Doom (2016 video game)

From Wikipedia, the free encyclopedia
(Redirected from Doom 4)

Doom
Doom's cover, featuring the Doom Slayer standing, with Super Shotgun, behind the game's name
Developer(s)id Software[a]
Publisher(s)Bethesda Softworks
Director(s)
  • Marty Stratton
  • Hugo Martin
Writer(s)Adam Gascoine
Composer(s)Mick Gordon
SeriesDoom
Engineid Tech 6
Platform(s)
Release
  • PS4, Windows, Xbox One
  • May 13, 2016
  • Nintendo Switch
  • November 10, 2017
  • Stadia
  • August 19, 2020
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Doom is a 2016 first-person shooter video game developed by id Software and published by Bethesda Softworks. The game is the first major installment in the Doom series since 2004's Doom 3 and was a reboot of the franchise. It was released for PlayStation 4, Windows, and Xbox One in May 2016. A port for Nintendo Switch was co-developed with Panic Button and released in November 2017, and a version for Google Stadia was released in August 2020. Players take the role of an unnamed space marine, known as the "Doom Slayer", as he battles demonic forces within an energy-mining facility on Mars and in Hell.

Doom was announced as Doom 4 in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and revealed as simply Doom in 2014. It was tested by customers who pre-ordered the 2014 MachineGames game Wolfenstein: The New Order and the general public. Mick Gordon composed the music, with contributions by Richard Devine. The game also has an online multiplayer component and a level editor known as "SnapMap", co-developed with Certain Affinity and Escalation Studios respectively.

Doom was well-received by critics and players. The single-player campaign, graphics, soundtrack, and gameplay received considerable praise, whereas the multiplayer mode drew significant criticism. It was the second best-selling video game in North America and the UK in the week of its release and sold over 500,000 copies for PCs by the end of May 2016. A sequel, titled Doom Eternal, was released in March 2020.

Gameplay[edit]

Screenshot from Doom showing the player fighting a Baron of Hell with the Super Shotgun
The Doom Slayer fighting against a Baron of Hell with the Super Shotgun

Doom is a first-person shooter.[5] Gameplay consists of fast movement and frenetic combat against aggressive and mobile opponents, as well as exploration of the game's environments via double-jumps and ledge climbing.[6][7] To progress through the game, the player wields an arsenal of weapons influenced by those of Doom and Doom II, such as a chainsaw and BFG 9000, against undead and demonic opponents also influenced by the original Doom games. Weapons do not need to be reloaded and can be augmented with various mods obtained during the campaign.[8][9][10]

To replenish their resources, the player must pick up items or kill enemies.[11] Players may recover health by using the "Glory Kill" mechanic, in which sufficiently damaged enemies enter a stunned state and may be killed by the player in a short melee animation.[12][13] Ammunition can be replenished by using the chainsaw on an enemy, which instantly kills them if there is enough fuel in the chainsaw.[9][14]

The single-player campaign has 13 levels,[15] which typically have multiple pathways and open areas for players to explore and find collectibles, secrets, and upgrades to their equipment.[10] Other pickups include Doomguy figurines and data files that expand on the setting and story.[16] Throughout the campaign are Easter egg references to Commander Keen, The Elder Scrolls V: Skyrim, Fallout 4, Terminator 2, and the preceding Doom games.[17] Each level contains a hidden lever which opens an area extracted from a classic level in the original games.[18] An arcade mode in which all upgrades in the single-player campaign are unlocked from the beginning of the game was added on October 20, 2016.[19][20]

Multiplayer[edit]

