twooclockam Posted June 29, 2017 Share Posted June 29, 2017 May I ask which game engine build "Don't Starve"? Unity3D? or Self-build Engine? I'm making decision to whether or not use Unity3D for my next "Paper Like" game. Thanks, Link to comment Share on other sites More sharing options...
JanH Posted June 29, 2017 Share Posted June 29, 2017 Thanks for asking! The Don't Starve engine is custom-built in C++, and has been ported to a bunch of different platforms. Most of the gameplay code is written in LUA, which is great for portability and iteration. The art for the game was mostly made in Adobe Flash, and and then exported into our own animation format. Finally, we use FMOD as our audio backend. Link to comment Share on other sites More sharing options...
Mudley Posted June 30, 2017 Share Posted June 30, 2017 On 6/29/2017 at 6:46 PM, twooclockam said: I'm making decision to whether or not use Unity3D for my next "Paper Like" game. Maybe you would like to take a look at the Godot Engine as well. It's a great FOSS alternative to Unity. Link to comment Share on other sites More sharing options...
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