xna - C# - Per Pixel Collision Detection - Stack Overflow
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13 янв. 2018 г. · Here's my situation I'm making a 2D maze game(XNA 4.0). I have figured out that the best way to do collision detection is by using per-pixel ...
XNA Monogame Pixel Collision. Example how to do Pixel Collision (PerPixelCollision, PixelPerfectCollision) with Animated Texture 2D.
25 июл. 2011 г. · I'm using sprites. Although I believe XNA implements them as a textured polygons.
19 дек. 2011 г. · I've been working on a new project this week which requires per pixel collision detection, however all the game objects that I need to ...
26 июн. 2011 г. · I'd advise only using it when you need it, per-pixel is generally pretty slow. I find that a combination of bounding spheres (which do collision ...
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Which algorithm is used for pixel perfect detection?
This tutorial details how to perform per-pixel collision detection in two dimensions. This tutorial builds on the previous tutorial in this series, ...
This process assumes that a portion of the raster graphics being examined are composed of transparent pixels (i.e. not a part of the object portrayed).