tuple hash was bad)
Rearrange projects to minimize Windows dependencies (C64Ass now has a Windows-less variant and can run directly on e.g. Linux)
Add: BASIC loading weird bytes are now forced to PETSCII range
Fix: !zone after label inside inactive scope was ignored
Fix: Opcode for zeropage,x and zeropage,y would not evaluate properly
Add: Macro overloading
Add: ACME compatibility, allow == as equality operator
Add: Overloading macro support (ACME and C64Studio only)
Merge pull request #95 from Commodore64128/TASM-help
some additional TASM and 65816 detection code
Add: Proper bookmark support for BASIC
Fix: Only modify preferences display if it actually changes, remove flicker
Add: BASIC editor - set string entry mode on position option
Fix: Do not Auto-replace ? with PRINT inside string literals even with deactivated string entry mode
Fix: Autotruncate Literal Values checkbox not initalized properly in preferences
Add: 65816 support
Add: Assembler - Ctrl-Click jump to file (on !src directives) or symbol
Fix: BASIC renumber with ON GOTO/GOSUB where some values were skipped (e.g. ON GOTO 2,,5)
Add: BASIC SpriteData directive
Fix: Endless loop in sprite editor fill routine
Add: Duplicate display for sprite and charset editor
FiX: Potential OutOfMemoryException when filling outside the actual image
Add: BASIC -> add shortcut keys to context menu
Add: BASIC Editor: Comment/Uncomment selection
Fix: Bookmarks were not properly restored on load
Add: BASIC pseudo op #bindata
Fix: Filename for .prg files in File Manager
Fix: Custom tree node toggle button was only shown if there were more than 1 child node (facepalm)
Fix: value table editor calculation wrong
C64Studio 7.5
Fix: Export as DATA statements would calculate char wrap wrong (DATA treated as 1 byte)
Fix: Assembler now allowed something like cmp ($124 + 4) * 10, previously rejected as "unsupported opcode"
Fix another potential crash when exiting the emulator
Add: GIT Support (rudimentary, only simplest functions, be careful with revert!)
Add: Git support in Solution Wizard
Fix: Tiny64 Debugger crashing while trying to access null device
Add: Intellisense filtering now treats parts of a label separately
Add: Preferences for Source Control
Fix: Potential invalidoperationexception when parsing collides with source file opening
Add: Map Editor copy/paste now copies full map if no selection exists, paste works in every mode
Add: Dropping *.spd (SpritePad) file will now open in SpriteEditor
Fix: SpriteEditor import from SpritePad would not set MC flag properly
Add: Create Solution/Project
Fix: Sprite Editor saving to GIF was broken since changing everything to 32bit
Fix stupid bug in ToFilename, upper casing was broken
Breaking fix: Adjust casing of filenames in building, MediaManager and File renaming dialog
Catch potential crash when a font errors out in FontDialo
Update emulator setup docs
Add: Save/Restore help page zoom
Fix: Disassembler, trying to keep scroll offset could result in code being out of the visible area
Fix: Bug in assembler, when using ! operator in !message could modify value of previous set temp label
Fix Potential crash in MC sprites color settings
Fix: Char screen editor - layout screen had duplicate star but missing closing parenthesis
Fix: Charset editor for VIC20, Shift/Rotate Left/Right ignored multicolor flag
Add: ASM &= operator
FIX: BAISC label mode To/From label mode was again hilariously broken
Add: Mapeditor import/export forms
Fix: avoid evaluation of conditions if inside an inactive scope
Fix: Previous fix for if else chain with undefined label was not complete
Fix: else if now skips evaluation conditions if a previous entry in the if/else chain was already handled postive
Add: Setting for max line length indicator in BASIC and ASM editor
Add/Fix: Make preferences dialog vertically resizable
Add: Map Editor automatically select first tile on opening project
Fix: comparison string > int could fail by trying to highbyte the int
Fix: symbol arithmetic, plus treat single char string as char
WIP: StringArithmetic
WIP: More GIT, custom drawing of Solution Explorer
Fix: Can't jump to search results for unnamed file search results
Fix: Crash in charscreen editor in text entry mode when the "cursor" got outside the bottom right corner
Fix: Tiny speedup by avoiding reparsing tokens for lines with label in front
Add: Update TSB dialect file
Add: Of course also use numbers for number x= number assignment
Add: Auto promotion of int/float to float for assignment operators
Fix: internal brackets in nested macros could cause !ifdef to fail
Fix: !ifdef not working inside macro on any but the last parameter (due to internal bracket usage)
Fix: Crash if failed to evaluate expression in else if
Add: String comparison handling
Actually staging before pushing
Add: string label concattenation mostly working now
Fix: Disassembler off by one error could lead to target labels inside an instruction not being added to the output
Fix: Allow label reassignment with different types
Fix borked local label qualification for !if PO
Fix: local symbol qualification with !ifndef PO
Add: Assignment operators (+=, -=, etc.)
Fix: Border/Background palette color count messup for VC20
Add unit tests
Fix: comparison match now returns 0xff instead of 1
Fix: Missing icon in compile result for !message would crash
Fix: local labels not always fully qualified in !if/!ifdef/!ifndef paths
Add: Macro listed in Outline
Add: Message output displays integer decimal and hex
Hack/Fix: Wrong cursor left characters (introduced between 7.3 and 7.4) auto fix if non 3.5 basic dialect
Add: Auto-renumber settings for BASIC
Fix: BASIC disassembler, PRINT preferred to ?
Add: Outline/Label Explorer now properly storing states per ASM File info
Fix: LabelExplorer/Outline did not update on simple compile
Fix: BASIC bug, where referenced line numbers were ignored when the line had a REM at the end and REM stripping was active
Fix: BASIC label mode toggling, keep spaces intact
Add: Label Explorer to separate from Outline
Add: Compile result, use ellipsis in file name, also use theming colors
Fix: Setting parameterd labels inside macro would fail with syntax error
Fix: Tool tips now take line number in account (temporary labels can have different values depending on location in file)
Fix: Outline now shows global labels in global section instead of the zone they're placed inside (TODO - could be an option?)
Fix: No duplicate opened doc when "Save Copy as" is used to overwrite already opened file
Fix: Assembler generating a file with two zero bytes when no data contained, and no start address was given
Fix: BASIC stripping REM was messed up
Add source control dependency
Fix: palette import via !media had the RGB flag wrong
Fix: BASIC preferences not checking font
WIP: Source Control #2
WIP: Tree/Git
C64Studio 7.4
Add: Tiny64 Interface to not tie it to Windows directly
Add: Shared version info
Fix: label mode toggle would loose the # on a GET#2 (probably others too)
Fix: BASIC TSB label parsing for syntax coloring
Add: MediaTool: Charset export from map and charscreen projects
Fix: Potential exception when using numbers as shortcut keys and setting them in the context menu
Fix: REM content was handled as separate tokens (and wreaking havoc if a token ended up as an opcode)
Add: Bookmark window, menu/context menu entries for bookmarking
Fix: BASIC Several Ctrl-letter short working (Ctrl-E, Ctrl-M, Ctrl-N, Ctrl-Q, Ctrl-R, Ctrl-S, Ctrl-T)
Fix: Potential crash on duplicate argument entries for a tool (which shouldn't happen)
Fix: opcode size forcing for zeropage did not work if nested brackets were used
Add: Preferences completely replaced
Add: Toggle document tabs via Ctrl-Tab/Ctrl-Shift-Tab
Add: Show shortcut keys on asm source editor context menu
Fix: Rename references keeps scroll offset intact
Fix: Unit tests for cartridge compilation use external compare files now (the constants were getting too long)
Fix: Allow incomplete data import in charscreen editor
Add: Cartridge support for all magic desk size variants (32k,128k,256k,512k,1M)
Fix: easyflash cartridge sample to actually work (Ultimax mode!)
Add: New preferences dialog, with local import/export for ALL options
Add: C128 VDC 80x25 charset mode (and C128 palette)
Fix: #81
Fix: char screen editor reverse mode, now works for text entry and also uses the intended cache (#80)
Fix: BASIC It's column, not row, damnit!
Fix: BASIC Update case button caption/image if loading a lower case file
Fix: Renaming a file in Solution Explorer now also properly adjusts dependencies
Add: Show bytes/cycle count of current line, when nothing is selected
Fix: BASIC Ctrl-N would insert the wrong character
Fix: Issue #78, cancel on C64Studio closing (X) would still shut down
Fix: Map editor undo would not update display if scrolled
WIP-Fix: Autocomplete combo in Replace dialog at least works now, not final
Fix: Emulator combo would be empty on first startup, after emulator setup wizard ran
add/fix: Map editor, several convenience functions (default select a map/tile if opened)
Fix: BASIC toggling case would mess up macro casing inside string literals
Add: Import from binary file now allows to skip a number of bytes
Add: Charset editor, import from hex
Fix: BASIC renumber keep spaces between numbers intact
Fix: Broken BASIC renumber would run emulator sometimes
Fix: FileManager drag&drop was broken due to renaming the main namespace
Fix: Remove shadow cursor after triple click
Fix: Scaling issues on high DPI for build event tab
Fix: "Shadow" caret when clicking inside selection
Add: MediaManager support for file types
Update: TSB dialect file
Fix: BASIC auto scan for renumber properly builds with dependencies as well
Fix: BASIC Macro with BASIC token inside would mess up (during renumber, etc.)
Add/Fix: Proper detection of circular inclusion
Add: missing BASIC X16 tokens (again?)
Fix: BASIC renumber with macros inside
Fix: MarQ import without bg colors crashing
Add/Fix: Import charscreen from CTM/Marqs editor now properly updated background color, open file dialog preselects all supported file types
Add: Saving/Restoring bookmarks in assembly view
Fix: BASIC - Re-allow Ctrl-key bindings to work (Ctrl-S, etc. didn't work anymore)
Fix: BASIC toggling label mode would auto-insert macros, now they're kept intact
Fix: Binary editor export to BASIC, adhere to wrap counts
Add: BASIC better label button description plus tool tip
Fix: BASIC editor: Regular Ctrl-key combinations working outside of string enter mode
Add: Layout choice of character list for better PETSCII
Add: C64Debugger breakpoint file (currently all breakpoints are added as break on exec)
Fix: Show
C64Studio 7.3
Special highlight - There are now three .NET version prebuilt, 3.5, 4.8 and 6.0. That's why the archive grew a bit. The versions are functionally identical.
The previous versions was always built with 3.5.
Fix: File Manager rename dialog would remove Shift-Spaces after double clicking a letter in the list
Add: Preliminary Commander X16 support (charset, charscreen, sprites 16/256 colors)
Fix: BASIC renumber issue with hard comments (they'd make line numbers skip)
Fix: abort with error if implicit opcode ends with garbage
Add: Commander X16 charset and hiRes 16 color charscreen support and sample
Fix issue #72 (Maximized C64Studio starting up empty)
Add: Preliminary Commander X16 support for 16 color text modes to charset and char screen
Update: Map Editor selection display
Re-Add: Map Editor - draw tiles with override color
Fix: lzone label did not get cached comments
Add: FileManager: Rename Export to BASIC variants to Open As
Verify charscreen property reloading
Add: Allow BASIC parser to recognize extended tokens inside REM (SB, TSB)
Fix !lzone label not having comments
Add: BASIC detect extended tokens inside REM
Fix: inprecision in value table editor/export
Add: BASIC files store case
Add: !lzone pseudo op
Fix: Potential crashes
Add: Double click in debug breakpoint window jumps to source (if any)
Fix: Overflowexception stopping mousewheel down scrolling in ImageListBox
Fix: Character editor import with "Any" choice for color settings could crash
Upd/Fix: Toggle upper/lower case would screw up shifted letters
Upd: TSB dialect file, add new token CLS
Hack/Fix: Keep bookmarks intact during replace all and followup undo/redo
Fix: BASIC crash on nagivate back/forward, if it was not created by opening a file
Fix: BASIC searching in lower case display now working (hopefully)
Fix: new add label feature in disassembler
Fix: Not switching GUI back from debug mode after stopping non debuggable emulator
Add: Label concattenation via ##
Add: Disassembler add label from address value
Add: Starts of very rudimentary KickAss support
Fix: Adjust caret height to actual line height
Update: Tiny64 internal debugger, better IO reading (still a lot of VIC registers not properly handled)
Add: Proper theming also for selected menu items, list view header and tab headers
