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- using UnityEngine;
- using System.Collections;
- public class HardEnemy : MonoBehaviour
- {
- private ScoreHRD scoreHRD; // Reference to the Score script.
- private HighScoreHRD highscoreH;
- public GameObject NewHighScore;
- public void OnTriggerEnter (Collider other)
- {
- if (other.gameObject.tag == "Gem")
- {
- GetComponent<ScoreHRD>().scoreHRD += 10;
- Destroy (other.gameObject);
- }
- }
- public void Update()
- {
- if (GetComponent<ScoreHRD>().scoreHRD > PlayerPrefs.GetInt ("highscoreHRD"))
- {
- PlayerPrefs.SetInt ("highscoreHRD", GetComponent<ScoreHRD>().scoreHRD);
- NewHighScore.SetActive (true);
- }
- }
- }
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