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[WIP] IV:SA³ 'World Enhancement'


Rage Team

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Beta 3 'World Enhancement' announcement.

Release: August 2012

http://i.imgur.com/krVFY.png

- Improved overall graphics

- Remade timecyc

- Far distance for trees and lights

- Las Venturas updates

- Interiors

- Races

- Props fixes

- Breakable objects

- More vehicles

- More weapons

- More peds

- More sounds

- More collision materials

- More shaders

- (Hopefully) animations

- Bug fixes

 

 

 

 

 

 

Description

GTA IV: San Andreas is a total conversion mod for Grand Theft Auto IV and The Episodes from Liberty City, which will bring back the good old San Andreas map into GTA IV, using the powerful RAGE Engine.

 

IVSA³ 'World Enhancement' team

GTARAndom - Mapper, QA

Blaster - Mapper, QA

Flitskikker - Setup, tools

Tomix23 - Peds

City_Poke - Vehicle converter

Alber2gt - Vehicle converter

EverLost - Sounds converter

Nkjellman - EFLC

gamerzworld - Web

Frank.S - SCO Coding

quechus13 - Peds converter

Garju67 - Screenshot creator

zzcool - Videos

bzdun - Peds converter

Cornflakes4u - Vehicle Sounds converter

 

Were looking for motivated RAGE modders:

- SCO Coders !

- Vehicle converters

- Ped converters

- Mapping (col, smoothing, shaders etc.)

- Anyone that can do anything in the list stated by RAGE Modding Team

 

 

 

 

BETA 3 Release Date: August 1st, 2012

 

DOWNLOAD

 

 

 

Time Table

 

BETA 1 | Code name "World Base" | Release: August 9th, 2011

• Basic world conversion

• Main character changed (no sounds)

• Vehicles

• Weapons

• Basic startup SCO script (GTAIV and TLAD)

• World basic parameters for timecycle and weather changes

 

BETA 2 | Code name "World Motion" | Release: December 16th, 2011

• A lot of improvements

• Traffic

• Radio

• HUD

• Sounds

• Road Signs

• Much more...

 

 

System Requirements

Please read the following system requirements before downloading and installing the mod. To check if your computer meets the specified requirements, we recommend using Flitskikker InfoTool.

 

 

Quote
GTA Requirements

You must have one of the following versions of GTA IV or EFLC installed to install the mod:

 

GTA IV: 1.0.0.0, 1.0.1.0, 1.0.2.0, 1.0.3.0, 1.0.4.0, 1.0.0.4, 1.0.6.0, 1.0.7.0

GTA EFLC: 1.1.0.0, 1.1.1.0, 1.1.2.0

 

For the best performance, GTA IV 1.0.7.0 is recommended.

If you are installing the mod on GTA EFLC, only The Ballad Of Gay Tony is supported due to its additional features.

 

 

Minimal System Requirements

Your computer must meet the following requirements to run the game with the mod on lowest settings:

 

Processor: Intel Core 2 Duo Processor @ 2.4 GHz / AMD Athlon 64 X2 Processor @ 2.8 GHz

Memory: 2 GB RAM

Hard Disk: 5 GB free space (GTA IV) / 7 GB free space (GTA EFLC)

Graphics Card: NVIDIA GeForce 8600 GT with 256 MB VRAM / ATI Radeon HD 2600 with 256 MB VRAM / Intel not supported

DirectX: Version 9.0c

OS: Windows XP with Service Pack 3 / Windows Vista with Service Pack 1 / Windows 7

 

 

Recommended System Requirements

Your computer must meet the following requirements to run the game with the mod on high/very high settings:

 

Processor: Intel Core i5 Processor @ 2.6 GHz / AMD Phenom II X4 Processor @ 3.0 GHz

Memory: 4 GB RAM

Hard Disk: 6 GB free space (GTA IV) / 8 GB free space (GTA EFLC)

Graphics Card: NVIDIA GeForce GTX 260 with 1 GB VRAM / ATI Radeon HD 5770 with 1 GB VRAM / Intel not supported

DirectX: Version 9.0c

OS: Windows 7 with Service Pack 1

 

 

Software Requirements

Your computer must have the following software installed to run the game with the mod:

 

.NET Framework 2.0 (included with installation)

 

 

FAQ

 

Quote
Coming soon.

