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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CoroutineSlow: MonoBehaviour {
- void Start() {
- StartCoroutine(Slow());
- }
- IEnumerator Slow() {
- var x = float.MaxValue;
- while (true) {
- for (var i = 0; i < 10000000; i++) {
- x = Mathf.Sqrt(x);
- }
- yield return 0;
- }
- }
- }
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