Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- import math
- import pygame, sys
- from pygame.locals import *
- pygame.init()
- (windows_width, windows_height, windows_title) = (600, 400, "PyGame Rect")
- screen = pygame.display.set_mode((windows_width,windows_height),0,32)
- pygame.display.set_caption(windows_title)
- windows_bgcolor = (255,255,255)
- mainLoop = True
- clock = pygame.time.Clock()
- milli = seconds = 0.0
- #initial data here
- rect_1 = Rect((0,0),(100,100))
- rect_2 = rect_1.copy()
- rect_2.move_ip(0,150)
- rect_3 = rect_1.move(150,0)
- rect_4 = rect_1.inflate(-10,-10)
- rect_5 = rect_1.union(rect_2)
- rect_5.inflate_ip(10,10)
- rect_6 = rect_1.unionall((rect_2,rect_3,rect_4,rect_5))
- rect_6.inflate_ip(10,10)
- rect_7 = Rect(300,0,100,100)
- rect_8 = rect_4.clamp(rect_7)
- rect_9 = Rect(300,150,100,100)
- rect_10 = Rect(350,200,100,100)
- rect_11 = rect_9.clip(rect_10)
- rect_12 = Rect(550,150,-100,-100)
- rect_12.normalize()
- rect_1_color = (255,0,0)
- rect_2_color = (0,255,0)
- rect_3_color = (0,0,255)
- rect_4_color = (255,255,0)
- rect_5_color = (0,255,255)
- rect_6_color = (255,0,255)
- rect_7_color = (128,128,128)
- rect_8_color = (0,0,0)
- rect_9_color = rect_1_color
- rect_10_color = rect_2_color
- rect_11_color = rect_3_color
- while mainLoop:
- for event in pygame.event.get():
- if event.type == QUIT:
- mainLoop = False
- screen.fill(windows_bgcolor)
- milli = clock.tick(40)
- seconds = milli / 1000.0
- #create frame here
- pygame.draw.rect(screen, rect_6_color, rect_6)
- pygame.draw.rect(screen, rect_5_color, rect_5)
- pygame.draw.rect(screen, rect_1_color, rect_1)
- pygame.draw.rect(screen, rect_2_color, rect_2)
- pygame.draw.rect(screen, rect_3_color, rect_3)
- pygame.draw.rect(screen, rect_4_color, rect_4)
- pygame.draw.rect(screen, rect_7_color, rect_7)
- pygame.draw.rect(screen, rect_8_color, rect_8)
- pygame.draw.rect(screen, rect_9_color, rect_9)
- pygame.draw.rect(screen, rect_10_color, rect_10)
- pygame.draw.rect(screen, rect_11_color, rect_11)
- pygame.draw.rect(screen, rect_11_color, rect_12)
- pygame.display.update()
- pygame.quit()
- #destroy data here
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement