Features
FREE Complex game creation environment Built-in code editor with syntax highlighting and code completion User friendly Scene Editor with multi layer Tile Editor Single and animated sprites (via sprite sheets) Built-in sprite manipulating tools and effects Tile handling (via background images as tilesets) Audio support (WAV, OGG, MP3) Per scene background management Collision checking (box and circle shapes) Keyboard, mouse and touchpad (mobile devices) handling Realtime object creation Custom event based scripts Dynamic extension mechanism for handling external libraries Font support Drawing functions Offline web storage Generates clean JavaScript code |
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Sample scriptsYou don't have to develop difficult and complex functions, there are lots of pre-defined easy to use solutions in Tululoo Game Maker.PLAYING A SOUND AND CREATING A BOMB WHEN THE SPACEBAR IS PRESSED
if ( keyboard_check_pressed( vk_space )) {
sound_play( bomb_dropped ); instance_create( x, y, player_bomb ); } DRAWING A BLUE RECTANGLE AND A YELLOW CIRCLE
draw_set_color( 0, 0, 255 );
draw_rectangle( 100, 100, 240, 260 ); draw_set_color( 255, 255, 0 ); draw_circle( 100, 100, 25, true ); CONTROLLING AN OBJECT WITH THE ARROW KEYS
if ( keyboard_check( vk_right )) {
x = x + 5; } if ( keyboard_check( vk_left )) { x = x - 5; } if ( keyboard_check( vk_up )) { y = y - 5; } if ( keyboard_check( vk_down )) { y = y + 5; } Code generatorUse this tool, which helps you understanding the usage of basic game functionsSelect a commandLicense information
Copyright (c) 2011-2013 YellowAfterlife, SilentWorks
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. The following conditions apply to JavaScript framework included with the software. 1. You may use generated code in commercial purposes. 2. You may use framework separetely from software to develop web games and applications using it, including commercial purposes. 3. You may NOT use framework itself in commercial purposes 4. You may NOT use framework or generated code outside of applications of its scope, including but not limited to software involving generation of javascript files. 5. Any derivative works upon software must be distributed under same or similar licence, with information about previous authors kept intact. Short explanation: ~ You can sell your games that you've made with Tululoo ~ You can still sell your games if you've made them with framework without using IDE for one or other reason. ~ But do not just sell framework itself. Commercialize things that you've made, not things that help to make these. ~ Also do not build software of similar purposes as Tululoo on it's framework. ~ However you can fork and improve framework itself, if you'll keep license the same and mention previous authors. This includes building 'alternative' versions of framework for use with Tululoo or separately. |
Gallery
Game demos
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Screenshots
Sprite manager |
Sprite strip importer and property form |
Sprite frame editor |
Sound manager |
Background manager |
Object manager |
Object properties and event editor |
Code editor with syntax highlighting |
Scene manager |
Scene editor |
Videos
Creating and placing an object |
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Importing sprite strips |
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Controlling an object and colliding with walls |
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Viewport scrolling with player |
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Games
Skeet | PixelFlow | BioWars |
Virus | SpaceChaos | Bogyo |
Magic Story | KnightMare | RGB Ball |
Estimate | City Bomber | Starfield Wars |
Thank you for supporting our work.
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DonatorsTsai Ming TzungMarko PeussaAlexander RyzhkovMichael RogersScott McDonald PC ServicesMichael KelleyNicolas MazikJB Skaggs WoodWorksPete KljajicHolman Alexis Buenaventura OchoaJaison OrchardMaksym PliushchenkoPlamen MikovTHANK YOU |