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This means he has complete control over absolutely everything that happens, and since he wrote everything, there is nothing that he doesn't understand unless he forgets what it does. It also makes Sub Rosa an astonishing 32 megabytes uncompressed even including the third party libraries like speex and OpenAL.
It also means the engine has not had 120+ programmers that have had plenty plenty of time to iron out a lot of problems and inefficiencies, just one guy and 3 years. There can be a lot of inefficiencies where he calls a function more times than he needs to, eating at the GPU cycles, and even a host of problems that only affect certain chips but not others because they handle things a little differently.
So the answer to the question "how hard can a game with box people ane pixel graphics be to run?": Very hard if you're making everything from scratch. (aside from speex and some audio files, I'm pretty sure everything was made by crypticsea and now briannumberone)
My bad, the answer is.. probably.
If you want silky smooth 60fps that never drops, wait until it's released, it's not there yet.
Buy the game at www.subrosagame.com
Indeed! I'll look to link to it somewhere so it doesn't get lost.
It's just a gamble as to whether you'll be able to run it at the frame rate you want to or not. As an alpha it will have many issues that may affect one's ability to play. If you're not ready to work through these issues it might be better to hold off on purchasing it until it is available on Steam.