"Fix": Unit test for tan(45) would result in values extremely close to 1, but not exactly
Fix: ImageListBox not removing scrollbar if content would fit exactly
Fix: Restore Save As functionality as it was, it caused too much confusion
Add: BASIC65 - VSYNC Token
Add: Charscreen export to BASIC now properly handles colors >= 16 (Ctrl-A/Ctrl-D)
Fix: File manager save of new created media not working
Add: Line number color configurable
Fix: triple click only react on left button
Fix: Sprite editor preview, bg was not drawn transparent
Fix: BASIC autoselect tokens in lowercase mode
Add/Fix: Sprite editor - import errors are now written to the output window
Fix: Another duplicate caret issue in FastColoredTextBox during dragging text
Add: immediate label toggle in ASM file
Refix icon/bitmap confusion of blue flag icon
Add: WiC64 samples
Fix: BASIC pressing enter in string entry mode now properly ends the line
Fix: Typing ? inside comments is not expanded to PRINT anymore
Add: Paste files from explorer are added/copied to the project
Add: Option to toggle shortcut labels in ASM view
Fix: Stray non-blinking caret after drag/drop of text inside FastColoredTextBox
Fix: Compile Result stealing focus when put in foreground/unhidden
Add: Disassembler, options for displaying addresses/data
Add: Direct option for BASIC C64 Font size if using the internal font
Fix: Pound character in !text/!pet
Add: Rename solution
Add: Build support for .NET 3.5 (original version), 4.8 and 6.0
Fix issue #69 (VICE remote binary monitor interface hang)
Fix: char screen editor - stupid bug that nixed all color in "affect only color" mode
Add: Convert data statements from decimal to hex and vice versa
Port project files to SDK format
C64Studio 7.2
Update Mega65 samples
Fix opcode doc formatting
"Fix" potential errors in dir art import
Fix: Potential crash on malformed path in !src
Add: First experiments with NCM mode (mega65)
Fix: automatic horizontal scrollbar would not always become visible when tabs are hidden under the mini view
Fix: Issue with temp labels that are modified inside !for loops
WIP: Mega65 NCM
Fix: Major speedup for copying sprites to clipboard
Fix palette mapping for unpaletted pictures
Fix: UTF8 encoding without BOM
Fix alpha part of incoming palette
Add vscrollbar to image list box (now works in character selection panels)
Fix: BASIC - Proper handling of hexadecimal literals for BASIC 65
Fix? : Downgrade DockPanelSuite (had some issues one some machines the layout was hosed on startup)
Add: Outline double click automatically selects source
Add: BASIC65 WPOKE token
Add: BASIC warning if truncated variable names end up ambigious
Add BASIC/Assembly combined sample
Fix potential crash in build
Add: Mega65 sample project Dalek Attack (BASIC)
Fix: On charset import in char screen editor verify import format
Fix: Do not auto-collapse binary literals into local labels (#..## variant)
Add: BASIC #include directive
Add: !nowarn pseudo op
Fix label location
Fix: Import/export for sprite editor
DockPanelSuite Crash fix
Update DockPanelSuite
Add: Button to toggle collapse state of zones in assembly
Add: Stop autocomplete on opening when inside a comment
Add: Dependency checking for missing target files
Cleanup: Import methods in separate forms for Charscreen
Add: charscreen editor Cleanedup export methods, add as string, replace space with cursor right and strip unused color options
Cleanup: Export methods for charscreen editor
Fix: Enhancements for issue #56
Fix: Reordered BASIC dialect file for Mega65/V10 so GOSUB and GOTO are highlighted properly
Fix: PETSCII table issues (no redraw, no insert if docked)
C64Studio 6.8
Add: Allow list for !fill expression
Add: Auto-Fill emulator entries on wizard or new entry
Add: !fill expression parsing with list
Fix: BASIC renumber messing up lower case mode
Add: Charsetscreen editor: Shifting
Fix: Charscreen editor: Several display errors in extra wide charscreens
Fix: Tooltips in embedded charset editor control
Add: Wizard emulator detection, Enable OK Button on paste
Add: Binary Editor: Pack half bytes and swizzle
Add: Export option for !mediasrc and maps, mapextradata only
Fix: BASIC : Most issues with upper/lowercase toggling are fixed
Enhance: Error message on wrong character count on !media/!mediasrc for charset
Fix: Imported charsets should always have at least 256 chars
Fix: Exporting from MapEditor to charscreen sets color controls properly
Fix: BASIC code, toggle upper/lower case now properly handle string literals
Add: File manager - Little feature, import screen code asm !byte statements to automatically create dir art entries
