Leadwerks Game Engine

Leadwerks Game Engine

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ChrisV's Art - The Ultimate Desert Pack
   
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Type: Texture
File Size
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38.227 MB
Jun 15, 2014 @ 7:00pm
Nov 26, 2015 @ 7:40am
5 Change Notes ( view )

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ChrisV's Art - The Ultimate Desert Pack

Description
Create a wide variety of amazing looking Canyon/Desert environments with this complete assets pack for Leadwerks. Included are skyboxes, 3D models, Particle FX, Vegetation and more...
All media in this pack can be used in free or commercial game projects. Credits are appreciated. Thanks, and enjoy!
40 Comments
starlagirl Oct 3, 2018 @ 7:25am 
Oh now this goes in with an idea that I have :D
Mich Angel Apr 17, 2016 @ 8:22pm 
Great work thank you, :D
ChrisV  [author] Jul 13, 2015 @ 9:57am 
Looking awesome, Josh! Glad you like 'em. In fact, i'm modifying and improving the terrain textures for the pack. Adding new textures, and improving the existing ones. I'm enhancing the details on the diffuse, normal, and also displacement maps to get even better results than what you achieved so far!

NOTE TO EXISTING USERS: I'm making some changes to the pack.
These changes include: renaming textures, replacing some textures with better ones, and overall quality improvement to diffuse, normal and displacement textures.
Josh Jul 12, 2015 @ 5:23pm 
I was able to do some pretty cool stuff with these textures: http://steamcommunity.com/sharedfiles/filedetails/?id=480295546
Leadwerks Software Jun 21, 2015 @ 7:44am 
Thanks!
ChrisV  [author] Jun 20, 2015 @ 7:09pm 
Changed terms to 'credits are appreciated'.
Leadwerks Software Jun 18, 2015 @ 11:18am 
The EULA covers this as well:
The Licensee agrees not to reverse engineer, disassemble, or redistribute Workshop items, except within an interactive digital product such as a game or 3D walk through.

Saying "credit is appreciated" is perfectly fine because it is optional, and I think most people will happily go along with that. However, one of the design parameters when Workshop was first implemented was that there should be one uniform license for everything in the Workshop. This gives the best user experience because people can use Workshop items without having to look up the specific terms for each item.
ChrisV  [author] Jun 17, 2015 @ 7:12am 
I wonder: the Leadwerks Workshop items should be '*really' free'...right? So, that means anyone can do with the items what they please?? That entitles claiming the artwork to be theirs??

What security do I get, the author?

I made assets without asking for money to help the community, to help poor or less talented people to help them create their dreams, but i'm not allowed to ask credits (credits don't cost) for my OWN work?? It's totally hilarious, if you tell me.

I'm just asking for credits, nothing more. No money. I'm sure people won't mind at all to give (free) credits to the author. If i want something online, and they ask for credits, i don't mind at all. Credits are a way to say 'thanks' to the author, for giving stuff away...for free.
ChrisV  [author] Jun 17, 2015 @ 7:12am 
@Gloomshroud: I don't think that's allowed either. They want no requirement to provide acknowledgement. It's rediculous, imo.

For me, asking credits is to have some form of recognition (for all the hours of work i've put into making the assets), and also some kind of 'security' to prevent (bad minded) people to steal my work and claim it's their own. Not that credits will stop that, but at least it's something. After all, I am the author, I spend hours and hours to make the assets, not anyone at Leadwerks. So, I should be the one that can set rules for MY artwork, not someone at Leadwerks.

bearheathen Jun 15, 2015 @ 6:44pm 
Ok, so add in your description that you would really *APPRECIATE* a credit to your work, but none is actualyl *REQUIRED*