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Releases: GeorgRottensteiner/C64Studio

C64Studio 7.7

19 Feb 17:57
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Add: 68k support (no opcode size fallback yet, but feature complete)
Add: Copy to clipboard adds column selection mode flag
WIP: Paste column selection block from clipboard inserts all lines
Fix: Potential crash if unknown macros are using in text literal
Add: Charset export for S-BASIC fcm chardefs
Add: When exporting to BASIC DATA statements, option to insert spaces
Fix: BASIC: Paste ^ into BASIC editor now properly converts it
Add: Disassembler, option to keep on disassembling even when encountering code end points (like rts/jmp)
Fix: Potential racing condition in VICE binary monitor debugger interface could crash Add: S-BASIC dialect file for Mega65 Fix: Disassembler crash if a non preset label would be placed inside an opcode
Add: BASIC Toggling label mode does not mess up with #include/#media statements anymore
Fix: Disassembler was broken for new addressing mode (e.g. ldy #$xx)
Fix: BASIC ambigious variable listing
Add: CTRL-Z/shift-Z as alias keybindings for undo redo
Fix: mapping of !fi pseudo op
Fix: Don't crash when viewing 0xde00 in memory viewer
Fix: Adjust SID repeat cycle to 32 registers, avoiding crash when accessing $D440
Fix: breakpoint filter logic of Tiny64Debugger
Add: ASM - Context Menu: Add Watches with different sizes directly
Add: Binary Editor -> Divide
Add: BASIC Ambigious warning for shortened variables now only shows up once per affected variable
Add: assembler - binary literals now collapse properly
Add: Label Explorer all references shown
Add: Clicking in Label Explorer on reference selects all references in the code file (not only direct text matches)
Fix: Sprite editor, sizing/scaling issue with DPI > 100%
Add: Second Solution menu back on main menu
Fix: XC-BASIC-dialect file missing some commands, also BASIC renumber bailing out when basic commands are missing
Add: BASIC Option for temporary meta data less files for custom build steps
Add: Assembler autodetect would choose PDS if "include" was inside comments
Fix: potential crash when storing open nodes with new reference labels
Fix: introduced bug in !text that would miscalc the number of bytes used
Add: charscreen editor, charset export now uses selection from character editor
Wip: Graphic screen editor zoom/scroll
Add: Option for caret width
Add: Charscreen editor in Mega65 mode didn't allow for all 256 bg colors
Add: ACME assembler mode handles >,< unary operator precedence differently
Add: C64Ass - Set Assembler Type option
Add: Crash in charscreen editor, after changing to Mega65 FCM mode and switching to the character editor tab
Fix: Recurring ObjectDisposedException because of timer still running
Fix: BASIC allow arrow up as single char token, to avoid adding the arrow as variable name part
Add: Rename Disk ID now using 5 characters (ignoring the middle one though)
Add: Autodetect BASIC files usage of macros on load
Fix: File Manager, renaming disk/ID ended with wrong characters
Fix: BASIC ^ is properly replaced with Up Arrow on symbol toggle
Add: $(SolutionPath) as macro for build events
Add: !while pseudo op
Fix: Speedup in assembling aftermath
Add: !scrxor for ACME compatibility
Add: Custom sounds, as the Windows sounds for build success/failure sound the same per default
Fix: TASM now supports properly stacked local labels +/-
Fix: Update for Tasm support, .if, .else and .fi working, also labels with : following WIP: Opcodes for 68k #1
Fix the caret fix, we get ObjectDisposedExceptions a lot
Fix issues/105, caret stops blinking due to stupid system wide setting
Fix: BASIC editor swallowing any alt-shortcuts (menu access)
Add: Assembler, math.random and math.randomseed
WIP: Proper DSK filling when building
Fix: Fixed off scale of menu items (forms scaling is finicky)
Add: Make memory PETSCII/character views have selectable byte width
Add: Assembler !skip pseudo op (for ACME compatibility)
Fix: Source editor now does drag/drop with move/copy depending on control key
Fix: Initial breakpoint for C128 set to $5a9B
WIP: CPC DSK format now able to write file to image (only tested with small for now)
Add: Z80, allow LD r,r without apostrophe as well
Add: Sprite Editor import from binary file, sanity check if all would result in black on black, make it white on black
Fix: If invalid opcode combination is used, and opcode is interpreted as label, and then line errors out, still give error message regarding opcode
WIP: CPC DSK format support
Fix: & as hex prefix properly working now, also for selection
Fix: Sprite Editor GIF export now properly uses min/max extents Fix: Sprite Editor Preview - switching between layers now keeps selected sprite
Add: Z80 Opcodes (!cpu z80)
Fix: Sprite editor import from binary file does not skip given bytes WIP: Z80 #2
Fix totally borked extended Opcodes (non 6510)
Fix: ext functions (e.g. math.sin were broken if acted upon) WIP: Z80
Fix #102 (new solution with separate project folder was wrong, no project folder was created), node name of project was that of the solution
Fix: Wizard true drive arguments for newer VICE versions is borked

C64Studio 7.6

13 Oct 08:58
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Add: BASIC #chardata meta op
Adjust easyflash cartridge test files
Fix: easyflash cartridge file was half the actual max. size (1MB)
Fix issue 97, find all references tripping over redefined labels
Add: BASIC separate key mapping for fake cursor up/left (instead of the hard wired one)
Fix: BASIC autotoggle quote mode now works properly in lines with REM
Add: Proper VICE version detection for true drive option (goddamn)
Fix: asm macro check for existing macros sometimes failed (Tuple hash was bad)
Rearrange projects to minimize Windows dependencies (C64Ass now has a Windows-less variant and can run directly on e.g. Linux)
Add: BASIC loading weird bytes are now forced to PETSCII range
Fix: !zone after label inside inactive scope was ignored
Fix: Opcode for zeropage,x and zeropage,y would not evaluate properly
Add: Macro overloading
Add: ACME compatibility, allow == as equality operator
Add: Overloading macro support (ACME and C64Studio only)
Merge pull request #95 from Commodore64128/TASM-help
some additional TASM and 65816 detection code
Add: Proper bookmark support for BASIC
Fix: Only modify preferences display if it actually changes, remove flicker
Add: BASIC editor - set string entry mode on position option
Fix: Do not Auto-replace ? with PRINT inside string literals even with deactivated string entry mode
Fix: Autotruncate Literal Values checkbox not initalized properly in preferences
Add: 65816 support
Add: Assembler - Ctrl-Click jump to file (on !src directives) or symbol
Fix: BASIC renumber with ON GOTO/GOSUB where some values were skipped (e.g. ON GOTO 2,,5)
Add: BASIC SpriteData directive
Fix: Endless loop in sprite editor fill routine
Add: Duplicate display for sprite and charset editor
FiX: Potential OutOfMemoryException when filling outside the actual image
Add: BASIC -> add shortcut keys to context menu
Add: BASIC Editor: Comment/Uncomment selection
Fix: Bookmarks were not properly restored on load
Add: BASIC pseudo op #bindata
Fix: Filename for .prg files in File Manager
Fix: Custom tree node toggle button was only shown if there were more than 1 child node (facepalm)
Fix: value table editor calculation wrong