Doom supports an online multiplayer mode.[21] Gamemodes include a basic Team Deathmatch and variations thereof called Freeze Tag, in which defeated players are frozen in ice and may be revived by teammates,[22] and Soul Harvest, in which players must pick up "souls" dropped by slain opponents;[23] Warpath, a variation of King of the Hill in which the hill moves around the map;[24] Clan Arena, a team-based last man standing mode;[25] and Domination, in which teams must capture and hold three locations.[23] Players use a loadout consisting of two weapons chosen from an arsenal of weapons that may include weapons unique to the multiplayer mode.[26][27] During matches, players may obtain "hack modules", one-use power-ups that convey information to the player, such as the time until other power-ups respawn. They may also obtain "runes" that temporarily transform them into demons.[22][28] Playable demons include the Revenant, Baron of Hell, and Mancubus, also featured in the single-player campaign,[29] and the Prowler and Harvester, which are not.[19][30]

Level creation tool[edit]

Doom includes a level creation tool called SnapMap which allows players to create and edit maps.[31] Using in-game assets,[32] players can create single-player levels and co-operative or competitive multiplayer maps. Players can place enemies into their maps, with the exception of the campaign's bosses, and modify their artificial intelligence and stats. Alternatively, SnapMap can automatically generate enemies for player-made maps with the AI conductor feature.[33] Players can share their completed maps with other players, who can rate and make derivatives of their map.[4]

Synopsis[edit]

Doom takes place on Mars, where the Union Aerospace Corporation (UAC) operates a facility to exploit an energy seeping from Hell, an alternate dimension populated by hostile lifeforms known as demons. To solve an energy crisis on Earth, the UAC constructed the Argent Tower to extract and refine raw Hell energy into Argent energy, which deteriorates the physical and mental health of the facility's staff,[34] and allowed transit to and from Hell. After discovering that Argent energy had properties that defied their understanding of physics, the UAC began occult research into Argent energy and Hell, and the demons, who its staff began to worship and cybernetically modify.

The facility is run by Samuel Hayden, a UAC scientist who transferred his consciousness to an android body after being afflicted with terminal brain cancer during the construction of the Argent Tower. In addition to directing the energy extraction and refining process, Hayden organizes expeditions into Hell to retrieve back captive demons and artifacts for study. Among them is a sarcophagus containing the player character, a being they call the Doom Slayer and fear immensely, along with his armor, the Praetor Suit. Assisting Hayden is VEGA, a self-aware artificial intelligence that controls and monitors the facility. Leading the UAC's research into biomechanics is Olivia Pierce, a protege of Hayden's who developed crippling scoliosis while working on Mars and makes a pact with the demons to open a portal between Mars and Hell and allow the demons to conquer humanity.

Plot[edit]

At an undetermined time, Pierce opens the portal for the demons, who overrun the facility and kill almost all of its staff. To repel them, Hayden awakens the Slayer, who recovers his armor and initially ignores Hayden's entreaties. Denied information unless he agrees to help Hayden, the Slayer acquiesces and begins to be guided by VEGA. After clearing out the facility core and preventing a meltdown in its foundry, the Slayer pursues Pierce up the tower, along the way destroying infrastructure critical to the refinement of Argent energy despite Hayden's protests. At the top of the tower, Pierce opens an explosive rift into Hell using a device called an Argent accumulator, destroying the Tower and sending the Slayer back to Hell.

In Hell, the Slayer fights his way to the tomb he was imprisoned within and a teleporter back to Mars. The Slayer makes his way to Hayden's office, where Hayden installs a teleporting device in the Praetor Suit for more reliable teleportation. Hayden also tells the Slayer of the Helix Stone, an artifact used to study and harness Argent energy being housed in Pierce's office in the Lazarus Labs. Entering the Lazarus Labs, the Slayer observes the Helix Stone and learns of the Well, where the portal is powered, and of the Crucible, a magical blade. To reach the Well, he makes another excursion into Hell with the Argent accumulator within the Cyberdemon, a massive and cybernetically modified demon. After killing the Cyberdemon, the Slayer fights through a labyrinthine gauntlet and two more powerful demons to recover the Crucible.

Hayden teleports the Slayer to a facility in the frozen north of Mars that houses VEGA's core, which he plans to use to trigger an explosion powerful enough to send the Slayer to the Well. The Slayer triggers a meltdown of the core, but makes a backup copy of VEGA before the explosion. Entering the Well, the Slayer uses the Crucible to destroy the portal's power source and confronts Pierce, who is betrayed and transformed by the demons into the Spider Mastermind. Upon killing the Spider Mastermind, the Slayer is teleported back to Mars by Hayden, who confiscates the Crucible to continue his research into Argent energy. To keep the Slayer from interfering with his plans, Hayden teleports him to an undisclosed location.

Development[edit]

Marty Stratton (left) and Hugo Martin (right), the game's directors

As Doom 4[edit]

After releasing Doom 3 in 2004, id Software began working on a new intellectual property, Rage, and unsuccessfully sought to license the Doom franchise to another developer as it had with Wolfenstein. In 2007, however, id began development of Doom 4. The studio, which had 19 employees at the time of Doom 3's release,[35] struggled to simultaneously develop Rage and Doom 4.[35][36] Development of Doom was first revealed via job listings on id's website on May 7, 2008, for a project titled Doom 4.[37] On June 23, 2009, ZeniMax Media, parent company of Bethesda Softworks, acquired id and announced that Bethesda would publish its future games.[38] According to id creative director Tim Willits, the partnership allowed the company to have two teams, each having a project in parallel development.[39] Asked in April 2009 about whether Doom 4 would be a sequel to Doom 3 or a reboot, id CEO Todd Hollenshead stated that it was neither.[40]

Doom 4 was intended to feature a story written by British science fiction writer Graham Joyce.[1] The game was going to be set on Earth and was described as a "new take"[41] on Doom II (subtitled Hell on Earth).[35] In a 2016 video documentary by Noclip about the game's development, Doom creative director Hugo Martin described Doom 4 as being "about the global impact of a Hellish invasion"[42] and compared it to the 1997 film Contact. The game was influenced by the Call of Duty series of first-person shooters, featuring passive health regeneration, an emphasis on using cover to protect the player character,[41] and scripted cinematics; developers and fans derided the project as "Call of Doom".[43] In 2011, Rage was released to mixed reception.[35][41] id and Bethesda, feeling that Doom 4 was out of touch with the original games, decided to restart development.[36][44][45]

On April 3, 2013, Kotaku published an exposé that described Doom 4 as being trapped in "development hell" and allegedly mismanaged.[46] Bethesda's vice president of marketing, Pete Hines, acknowledged difficulty in the development of Doom 4 that same day.[47] In an August 2013 interview with IGN, Willits said that the pre-2011 Doom 4 "had a bit of schizophrenia, a little bit of an identity crisis."[48] Marty Stratton, Doom's director, described the period between 2011 and 2013 as a "rolling reboot".[49] This period contained numerous departures from id such as Hollenshead and company co-founder John Carmack.[50][51] In an interview by Nathan Grayson of Rock, Paper, Shotgun on August 6, 2013, Willits stated that there was no publicly available timeline for updates on Doom 4.[52]

As Doom[edit]

Various developers at QuakeCon 2016. From left to right: Marty Stratton, Tiago Sousa, Billy Khan, Shale Williams, and Robert Duffy

On June 10, 2014, Bethesda presented a teaser trailer at E3 2014,[53] followed by another at id's yearly convention, QuakeCon, on July 17, 2014, that revealed Doom 4 had been renamed to Doom and would be a series reboot.[54] id selected Stratton to be game director and hired Hugo Martin as creative director in August 2013.[12][55] Tiago Sousa, head R&D graphics engineer at Crytek, led development of the id Tech 6 engine for Doom.[56] Stratton, Martin, and id used the original Doom games as their template for Doom's artwork and gameplay, and abandoned the slower pace and survival horror themes of Doom 3.[12][35] Stratton highlighted id's desire to "[be] faithful to the legacy of [the original] Doom"[57] and the replication of its tone.[35] Willits explained that Doom was "built on the emotional core of the original game".[58]

Development of Doom focused primarily on refining its combat, dubbed "push forward combat".[12] The Glory Kill mechanic, which began as a "sync melee" system to be used in Doom 4,[59][b] was developed early and became crucial to the design of Doom's combat. To incentivize player aggression, id rewarded use of the Glory Kill mechanic and chainsaw by replenishing resources and built the game's levels to encourage movement during combat.[12][60] Enemies were also designed to visually resemble those of the original Doom games and encourage the player to be mobile.[61][62]

Id placed less emphasis on Doom's story,[63] which was written by Adam Gascoine.[1] Speaking to Noclip, Martin said that the story was one of the last elements of the game to be implemented,[64] and that he and Gascoine aimed for a lighter, self-aware narrative;[65] the game begins with a quotation of a 1996 comic parodying Doom.[1][62] In his direction for Doom's story, Martin was inspired by action movies such as RoboCop (1987), Evil Dead 2 (1987),[65] and The Last Boyscout (1991),[66] and paintings by American artist Frank Frazetta.[67]

Doom's multiplayer was co-developed with Certain Affinity,[1] though id parted ways with them after launch to work on the Windows-version multiplayer and introduce new features such as private matches, custom game settings, and an enhanced cheat detection system.[2][68] BattleCry Studios assisted id with post-release multiplayer updates.[3] SnapMap was developed with Escalation Studios.[4][69] Patches for Doom after its release introduced a new photo mode, a new game option for holding weapons in the center of the screen as in the original games,[70] and support for the Vulkan API.[71] The Vulkan patch was expected to enable playable frame rates on older hardware. Subsequent benchmarks show up to a 66% improvement in the frame rates on AMD graphics cards, with minor changes in the performance of Nvidia cards.[72]

Soundtrack[edit]

Doom's soundtrack was composed by Australian musician and composer Mick Gordon,[73] with contributions by American electronic musician and sound designer Richard Devine.[74] Gordon met with id at their Dallas headquarters in mid-2014 to discuss composing music for Doom.[75][76] At their meeting, id instructed Gordon not to use guitars or write a metal score,[77][78] despite the original Doom having an ambient, thrash metal soundtrack by Bobby Prince,[76][79] as id felt that the genre had grown "corny".[76] Gordon was encouraged to use synthesizers,[80] and used them to create the sound Argent energy might make.[81] He designed several chains of effects units through which he passed sub-bass sine waves,[80][82] layered with white noise to make them audible on widely available speaker equipment.[83] According to Gordon, after "six to nine months [of] doing just synthesisers",[76] he convinced id to allow the use of guitars and began experimenting with augmenting their sound.[84] For the main riff of the main menu track, Gordon combined a nine-string guitar with a sample of the chainsaw from the original Doom.[85]

Gordon devised different soundscapes for Mars and for Hell, saying in an interview with Revolver magazine, "As the [Mars] environments were created by humans ... the music needed to sound like humans created it, too. ... That lead to Hell being more atonal, dissonant and weird."[86] Some tracks, such as "At Doom's Gate", contain homages to Prince's work for the original Doom.[84] Gordon also included Easter eggs in the soundtrack; shortly after the game's release in May 2016, players discovered pentagrams and the number "666" hidden in the track "Cyberdemon" via spectrogram.[87][88] Speaking to the Game Development Conference about composing Doom's soundtrack in 2017, Gordon revealed the presence of a reserved message, "Jesus loves you", in an unidentified track.[89] On February 7, 2019, Gordon confirmed the discovery of the final Easter egg on Twitter.[90]

Release and marketing[edit]