 

 

Credits

 

Quote
GTA IV: San Andreas (BETA 2) Mod Team

Christian Remers (Blaster_nl) - Map Converter, QA

Filip Vogleš (GTARandom) - Map Converter, QA

Martijn van Berkel (Flitskikker) - Graphics Artist, Tools Programmer, Deployment, QA

Raul Leon Oliveira Hoehne (EverLost123) - Sounds Converter

Alber (Alber2gt) - Vehicles Converter

Tomás Ulriksen (Tomix23) - Peds Converter

Ben Kalvin (ManDog) - Peds Converter

 

Additional GTA IV: San Andreas (BETA 1) Mod Team

Bartłomiej Paśnik (City_Poke912) - Map Converter

Jessy Condette (Tanjes) - Map Converter

Pier Gonbo (XZS) - Graphics Artist, Trailer

Luis Skinfill (quechus13) - Weapons Converter, CJ

Noel Gamo (Mr.NubzZ) - ENB Configuration

AJ Collins (Gamerzworld) - Web, Hosting, Scripts

Juris Āboliņš (Jur1z) - Vehicles Converter

Kowally George (kowally) - Vehicles Converter

Paweł Bajdiuk (pecet) - Vehicles Converter

Florian Fischer (Threepwood) - Vehicles Converter, Scripts

Chris Niby (monster875.) - Vehicles Converter

Lianne Tracy (xxLiannexx) - Vehicles Converter

 

Additional Work

Jacco van Gent (sjaak327) - Radio, Scripts

Konstantin Khitrin (K^2) - Scripts

(nixolas1) - Scripts

Sani Gad (Beat) - Trailer

Yurii (yurban) - Project Oblivion

(XTREME0235) - Vehicles Converter

Nick Kjellman (nkjellman) - Additional Vehicles Converter

Jonathan Gustafsson (zzcool) - Additional Vehicles Converter

 

EFLC Port

AJ Collins (Gamerzworld)

Nick Kjellman (nkjellman)

Martijn van Berkel (Flitskikker)

Christian Remers (Blaster_nl)

Filip Vogleš (GTARandom)

 

Setup & Launcher & Patcher Application

Martijn van Berkel (Flitskikker)

 

Installation & Deployment

Martijn van Berkel (Flitskikker)

assisted by Christian Remers (Blaster_nl)

and AJ Collins (gamerzworld)

powered by InstallShield by Flexera Software

 

Localization

Martin Stilqnov Vutov (msvu) - Bulgarian

Filip Vogleš (GTARandom) - Croatian

Karlo Hrlić (NikDelgad) - Croatian

Tomáš Řeháček (Tomasrehy) - Czech

Martijn van Berkel (Flitskikker) - Dutch

Martijn van Berkel (Flitskikker) - English

Antti Röntynen (GtADuuuDe) - Finnish

(nine30) - French

Dominik Schöll (DS 17) - German

Dennis Pajic (countergame) - German

Kiss Attila (kisaattila) - Hungarian

Yulius K. (69_black_69) - Indonesian

Coolstream - Norwegian

Emil Czerwiński (p1mp) - Polish

Washington A. R. (WarPaz) - Portuguese

Raul Leon Oliveira Hoehne (EverLost123) - Portuguese

Andrei Ganescu (575Andrew) - Romanian

Daniel B. (Alexgt) - Romanian

Mihail Ryabets (Mike_2594) - Russian

Hernán Gómez (Death2Drugs) - Spanish

Tomás Ulriksen (Tomix23) - Spanish

Zeki İ. (NewGenr) - Turkish

 

(BETA 2) Testing

Christopher Smith (cornflakes4u)

Craig Nates (Darkangelx990)

Jesse van den Heuvel (Exxon)

Jason Cowan (jas0nuk)

David Durus (J0k3rXXL)

Martin Stilqnov Vutov (msvu)

Nick Kjellman (nkjellman)

Cristiano Cardoso (RayceXtreme)

Sebastian Gorgon (Sebianoti)

Johan Russ (ShakingASS)

Andrey Arshinov(stilldre)

Jonathan Gustafsson (zzcool)

 

Additional (BETA 1) Testing

Rob Wass (bammargera)

Dennis Pajic (countergame)

Jannes Schmidt (_Charger_)

Dominik Schöll (DS 17)

Denis Režonja (epiccooler1)

Raul Leon Oliveira Hoehne (EverLost123)

Christo Steffanov (hristobg)

Ben Kalvin (ManDog)

Emil Czerwiński (p1mp)

Kevin Antonow (Performer)

Joseph Murphy (roachfingers)

Dan (StunterDan)

(XTREME0235)

 

Web Team

AJ Collins (gamerzworld)

RockstarWatch.net

 

Special Tools

Sergey Mansurov (3Doomer)