C64Studio 7.5

28 Jul 17:26
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Fix: Export as DATA statements would calculate char wrap wrong (DATA treated as 1 byte)
Fix: Assembler now allowed something like cmp ($124 + 4) * 10, previously rejected as "unsupported opcode"
Fix another potential crash when exiting the emulator
Add: GIT Support (rudimentary, only simplest functions, be careful with revert!)
Add: Git support in Solution Wizard
Fix: Tiny64 Debugger crashing while trying to access null device
Add: Intellisense filtering now treats parts of a label separately
Add: Preferences for Source Control
Fix: Potential invalidoperationexception when parsing collides with source file opening
Add: Map Editor copy/paste now copies full map if no selection exists, paste works in every mode
Add: Dropping *.spd (SpritePad) file will now open in SpriteEditor
Fix: SpriteEditor import from SpritePad would not set MC flag properly
Add: Create Solution/Project
Fix: Sprite Editor saving to GIF was broken since changing everything to 32bit
Fix stupid bug in ToFilename, upper casing was broken
Breaking fix: Adjust casing of filenames in building, MediaManager and File renaming dialog
Catch potential crash when a font errors out in FontDialo
Update emulator setup docs
Add: Save/Restore help page zoom
Fix: Disassembler, trying to keep scroll offset could result in code being out of the visible area
Fix: Bug in assembler, when using ! operator in !message could modify value of previous set temp label
Fix Potential crash in MC sprites color settings
Fix: Char screen editor - layout screen had duplicate star but missing closing parenthesis
Fix: Charset editor for VIC20, Shift/Rotate Left/Right ignored multicolor flag
Add: ASM &= operator
FIX: BAISC label mode To/From label mode was again hilariously broken
Add: Mapeditor import/export forms
Fix: avoid evaluation of conditions if inside an inactive scope
Fix: Previous fix for if else chain with undefined label was not complete
Fix: else if now skips evaluation conditions if a previous entry in the if/else chain was already handled postive
Add: Setting for max line length indicator in BASIC and ASM editor
Add/Fix: Make preferences dialog vertically resizable
Add: Map Editor automatically select first tile on opening project
Fix: comparison string > int could fail by trying to highbyte the int
Fix: symbol arithmetic, plus treat single char string as char
WIP: StringArithmetic
WIP: More GIT, custom drawing of Solution Explorer
Fix: Can't jump to search results for unnamed file search results
Fix: Crash in charscreen editor in text entry mode when the "cursor" got outside the bottom right corner
Fix: Tiny speedup by avoiding reparsing tokens for lines with label in front
Add: Update TSB dialect file
Add: Of course also use numbers for number x= number assignment
Add: Auto promotion of int/float to float for assignment operators
Fix: internal brackets in nested macros could cause !ifdef to fail
Fix: !ifdef not working inside macro on any but the last parameter (due to internal bracket usage)
Fix: Crash if failed to evaluate expression in else if
Add: String comparison handling
Actually staging before pushing
Add: string label concattenation mostly working now
Fix: Disassembler off by one error could lead to target labels inside an instruction not being added to the output
Fix: Allow label reassignment with different types
Fix borked local label qualification for !if PO
Fix: local symbol qualification with !ifndef PO
Add: Assignment operators (+=, -=, etc.)
Fix: Border/Background palette color count messup for VC20
Add unit tests
Fix: comparison match now returns 0xff instead of 1
Fix: Missing icon in compile result for !message would crash
Fix: local labels not always fully qualified in !if/!ifdef/!ifndef paths
Add: Macro listed in Outline
Add: Message output displays integer decimal and hex
Hack/Fix: Wrong cursor left characters (introduced between 7.3 and 7.4) auto fix if non 3.5 basic dialect
Add: Auto-renumber settings for BASIC
Fix: BASIC disassembler, PRINT preferred to ?
Add: Outline/Label Explorer now properly storing states per ASM File info
Fix: LabelExplorer/Outline did not update on simple compile
Fix: BASIC bug, where referenced line numbers were ignored when the line had a REM at the end and REM stripping was active
Fix: BASIC label mode toggling, keep spaces intact
Add: Label Explorer to separate from Outline
Add: Compile result, use ellipsis in file name, also use theming colors
Fix: Setting parameterd labels inside macro would fail with syntax error
Fix: Tool tips now take line number in account (temporary labels can have different values depending on location in file)
Fix: Outline now shows global labels in global section instead of the zone they're placed inside (TODO - could be an option?)
Fix: No duplicate opened doc when "Save Copy as" is used to overwrite already opened file
Fix: Assembler generating a file with two zero bytes when no data contained, and no start address was given
Fix: BASIC stripping REM was messed up
Add source control dependency
Fix: palette import via !media had the RGB flag wrong
Fix: BASIC preferences not checking font
WIP: Source Control #2
WIP: Tree/Git

