Dev Blog 6
Major Alvega: Times Of TroubleThis week we bring you the complete blockout of our game!
In this devblog we showcase more of our concept art
In this DevLog we will talk about the enemy AI and a little about the game design decisions behind the game.
BloodDome99 Releases Content Update Trailer, 20% Off Sale Planned for Endless Replayability Fest in May.
Summary of Week 167 1, Turned toilets into furniture that you can deploy anywhere. 2, You can now force your teammates to make poop in a toilet. With...
Your weekly update on all things Ale Abbey, our upcoming Monastery Brewery tycoon!
Welcome to Hours After Midnight v0.3.29a patch. List of changes: Added Tooltips. Added Hardmode. Update for Gamemodes. Update for Leaderboard/Scoring...
3rd article about our in development game, Essence of the Past.
A fixed and enhanced edition of one of the first Ofihombre games after 9 years.
Read more about the changes we made thanks to our community!
Furthering the Development process, we talk about implementing mechanics and the process of developing a game testing session.
Making a game look and sound right is difficult, especially if – like me – you aren’t a natural artist or musician. But the look of Letters & Legends...
SeaPort Tycoon moves on! Today's update #16 is dedicated to optimizing and minor visual changes. Enjoy and don't forget to wishlist the game on Steam...
Creating a website for my game Jumpy Jumptime is mandatory. Find out in this article how I created the website and where you can find it!
Regional markets makes it easier to find counter-parties for buying or selling ships and carts. Also, season 1 will have bees.
Set in the not-so-distant future of 2084, Imagine Earth envisions a universe where the player, as a space colony manager, must head out into the cosmos...
Hookintale is a single-player game, focused on challenging the players through platforming puzzles. The game starts in a fantasy themed magical forest...
We’re fast approaching the end of Early Access, here’s what’s to come and everything that was accomplished.
Life gets easier: self healing packages, NEW (easier) LEVEL, QoL changes.
In this week's DevLog we will show you our game's spec-sheet and also the continuous art progress that has been made since last time.
From the raw idea to shaping it into pre-production, in this article the first stages of developing Flopsy Ana is going to be laid out to you.
In this article, we will talk about all the stuff we have been working on for the past few weeks and how the team is feeling about it.
For this one, we'll be talking more about the main concepts we'll be delving into for our first prototype. Main mechanics are reserved for the next DevLog...
We are extremely excited to announce that Morels: The Hunt 2 is officially live and released on Steam!
'Soul of Azores' is progressing! — Another devlog to share the progress we made!
Embark on the Majestic Wind to help Squeak to find revenge from the evil Emperor and free our pirat friends subjugated to the desires from King Rick O'Cheese...
On April 15th, the First Wave of Support among Call of Duty Rio players ended, we already have results to show.
A devlog on the flow we've implemented for party selection, the different iterations we made in this UI, and how it will tie into our MVP. We conclude...