Yuriy Krivoruchko (GooD-NTS)

(UZI-I)

Martijn van Berkel (Flitskikker)

 

Special thanks to

Rockstar Games

Rockstar North

RAGE Technology Group

 

 

Topic Archive

Old Topic #1

Old Topic #2

 

 

 

www.gtaivsa.com

 

 

http://img688.imageshack.us/img688/7281/ivsa28.jpg

 

 

http://img51.imageshack.us/img51/5435/ivsa19.jpg

 

 

http://img19.imageshack.us/img19/8168/ivsa29.jpg

 

 

http://img6.imageshack.us/img6/373/ivsa15.jpg

 

 

http://img848.imageshack.us/img848/3158/ivsa41.jpg

 

 

http://i1230.photobucket.com/albums/ee484/MajesticNL/SA%20Rage/gtaiv2012-04-1323-29-04-50.jpg

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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About time, let's develop and maintain a better future for this topic alright guys.

A clean start for a big project, let's get under way.

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See, the trolls are the members itself. for over 2 pages no developers have posted anything funny and the troll jokes are still going, hope you guys learn that to next time dont get reported or the topic get locked.

 

User Reminded: Off-Topic

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EncryptedReality

Anyone trolls here from this point on, i'll report myself. What's enough is enough and here it passed it's limit long time ago

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But just dont get confused , jokes are jokes, trollism is trollism , if i say 'Gay Blaster is coming to post screens right now' its just a joke im not trolling anyone. we must keep our inside jokes inside , because some people dont like it and we need to maintain peace here.

 

Anyway , yeah , RMS (or Blaster) is going to post new screens here.

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EncryptedReality

 

But just dont get confused , jokes are jokes, trollism is trollism , if i say 'Gay Blaster is coming to post screens right now' its just a joke im not trolling anyone.

And that post right there is unnecessary , warning #1.

 

You shouldn't joke neither on here as that's almost equivalent to trolling

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Looks lovely, I only hate the fact that you can see the lowest part of the world (sand) through the water turn.gif

 

But the date of the second beta looks very nice - keep going, post screens once in a while and I'll be more excited then ever! smile.gif

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pulaski pic

Unofficial images must be post here: http://www.gtaforums.com/index.php?showtopic=483599&st=180

 

EDIT: I wasnt seeing that it was update picture , nevermind , it looks cool , Does Smoke and Vagos are in the 3 folder on DB? because i need them , and please inform the ID of them cuz on SNT there is no 'Smoke' or 'Vagos' smile.gif , hope to see new updates of you soon , if you are going to convert more, convert cops , dont forget FBI , SWAT...

Edited by EverLost123
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I don't see any MAJOR difference between IV:SA and San Andreas .

You should make HD Textures .

Extremely better Physics , possibilty of extreme graphics (and better graphics overall because of the engine), Better scripts and tools like SNT , that isnt major for you?

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"Possibilty of extreme graphics" in SA too using ENB .

But there is no comparison of the Crap SA ENB and the Overwhelming IV ENB/ICEchancer , and lets stay on topic please.

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FireproofFlare
user posted image

Will the water have the same transparency as it had on SA? dontgetit.gif

 

Maybe it would be better it it doesn't. Always hated SA's water transparecy dozingoff.gif

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EncryptedReality

Wish granted.

 

 

 

Was still WIP and is.

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It seems like it works pretty well. I wonder how it would look with first person mod. How does the interior look in the various planes? I'd check for myself but I'm not on my main PC.

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user posted image

Will the water have the same transparency as it had on SA? dontgetit.gif

 

Maybe it would be better it it doesn't. Always hated SA's water transparecy dozingoff.gif

The line under the water is why we need to convert the seabed.

 

Edit: the flight script looks great. Unfortenitly it doesn't work for me.

Edited by nkjellman
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will you guys add some peds for the second beta? i can understand its hard to write a script for them , but you can add few peds around like the ones launched from the trainer ( just standing there and playing with his/her cellphone) it would be great compared to no peds around.

 

in the first beta there were a few peds around the map like gardeners ext. i hope there will be more basic peds around to add depth to the game.

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I'll have two number 9's, a number 9 large, a number 6 with extra dip, a number 7, two number 45's, one with cheese and a large soda.

user posted image

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Wow, a new topic again.. awesome..

 

The Pictures are awesome, looks way better now. Do you still have these "Map disappears after 5 Minutes bug"?!

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Looks really good, I like the water transparency too. Also GTARandom absolutely nailed the timecyc, it perfectly captures the atmosphere of San Andreas smile.gif

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