C64Studio 7.4

18 Apr 07:29
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Add: Tiny64 Interface to not tie it to Windows directly
Add: Shared version info
Fix: label mode toggle would loose the # on a GET#2 (probably others too)
Fix: BASIC TSB label parsing for syntax coloring
Add: MediaTool: Charset export from map and charscreen projects
Fix: Potential exception when using numbers as shortcut keys and setting them in the context menu
Fix: REM content was handled as separate tokens (and wreaking havoc if a token ended up as an opcode)
Add: Bookmark window, menu/context menu entries for bookmarking
Fix: BASIC Several Ctrl-letter short working (Ctrl-E, Ctrl-M, Ctrl-N, Ctrl-Q, Ctrl-R, Ctrl-S, Ctrl-T)
Fix: Potential crash on duplicate argument entries for a tool (which shouldn't happen)
Fix: opcode size forcing for zeropage did not work if nested brackets were used
Add: Preferences completely replaced
Add: Toggle document tabs via Ctrl-Tab/Ctrl-Shift-Tab
Add: Show shortcut keys on asm source editor context menu
Fix: Rename references keeps scroll offset intact
Fix: Unit tests for cartridge compilation use external compare files now (the constants were getting too long)
Fix: Allow incomplete data import in charscreen editor
Add: Cartridge support for all magic desk size variants (32k,128k,256k,512k,1M)
Fix: easyflash cartridge sample to actually work (Ultimax mode!)
Add: New preferences dialog, with local import/export for ALL options
Add: C128 VDC 80x25 charset mode (and C128 palette)
Fix: #81
Fix: char screen editor reverse mode, now works for text entry and also uses the intended cache (#80)
Fix: BASIC It's column, not row, damnit!
Fix: BASIC Update case button caption/image if loading a lower case file
Fix: Renaming a file in Solution Explorer now also properly adjusts dependencies
Add: Show bytes/cycle count of current line, when nothing is selected
Fix: BASIC Ctrl-N would insert the wrong character
Fix: Issue #78, cancel on C64Studio closing (X) would still shut down
Fix: Map editor undo would not update display if scrolled
WIP-Fix: Autocomplete combo in Replace dialog at least works now, not final
Fix: Emulator combo would be empty on first startup, after emulator setup wizard ran
add/fix: Map editor, several convenience functions (default select a map/tile if opened)
Fix: BASIC toggling case would mess up macro casing inside string literals
Add: Import from binary file now allows to skip a number of bytes
Add: Charset editor, import from hex
Fix: BASIC renumber keep spaces between numbers intact
Fix: Broken BASIC renumber would run emulator sometimes
Fix: FileManager drag&drop was broken due to renaming the main namespace
Fix: Remove shadow cursor after triple click
Fix: Scaling issues on high DPI for build event tab
Fix: "Shadow" caret when clicking inside selection
Add: MediaManager support for file types
Update: TSB dialect file
Fix: BASIC auto scan for renumber properly builds with dependencies as well
Fix: BASIC Macro with BASIC token inside would mess up (during renumber, etc.)
Add/Fix: Proper detection of circular inclusion
Add: missing BASIC X16 tokens (again?)
Fix: BASIC renumber with macros inside
Fix: MarQ import without bg colors crashing
Add/Fix: Import charscreen from CTM/Marqs editor now properly updated background color, open file dialog preselects all supported file types
Add: Saving/Restoring bookmarks in assembly view
Fix: BASIC - Re-allow Ctrl-key bindings to work (Ctrl-S, etc. didn't work anymore)
Fix: BASIC toggling label mode would auto-insert macros, now they're kept intact
Fix: Binary editor export to BASIC, adhere to wrap counts
Add: BASIC better label button description plus tool tip
Fix: BASIC editor: Regular Ctrl-key combinations working outside of string enter mode
Add: Layout choice of character list for better PETSCII
Add: C64Debugger breakpoint file (currently all breakpoints are added as break on exec)
Fix: Show on right click now uses correct casing
Add: Rename all references
Fix: VIC20 only allows 8 background colors
Add: Allow text macros in string literals

C64Studio 7.3

14 Nov 18:40
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Special highlight - There are now three .NET version prebuilt, 3.5, 4.8 and 6.0. That's why the archive grew a bit. The versions are functionally identical.
The previous versions was always built with 3.5.

Fix: File Manager rename dialog would remove Shift-Spaces after double clicking a letter in the list
Add: Preliminary Commander X16 support (charset, charscreen, sprites 16/256 colors)
Fix: BASIC renumber issue with hard comments (they'd make line numbers skip)
Fix: abort with error if implicit opcode ends with garbage
Add: Commander X16 charset and hiRes 16 color charscreen support and sample
Fix issue #72 (Maximized C64Studio starting up empty)
Add: Preliminary Commander X16 support for 16 color text modes to charset and char screen
Update: Map Editor selection display
Re-Add: Map Editor - draw tiles with override color
Fix: lzone label did not get cached comments
Add: FileManager: Rename Export to BASIC variants to Open As
Verify charscreen property reloading
Add: Allow BASIC parser to recognize extended tokens inside REM (SB, TSB)
Fix !lzone label not having comments
Add: BASIC detect extended tokens inside REM
Fix: inprecision in value table editor/export
Add: BASIC files store case
Add: !lzone pseudo op
Fix: Potential crashes
Add: Double click in debug breakpoint window jumps to source (if any)
Fix: Overflowexception stopping mousewheel down scrolling in ImageListBox
Fix: Character editor import with "Any" choice for color settings could crash
Upd/Fix: Toggle upper/lower case would screw up shifted letters
Upd: TSB dialect file, add new token CLS
Hack/Fix: Keep bookmarks intact during replace all and followup undo/redo
Fix: BASIC crash on nagivate back/forward, if it was not created by opening a file
Fix: BASIC searching in lower case display now working (hopefully)
Fix: new add label feature in disassembler
Fix: Not switching GUI back from debug mode after stopping non debuggable emulator
Add: Label concattenation via ##
Add: Disassembler add label from address value
Add: Starts of very rudimentary KickAss support
Fix: Adjust caret height to actual line height
Update: Tiny64 internal debugger, better IO reading (still a lot of VIC registers not properly handled)
Add: Proper theming also for selected menu items, list view header and tab headers
"Fix": Unit test for tan(45) would result in values extremely close to 1, but not exactly
Fix: ImageListBox not removing scrollbar if content would fit exactly
Fix: Restore Save As functionality as it was, it caused too much confusion
Add: BASIC65 - VSYNC Token
Add: Charscreen export to BASIC now properly handles colors >= 16 (Ctrl-A/Ctrl-D)
Fix: File manager save of new created media not working
Add: Line number color configurable
Fix: triple click only react on left button
Fix: Sprite editor preview, bg was not drawn transparent
Fix: BASIC autoselect tokens in lowercase mode
Add/Fix: Sprite editor - import errors are now written to the output window
Fix: Another duplicate caret issue in FastColoredTextBox during dragging text
Add: immediate label toggle in ASM file
Refix icon/bitmap confusion of blue flag icon
Add: WiC64 samples
Fix: BASIC pressing enter in string entry mode now properly ends the line
Fix: Typing ? inside comments is not expanded to PRINT anymore
Add: Paste files from explorer are added/copied to the project
Add: Option to toggle shortcut labels in ASM view
Fix: Stray non-blinking caret after drag/drop of text inside FastColoredTextBox
Fix: Compile Result stealing focus when put in foreground/unhidden
Add: Disassembler, options for displaying addresses/data
Add: Direct option for BASIC C64 Font size if using the internal font
Fix: Pound character in !text/!pet
Add: Rename solution
Add: Build support for .NET 3.5 (original version), 4.8 and 6.0
Fix issue #69 (VICE remote binary monitor interface hang)
Fix: char screen editor - stupid bug that nixed all color in "affect only color" mode
Add: Convert data statements from decimal to hex and vice versa
Port project files to SDK format

C64Studio 7.2

06 Jul 08:16
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Update Mega65 samples
Fix opcode doc formatting
"Fix" potential errors in dir art import
Fix: Potential crash on malformed path in !src
Add: First experiments with NCM mode (mega65)
Fix: automatic horizontal scrollbar would not always become visible when tabs are hidden under the mini view
Fix: Issue with temp labels that are modified inside !for loops
WIP: Mega65 NCM
Fix: Major speedup for copying sprites to clipboard
Fix palette mapping for unpaletted pictures
Fix: UTF8 encoding without BOM
Fix alpha part of incoming palette
Add vscrollbar to image list box (now works in character selection panels)
Fix: BASIC - Proper handling of hexadecimal literals for BASIC 65
Fix? : Downgrade DockPanelSuite (had some issues one some machines the layout was hosed on startup)
Add: Outline double click automatically selects source
Add: BASIC65 WPOKE token
Add: BASIC warning if truncated variable names end up ambigious
Add BASIC/Assembly combined sample
Fix potential crash in build
Add: Mega65 sample project Dalek Attack (BASIC)
Fix: On charset import in char screen editor verify import format
Fix: Do not auto-collapse binary literals into local labels (#..## variant)
Add: BASIC #include directive
Add: !nowarn pseudo op
Fix label location
Fix: Import/export for sprite editor
DockPanelSuite Crash fix
Update DockPanelSuite
Add: Button to toggle collapse state of zones in assembly
Add: Stop autocomplete on opening when inside a comment
Add: Dependency checking for missing target files
Cleanup: Import methods in separate forms for Charscreen
Add: charscreen editor Cleanedup export methods, add as string, replace space with cursor right and strip unused color options
Cleanup: Export methods for charscreen editor
Fix: Enhancements for issue #56
Fix: Reordered BASIC dialect file for Mega65/V10 so GOSUB and GOTO are highlighted properly
Fix: PETSCII table issues (no redraw, no insert if docked)

C64Studio 6.8

15 May 06:10
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Add: Allow list for !fill expression
Add: Auto-Fill emulator entries on wizard or new entry
Add: !fill expression parsing with list
Fix: BASIC renumber messing up lower case mode
Add: Charsetscreen editor: Shifting
Fix: Charscreen editor: Several display errors in extra wide charscreens
Fix: Tooltips in embedded charset editor control
Add: Wizard emulator detection, Enable OK Button on paste
Add: Binary Editor: Pack half bytes and swizzle
Add: Export option for !mediasrc and maps, mapextradata only
Fix: BASIC : Most issues with upper/lowercase toggling are fixed
Enhance: Error message on wrong character count on !media/!mediasrc for charset
Fix: Imported charsets should always have at least 256 chars
Fix: Exporting from MapEditor to charscreen sets color controls properly
Fix: BASIC code, toggle upper/lower case now properly handle string literals
Add: File manager - Little feature, import screen code asm !byte statements to automatically create dir art entries
Add: Map editor, allow export of extra data only
Fix: BASIC Editor, auto-complete BASIC commands also in lower case mode
Fix: Change operator prio of modulus to match division/multiplication. This might break things for people who don't use brackets
WIP: TASM/C64Tass support
Fix: Exporting BASIC file via File Manager now sets the chosen BASIC dialect
Fix: Autodetect assembler type fix did not properly handle comments
Fix: Crash when opening help after help was closed via close all function
Fix issue on late evaluation of relative 16 bit branches/jumps
Fix: Optimize assembler detection (skip comments)
Fix: Same issue with POIncludeMedia
Fix: Exception with !binary "
Fix: Restore cursor position/scroll offset after replace all
Add: Image export to clipboard for charscreen editor
Add pseudo op !be16, !le16, !32, !be32, !le32
Add: Adjust syntax color to currently used CPU and assembler
Add unit test for wrong memory segment combination
Fix: off by one error (writing wrong values if !fill was followed by a one byte gap and then more data)
Fix: Wrapping of tile data export in map editor
Fix: Wrong error message with overlapping segments when using !bank pseudo op
Add: Atari 2600 Samples
Add: Store collapsed/expanded state of projects/folders in Solution Explorer
Fix: DASM . as alternative to *
Add: !cpu type 6502
Fix: DASM settings to work with Atari samples
Fix: Stack Overflow when setting EMPTY SPACE background color to Auto
Fix: Re-add alternative illegal opcodes for 6510
Fix: Forward immediate labels in macros
Fix: no stripping of spaces or REMs when renumbering (requires cleanup)
Fix: Add alternative illegal 6510 opcode axs (alt. to sbx)
Fix: Line spacing and zoom issues in ASM and BASIC editor display

C64Studio 6.7

27 Feb 07:21
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Fix: BASIC V10, wrong opcodes
Fix: Scaling issue of PETSCII table
Fix: scaling on File Manager toolbar
Add: Ctrl-+/- to zoom in BASIC
Add: Ctrl-A (Select All) for BASIC
Fix Basic V3.5 default start address
Add: CPU opcode docs
Fix: BASIC editor line height now works with custom font sizes
Fix: BASIC syntax coloring properly updates now
Fix: keep spaces after line numbers when renumbering
Add/Fix: Scaling issues now almost all gone
Fix: BASIC coloring issues
Fix: BASIC V10 SIN token
Add: !CPU support for 4502, Mega65
Fix: Basic V10 SIN token was wrong (thanks Heinz!)
Fix: BASIC editor scaling issues
Fix: Charset editor scaling issues (DPI)
Fix: Initial debug memory values are not marked as changed
Add: Default start address for BASIC dialects
Fix: Add "exit" to label file when not debugging (VICE 3.5 GTK leaves the monitor open when passing a label file)
Add: File Manager -> export to BASIC now lists all BASIC dialects
Fix: Scaling issue in BASIC editor
Fix: retarget .NET 3.5 for projects set > 3.5 (while not being needed)
Fix: invalidate memory on DebugGo
Add: Basic V10 dialect file
Fix: On new debug session default auto refresh memory to currently visible memory display
Add: Debugger allows changing of registers, PC, SP and flags
Add: Hide disassembly window when debugger jumps back into owned code
Fix: Clipboard ownage of pasted images
Add: character editor. Allow category reordering
Move Charset categories to control
Fix: Do not remove change marks in memory view by scrolling
Fix: Label file enabling in build chain properties
Fix: Old interface in newer GTK VICEs does not support binary dump anymore
Fix: catching exceptions for every single BASIC dialect file
Fix: Bug in duplicate memory map entries, longer length might have gotten lost
Add: Support for !cpu 65C02 and R65C02
Fix: Address of line update when inserting line breaks
Add: Sprite Editor -> save animation to GIF
Add: Charset editor preview, prefill with white spaces instead of black @s
Fix: Crash when removing breakpoint from non-project file
Add: Triple click selects full line
Add: Doc update for math.sin, math.cos, math.tan
Fix: potential crash in FastColoredTextBox
Fix: potential crash
Add: Support for WDC65C02 processor (!cpu)
Fix: dialect files in test project
Add: Add math.sin/math.cos/math.tan to regular options. Float is casted to int
Fix: Sprite Editor - name change of layer would reset cursor on first char
Fix: BASIC label mode after Dialect addon
Add: Make BASIC tokens externally configurable to allow for new dialects
Fix: Potential swallowed remote debugger command in VICE legacy interface
Add: more emulator shenanigans
Fix: Laser BASIC and BASIC Lightning Tokens
Add: Allow copy of file between projects
Add: Major tiny64 update (added display, cia is wip)
Fix: duplicate label text for character editor (this time for good?)
Fix: Replace selection character count with "character" instead of "bytes"
Fix: no inserting spaces in REM when toggling between label/no label mode
Fix: BASIC toggling label mode now properly uses the set symbol mode
Fix: Fixed mixed up charset/watch tool name
Add: Display unused background in map editor
Fix: Character Editor control, slightly offset pixel detection
Fix: Bug when memory section was not filled with trailing * = ... statement
Fix: Broken binary literal parsing
Fix: Replace Win32 StretchBlt with .NET draw code for Charset Editor Control