Doom was released worldwide for PlayStation 4, Windows, and Xbox One on May 13, 2016, except in Japan, where it was released on May 19, 2016,[91] and Google Stadia on August 19, 2020.[92] It was the first game in the franchise to be released without censorship in Germany.[93] A Nintendo Switch port developed by Panic Button was released on November 10, 2017,[94][95] without SnapMap because of storage constraints on the game cartridge.[96][97] Review copies of the game were held back until release day, which prompted comment from several gaming outlets.[98][99][100] Bethesda partnered with Arrow Schmidt Peterson Motorsports for a special promotion in which Mikhail Aleshin drove a Doom-styled car at the Indianapolis 500 racing competition.[101] The vehicle crashed during the 2016 Indianapolis 500 and was eliminated from the race.[102]

On June 12, 2016, at E3 2016 Bethesda announced a virtual reality (VR) adaptation of Doom with a demo.[103][104] The critical reception of the VR adaptation was mixed.[103][105][106] A virtual pinball adaptation of Doom was released on December 6, 2016, as part of the Bethesda Pinball collection for Zen Pinball 2, Pinball FX 2,[107] and Pinball FX 3,[108] as well as a separate free-to-play app for iOS and Android mobile devices.[109] A VR spinoff of Doom, Doom VFR, was announced at E3 2017 and was released for the PlayStation VR and HTC Vive headsets on December 1, 2017.[110][111] The game was set after the events of Doom and was generally well received by critics.[112][113][114]

Trailers and cover art[edit]

Doom's alternate cover, inspired by the original Doom's cover. The Doom Slayer is shown fighting a horde of demons in Hell atop a mound of their corpses, in a pond of magma
The alternate cover that was picked via a poll on Twitter[115]

Initial reception of the QuakeCon 2014 trailer accumulated considerable acclaim among fans.[116] At E3 2015, on June 14, Bethesda showed gameplay from the singleplayer campaign and multiplayer,[117] which was simultaneously applauded and criticized for its graphic violence.[118] Hines responded by saying, "if you're not into violent, bloody games... Doom's probably not a game for you."[119] A live-action trailer directed by American filmmaker Joe Kosinski was released on March 31, 2016.[120]

On February 4, 2016, Bethesda revealed Doom's official box art, which was immediately criticized as "painfully boring and dull."[121] From March 3, to March 7, 2016, Bethesda held a poll on Twitter to decide an alternate cover that would be printed on the obverse of the official box art.[115][122] The winner, with 68% of the votes cast, was a cover inspired by the original Doom's, showing the Doom Slayer battling demons in Hell.[123]

Multiplayer alpha and beta tests[edit]

Bethesda announced on February 19, 2014, that a beta version of Doom, then still called Doom 4, would be made available to those who pre-ordered Wolfenstein: The New Order (2014),[124][125] a reboot of Wolfenstein developed by MachineGames and published by Bethesda.[126] These players were also given exclusive access to an alpha test of Doom's multiplayer,[127] which ran from October 23 to 25, 2015.[128] A second alpha test of the multiplayer was held from December 3 to 6, 2015.[129] A datamine of the content in the alphas revealed aspects of the singleplayer campaign such as the existence of the Spider Mastermind.[130]

A closed beta test of the multiplayer began on March 31, 2016, and ended on April 3,[131] and was followed by an open beta that ran from April 15 to April 18, 2016.[132] PC Games criticized the weapons and weapon loadouts following the closed beta but praised the mobility.[133][134] Nathan Lawrence of IGN and Adam Smith of Rock, Paper, Shotgun also criticized the weapon loadouts and unfavorably compared the open beta to other shooters such as Halo, Quake 3, Unreal Tournament, and Call of Duty.[135][136] The beta was also negatively received by players on Steam.[137]

Downloadable content[edit]

Doom supported downloadable content (DLC) packs, three of which had to be purchased, and added three new maps and a demon.[138] These DLCs were Unto the Evil, released on August 4, 2016;[139] Hell Followed, released on October 27, 2016;[140] and Bloodfall, released December 14, 2016.[141] On July 19, 2017, Bethesda made the three paid DLCs free to all players.[142]

Reception[edit]