Add: Map editor, allow export of extra data only
Fix: BASIC Editor, auto-complete BASIC commands also in lower case mode
Fix: Change operator prio of modulus to match division/multiplication. This might break things for people who don't use brackets
WIP: TASM/C64Tass support
Fix: Exporting BASIC file via File Manager now sets the chosen BASIC dialect
Fix: Autodetect assembler type fix did not properly handle comments
Fix: Crash when opening help after help was closed via close all function
Fix issue on late evaluation of relative 16 bit branches/jumps
Fix: Optimize assembler detection (skip comments)
Fix: Same issue with POIncludeMedia
Fix: Exception with !binary "
Fix: Restore cursor position/scroll offset after replace all
Add: Image export to clipboard for charscreen editor
Add pseudo op !be16, !le16, !32, !be32, !le32
Add: Adjust syntax color to currently used CPU and assembler
Add unit test for wrong memory segment combination
Fix: off by one error (writing wrong values if !fill was followed by a one byte gap and then more data)
Fix: Wrapping of tile data export in map editor
Fix: Wrong error message with overlapping segments when using !bank pseudo op
Add: Atari 2600 Samples
Add: Store collapsed/expanded state of projects/folders in Solution Explorer
Fix: DASM . as alternative to *
Add: !cpu type 6502
Fix: DASM settings to work with Atari samples
Fix: Stack Overflow when setting EMPTY SPACE background color to Auto
Fix: Re-add alternative illegal opcodes for 6510
Fix: Forward immediate labels in macros
Fix: no stripping of spaces or REMs when renumbering (requires cleanup)
Fix: Add alternative illegal 6510 opcode axs (alt. to sbx)
Fix: Line spacing and zoom issues in ASM and BASIC editor display
C64Studio 6.7
Fix: BASIC V10, wrong opcodes
Fix: Scaling issue of PETSCII table
Fix: scaling on File Manager toolbar
Add: Ctrl-+/- to zoom in BASIC
Add: Ctrl-A (Select All) for BASIC
Fix Basic V3.5 default start address
Add: CPU opcode docs
Fix: BASIC editor line height now works with custom font sizes
Fix: BASIC syntax coloring properly updates now
Fix: keep spaces after line numbers when renumbering
Add/Fix: Scaling issues now almost all gone
Fix: BASIC coloring issues
Fix: BASIC V10 SIN token
Add: !CPU support for 4502, Mega65
Fix: Basic V10 SIN token was wrong (thanks Heinz!)
Fix: BASIC editor scaling issues
Fix: Charset editor scaling issues (DPI)
Fix: Initial debug memory values are not marked as changed
Add: Default start address for BASIC dialects
Fix: Add "exit" to label file when not debugging (VICE 3.5 GTK leaves the monitor open when passing a label file)
Add: File Manager -> export to BASIC now lists all BASIC dialects
Fix: Scaling issue in BASIC editor
Fix: retarget .NET 3.5 for projects set > 3.5 (while not being needed)
Fix: invalidate memory on DebugGo
Add: Basic V10 dialect file
Fix: On new debug session default auto refresh memory to currently visible memory display
Add: Debugger allows changing of registers, PC, SP and flags
Add: Hide disassembly window when debugger jumps back into owned code
Fix: Clipboard ownage of pasted images
Add: character editor. Allow category reordering
Move Charset categories to control
Fix: Do not remove change marks in memory view by scrolling
Fix: Label file enabling in build chain properties
Fix: Old interface in newer GTK VICEs does not support binary dump anymore
Fix: catching exceptions for every single BASIC dialect file
Fix: Bug in duplicate memory map entries, longer length might have gotten lost
Add: Support for !cpu 65C02 and R65C02
Fix: Address of line update when inserting line breaks
Add: Sprite Editor -> save animation to GIF
Add: Charset editor preview, prefill with white spaces instead of black @s
Fix: Crash when removing breakpoint from non-project file
Add: Triple click selects full line
Add: Doc update for math.sin, math.cos, math.tan
Fix: potential crash in FastColoredTextBox
Fix: potential crash
Add: Support for WDC65C02 processor (!cpu)
Fix: dialect files in test project
Add: Add math.sin/math.cos/math.tan to regular options. Float is casted to int
Fix: Sprite Editor - name change of layer would reset cursor on first char
Fix: BASIC label mode after Dialect addon
Add: Make BASIC tokens externally configurable to allow for new dialects
Fix: Potential swallowed remote debugger command in VICE legacy interface
Add: more emulator shenanigans
Fix: Laser BASIC and BASIC Lightning Tokens
Add: Allow copy of file between projects
Add: Major tiny64 update (added display, cia is wip)
Fix: duplicate label text for character editor (this time for good?)
Fix: Replace selection character count with "character" instead of "bytes"
Fix: no inserting spaces in REM when toggling between label/no label mode
Fix: BASIC toggling label mode now properly uses the set symbol mode
Fix: Fixed mixed up charset/watch tool name
Add: Display unused background in map editor
Fix: Character Editor control, slightly offset pixel detection
Fix: Bug when memory section was not filled with trailing * = ... statement
Fix: Broken binary literal parsing
Fix: Replace Win32 StretchBlt with .NET draw code for Charset Editor Control
C64Studio 6.6
Add: Support for $01 for VICE binary interface
Add: petcat compatiblity at BASIC file import
Fix: reverted errornous DPI adjusting of dialogs
Add: Alternative spelling of {RGHT}
Fix: Crash with warnings without compile config
Fix: Import of lower case BASIC files
Add: Renaming file hides extension
Add: Add display offset to column in hex display
Add: Partial support for concattenated labels (LABEL##VALUE)
Add: DPI awareness
Fix: Crash if solution was closed and one of the add item buttons was clicked
Fix: Charset screen editor: potential selection crash when going outside
Add: Allow editing of disk name/ID in File Manager
Fix: Display Char number in charseteditor
Add: Hack option to allow .byte/.word additionally
Add: Charset editor, import from BASIC (Hex) Data
add second unit test for virtual segments
Add: Virtual values (!byte ?, !word ?)
Fix: Graphic screen editor: Full Paste button of graphic screen offers size adjustment
Fix: Adjust !byte values also when following a label
Add: Display type of undo as tooltip text
Add: Clear screen option to charscreen editor
Fix: start charset editor with default uppercase charset
Fix: Description of regular letters for BASIC key map setting dialog
Fix: Literal 16bit value watches now default to one byte (not two)
Fix: Multiplying watch entries if you have more than one project in a solution
Add: Copy debug watch lines/values to clipboard
Add: Recalculate !byte, !word, etc. values on right click in assembler editor
Add: Binary display of X, Y, A registers in Debug window
Potential crash fix in Undo after Replace all
Add: Map Editor Up/Down to sort maps
Add more info to kernal.asm
Fix: Potential crash in File Manager when deleting files
Add: BASIC Replace ? with PRINT
Fix: Tooltip text for add new file in File Manager
Add: Show Selection length in BASIC editor (useful for PRINTs)
Fix: Allow Ctrl-I in BASIC
Fix: Crash if deleting folder with content in Solution Explorer
Fix: right pad file name with Shift-Space instead of space on import in File Manager
Add: Support for Simons BASIC
Add: missing response type to VICE debugger for binary interface
Fix: Rename bug when file inside sub folder
Add: DASM incdir directive
Add: !realign pseudo op
Fix: Text screen editor, graphic errors if in selection mode, inserting a floating selection and dragging the mouse
Fix: Renumber in BASIC not working if selection was upside down
Fix: FileManager properly move dir entries with duplicate names
Add: File Manager with PETSCII table
Fix: TLS1.2 hack for .NET 3.5 for update check
C64Studio 5.8
Add: Reload functionality for disassembler
Fix: Over zealous check on compiled file > $ffff
Fix: Import of Charpad file
Fix: Missing ASM settings in settings dialog restored
Add: Allow tabs with more than 9 spaces
Fix: Bug in non 40x25 sized char screens
Add: Line address display
Add: Context menu to jump to memory view from label
Add: Proper support for !addr pseudo op
Add: XOR as operator
Add: Now line separators (:) work properly
Add: Sample projects to release folder
Add/Fix: BASIC editor entry now does normal keyboard for normal entry, only positional mode in string enter mode
Add: Separated MRU in projects/files
Add: Import from ASM/BASIC to sprite editor
Fix: Memory block output display for BASIC
Fix: Running BASIC files with debugging enabled
Fix: Copy/Paste for Find/Replace
Add: GMOD2 cartridge support
Fix: Bug in macro evaluation, else if was evaluated
Add: Delta values in value table
Add: Set default key binding if no binding is set
Add: Allow reordering of tools
Add: BASIC macro multiplicator {4 down} now works
Fix: Totally broken if else chains
Fix: Endless loop if macro calls itself