C64Studio 6.6

13 Jan 15:58
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Add: Support for $01 for VICE binary interface
Add: petcat compatiblity at BASIC file import
Fix: reverted errornous DPI adjusting of dialogs
Add: Alternative spelling of {RGHT}
Fix: Crash with warnings without compile config
Fix: Import of lower case BASIC files
Add: Renaming file hides extension
Add: Add display offset to column in hex display
Add: Partial support for concattenated labels (LABEL##VALUE)
Add: DPI awareness
Fix: Crash if solution was closed and one of the add item buttons was clicked
Fix: Charset screen editor: potential selection crash when going outside
Add: Allow editing of disk name/ID in File Manager
Fix: Display Char number in charseteditor
Add: Hack option to allow .byte/.word additionally
Add: Charset editor, import from BASIC (Hex) Data
add second unit test for virtual segments
Add: Virtual values (!byte ?, !word ?)
Fix: Graphic screen editor: Full Paste button of graphic screen offers size adjustment
Fix: Adjust !byte values also when following a label
Add: Display type of undo as tooltip text
Add: Clear screen option to charscreen editor
Fix: start charset editor with default uppercase charset
Fix: Description of regular letters for BASIC key map setting dialog
Fix: Literal 16bit value watches now default to one byte (not two)
Fix: Multiplying watch entries if you have more than one project in a solution
Add: Copy debug watch lines/values to clipboard
Add: Recalculate !byte, !word, etc. values on right click in assembler editor
Add: Binary display of X, Y, A registers in Debug window
Potential crash fix in Undo after Replace all
Add: Map Editor Up/Down to sort maps
Add more info to kernal.asm
Fix: Potential crash in File Manager when deleting files
Add: BASIC Replace ? with PRINT
Fix: Tooltip text for add new file in File Manager
Add: Show Selection length in BASIC editor (useful for PRINTs)
Fix: Allow Ctrl-I in BASIC
Fix: Crash if deleting folder with content in Solution Explorer
Fix: right pad file name with Shift-Space instead of space on import in File Manager
Add: Support for Simons BASIC
Add: missing response type to VICE debugger for binary interface
Fix: Rename bug when file inside sub folder
Add: DASM incdir directive
Add: !realign pseudo op
Fix: Text screen editor, graphic errors if in selection mode, inserting a floating selection and dragging the mouse
Fix: Renumber in BASIC not working if selection was upside down
Fix: FileManager properly move dir entries with duplicate names
Add: File Manager with PETSCII table
Fix: TLS1.2 hack for .NET 3.5 for update check

C64Studio 5.8

06 Sep 12:04
1e851b2
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Add: Reload functionality for disassembler
Fix: Over zealous check on compiled file > $ffff
Fix: Import of Charpad file
Fix: Missing ASM settings in settings dialog restored
Add: Allow tabs with more than 9 spaces
Fix: Bug in non 40x25 sized char screens
Add: Line address display
Add: Context menu to jump to memory view from label
Add: Proper support for !addr pseudo op
Add: XOR as operator
Add: Now line separators (:) work properly
Add: Sample projects to release folder
Add/Fix: BASIC editor entry now does normal keyboard for normal entry, only positional mode in string enter mode
Add: Separated MRU in projects/files
Add: Import from ASM/BASIC to sprite editor
Fix: Memory block output display for BASIC
Fix: Running BASIC files with debugging enabled
Fix: Copy/Paste for Find/Replace
Add: GMOD2 cartridge support
Fix: Bug in macro evaluation, else if was evaluated
Add: Delta values in value table
Add: Set default key binding if no binding is set
Add: Allow reordering of tools
Add: BASIC macro multiplicator {4 down} now works
Fix: Totally broken if else chains
Fix: Endless loop if macro calls itself