DesertRacer
DesertRacer
Hello world,
some years ago i made a simple Sprite3D engine just for fun. Now i finally found some time to make a little demo game out of it (called "DesertRacer").
It is a simple rallye race game where you just try to drive a fast lap on a desert circuit.
Here are some screens:
(the menu in the download is in english)
And here's the download: DesertRacer_eng.zip (2,9 MB)
Have fun and perhaps post your lap times!
My best lap is a 01:21.3 so far...
Edit: Compiled as x86.
some years ago i made a simple Sprite3D engine just for fun. Now i finally found some time to make a little demo game out of it (called "DesertRacer").
It is a simple rallye race game where you just try to drive a fast lap on a desert circuit.
Here are some screens:
(the menu in the download is in english)
And here's the download: DesertRacer_eng.zip (2,9 MB)
Have fun and perhaps post your lap times!
My best lap is a 01:21.3 so far...
Edit: Compiled as x86.
Last edited by Ypser on Tue Jul 02, 2013 8:05 pm, edited 2 times in total.
Re: DesertRacer
Awesome example of what you can do with PureBasic! Well done. I liked playing it.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
"PureBasic won't be object oriented, period" - Fred.
Re: DesertRacer
Really great.
Did you say "Sprite3D engine" because you build it around the Sprite3D lib ?
Did you make the skybox just using big PB sprites around the terrain area ?
Did you say "Sprite3D engine" because you build it around the Sprite3D lib ?
Did you make the skybox just using big PB sprites around the terrain area ?
"Have you tried turning it off and on again ?"
A little PureBasic review
A little PureBasic review
Re: DesertRacer
Yes it's all only transformed Sprite3D's.
The sky box is a large box (2x2 Sprites each side) which is moving with the cam and displayed independent of its distance to it.
The terrain is Sprite3Ds, too. Placed via the height map bmp. And then there are some trees and objects and dust billboards.
That's it.
New lap: 01:20.8
The sky box is a large box (2x2 Sprites each side) which is moving with the cam and displayed independent of its distance to it.
The terrain is Sprite3Ds, too. Placed via the height map bmp. And then there are some trees and objects and dust billboards.
That's it.
New lap: 01:20.8
Re: DesertRacer
Very nice, congratulations.
I like the "view distance" setting too.
Well done !
I like the "view distance" setting too.
Well done !
"Have you tried turning it off and on again ?"
A little PureBasic review
A little PureBasic review
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Re: DesertRacer
Yeah, I had a lot of fun testing this earlier today an excellent example of what PB is capable of in a good pair of hands. Nice job Ypser!
Unfortunately, I am nowhere near as fast as you with the laptimes hehehe and I am not going to embarrass myself further by saying what they were LMAO
Unfortunately, I am nowhere near as fast as you with the laptimes hehehe and I am not going to embarrass myself further by saying what they were LMAO
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Re: DesertRacer
It is a lot of fun, it made me kind of dizzy though.
I was trying to get under 2:00 minutes but I didn't quite make it.
BP
I was trying to get under 2:00 minutes but I didn't quite make it.
BP
BasicallyPure
Until you know everything you know nothing, all you have is what you believe.
Until you know everything you know nothing, all you have is what you believe.
Re: DesertRacer
Wow! Cool game and very nice performance of Sprite3D
"Daddy, I'll run faster, then it is not so far..."
Re: DesertRacer
Really cool Very nice work ... just the sprite of PureBasic impressed
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Re: DesertRacer
Interesting.. The handling is too loose for my taste, even for a Rally setup. Just too hard to stay on the track at a decent speed.
But glad to see someone making 3D games with Purebasic
But glad to see someone making 3D games with Purebasic