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Global War: GENERALS

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# 1AIR-Z Nov 2 2015, 09:51 AM
Hello.
We are a team of enthusiasts of the gaming community in the strategy of a series of cnc generals-zh.ru

And so, Global War: GENERALS - RTS strategy with any real unions and military forces (tanks, aircraft, defense guns, air defense, weapons of mass destruction ...).
There is no fantasy and no tales! It is serious! It developed on the Unreal Engine 4.

Ie Each general has at which any increase, rank, ready to improve, to change the units, their parameters, the price of everything. But the general concept remains a fraction of the EU have not changed. This is how it all will work.
As a result, 5 generals in each faction get 35 different parties. Choice mass. But not all at once will be available for selection. Choosing a new general will be given as pumping their profile. To accelerate the process of opening which can be either of the Donat. But no advantage over the enemy, you do not get this.
Ah, yes, the most important thing: The whole emphasis will focus on multiplayer, but single mission \ battle plan to bring in time. More than a thousand players are already waiting for this strategy! Our focus is on gameplay, realism, balance!
Video workpiece: http://www.youtube.com/watch?v=GBxUxBeztYk

When you create a project, I was inspired by a number of strategies: first of all the three main games of the line command and conquer: Generals zero hour, Tiberium Wars 3: Kane`s Wrath, Red alert, Warrhammer 40k SoulStorm, StarCraft2, Dune 2 and Company of Heroes

The concept of the game was brought to mind by me within 5 years and subjected to some changes on the part of the two lovers strategy forums.
Create perfect in every sense of the strategy together! Development began in August 2015. Initially, the team was 2 people. It was possible to organize the behavior of 3D RTS camera movement units, with small effects. Fans of games C & C series are ready to help with models \ textures and gameplay tips. It is planned that the game will be free, but in a limited way. 9 will only be available generals (one from each fraction) i.e. they can not be opened until the player does not acquire a licensed version of the game. Here is such a tricky markeyting.

Want to accelerate the development of the game Global War GENERALS?

Donate can practically everyone.
Are you good at drawing? You have dealt with programming? You have a great drawing or you can simulate various objects?

We need:
-Modellers
-Developers on the Unreal Engine
-Artists
-Art Designers
-BluePrinters
-Animation
-UV Texturing
-Experts to develop online services \ customers

Perhaps learning.

All questions can be asked to me personally in the VC or the Forum (my nickname AIR-Z) If you want to know about the idea more and are ready to proceed with the development of our team? - Write on Skype: Pusciferfly
My name is Alexander.
Perhaps such information and limited.

Group VK: http://vk.com/gwwgenerals
Forum topic series of games C & C: http://www.generals-zh.ru/forum/index.php?showtopic=7205

If you are willing to support the project or give a suggestion to improve the gameplay - you are welcome to speak here:

https://vk.com/topic-98516469_32774968 - support to the project
https://vk.com/topic-98516469_32774845 - book proposals
more info: http://www.generals-zh.ru/forum/index.php?showtopic=7205

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Music : main theme GENERALS GWW (Demo ver.) - https://soundcloud.com/insidewaves/rts-demo/s-oiSAs
Donat project
— Yandex Money: 410011569986872
— Qiwi: +79539262564
— DonationAlerts - http://www.donationalerts.ru/r/zzzairzzz

This post has been edited by AIR-Z: Oct 31 2019, 04:27 AM

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# 2CheeKy` Nov 2 2015, 17:28 PM
Too many armies and this entire thread is shit. I honestly don't understand why you don't get someone else to post this.

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# 3xezon Nov 2 2015, 18:07 PM
I would not be that harsh, but I think it is worrying that there are price tags on planned units but no details on how they plan to implement the systems required first.

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# 4AIR-Z Nov 3 2015, 07:06 AM
the balance will be in time

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# 5CheeKy` Nov 3 2015, 19:36 PM
what is your goal?

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# 6AIR-Z Nov 4 2015, 12:42 PM
make an excellent multiplayer RTS

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# 7BoYcaH0 Nov 5 2015, 14:24 PM
Keep up the good work:) Always happy to try a new similar game like zh! mod or not!

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# 8-DoMiNaToR- Nov 5 2015, 17:07 PM
QUOTE(AIR-Z @ Nov 4 2015, 13:42 PM) *

make an excellent multiplayer RTS


how many players you expect?

will it be released for sale online?

will it be available in shops?

will it be heavily promoted?

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# 9CheeKy` Nov 5 2015, 17:55 PM
QUOTE
how many players you expect?

This is by far the most important question. I have the feeling that you guys are spending/about to spend a lot of time on a game which is hardly going to be played.

Even if you make the greatest RTS ever, if you aren't able to market it well and end up only having 100 players it will be a massive failure.

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# 10xezon Nov 5 2015, 19:33 PM
Modding is not just about building massive player base, you know? It is also a hobby. A hobby that can also get you into the professional industry.

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# 11CheeKy` Nov 6 2015, 20:15 PM
QUOTE(xezon @ Nov 5 2015, 20:33 PM) *

Modding is not just about building massive player base, you know? It is also a hobby. A hobby that can also get you into the professional industry.

Yes, and?

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# 12xezon Nov 6 2015, 20:51 PM
And nothing.

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# 13AIR-Z Nov 13 2015, 09:24 AM
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# 15AIR-Z Dec 21 2015, 08:42 AM
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# 16Ka$$aD Dec 21 2015, 09:45 AM
Not sure but can you really say "global world war"?

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# 17-DoMiNaToR- Dec 21 2015, 12:06 PM
global and world kinda mean the same thing

you might as well call it world world war

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# 18xezon Dec 21 2015, 13:53 PM
Imagine that local world war in your garden. Boom.

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# 19AIR-Z Dec 21 2015, 18:21 PM
Cr8 Twitter - https://twitter.com/xAIRZx

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# 20AIR-Z Jan 15 2016, 16:14 PM
3rd video - Development Global War : GENERALS 2 - Simple+AI+navigation+without+BT+Level+Design
http://www.youtube.com/watch?v=-ICoY15-NRY...vIRRpF8gMaey192

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