Upon release, Doom was positively received, with scores of 85/100 for PC and PlayStation 4, 87/100 for the Xbox One, and 79/100 on Nintendo Switch on Metacritic.[161] The final PC version of the game received very positive reviews from users on Steam.[162] The Nintendo Switch port was also praised in a review by Nintendo Life.[15]

The game's single-player elements received critical acclaim and was favorably compared to contemporary shooter games.[163][164][165] Mike Henriquez of GameRevolution described the visual and artistic design as "top-notch".[146] Sam White in The Daily Telegraph lauded Doom' for its performance on all platforms, weapon design, and score.[156] Peter Brown of GameSpot praised single-player because he thought that the reboot captured the spirits of the older games, while refining them with modern elements. Brown also drew attention toward the soundtrack, calling it "impactful".[147] Jordan Pearson of Vice also singled out the score for praise.[166] James Davenport, writing for PC Gamer in December 2016, called Doom' soundtrack "one of the best" of 2016.[167]

Polygon's Arthur Gies remarked positively upon the exploration for collectables and secrets, and their relevance to the new upgrade feature, but he was critical of instances where the game would lock away sections of a level without warning.[152] Zack Furniss of Destructoid, originally skeptical about the "Glory Kill" mechanic, ultimately considered it to fit well in the flow of gameplay.[143] Giant Bomb's Brad Shoemaker felt that the mechanic was "an essential part of the give-and-take of Doom's super fast combat".[149] Conversely, Kyle Orland of Ars Technica felt that the mechanic briefly taking control away from the player can easily disorient players or misposition them.[168]

SnapMap was also positively received, with critics praising its simplicity and ease-of-use,[169][170] but also expressing disappointment at only being able to use in-game assets.[32][151][171] Matt Bertz of Game Informer commented upon the accessibility but criticized the lack of diverse settings and possible limitations when compared to a traditional community-based mod.[145]

The multiplayer mode received mixed reception from critics. IGN's Joab Gilory described Doom as "a tale of two very different shooters", stating that multiplayer did not live up to the standard set by the single-player components and would not satisfy players.[150] Matt Buchholtz of Electronic Gaming Monthly criticized what he felt was the network's poor handling of latency.[144] Edwin Evans-Thirlwell of Eurogamer singled out the "Warpath" multiplayer mode as the most interesting of the match type, describing it as "memorable", and regarded the other multiplayer modes as underdeveloped and underwhelming.[172] Julian Benson from Kotaku wrote that Doom's multiplayer was very similar to other contemporary games.[173] David Houghton of GamesRadar+ called the multiplayer "endlessly playable, smart, brutal fun."[148] Jon Denton, writing for Eurogamer, also praised the multiplayer.[22]

Sales[edit]

Doom was the second best-selling retail game in its week of release in the US and UK behind Uncharted 4: A Thief's End,[174][175] By late June 2016, the game rose to number one in the UK charts, overtaking Uncharted 4 and the later-released Overwatch,[176] and remained number one for a second week.[177] Sales for Doom on PC reached 500,000 copies in May 2016,[178] 1,000,000 copies in August 2016,[179] and 2,000,000 copies by July 2017.[180] When Doom released for the Switch, it was the fourth-best selling title of its debut week.[181]

Accolades[edit]

Doom was named one of the best games of 2016 by critics and media outlets such as Giant Bomb,[182] GameSpot,[183] GamesRadar,[184] The Escapist,[185] The A.V. Club,[186] Rock Paper Shotgun,[187] James Stephanie Sterling,[188] VG247,[189] Daily Mirror,[190] and Shacknews.[191] Doom's soundtrack won the Best Music / Sound Design award at The Game Awards 2016; Gordon, joined by Periphery drummer Matt Halpern and Quake II composer Sascha Dikiciyan, performed a short medley of the tracks "Rip and Tear", "BFG Division", and Quake II's "Descent Into Cerberon" at the awards show.[192] It was also nominated for the Audio Achievement and Best Music categories of the 13th British Academy Games Awards.[193][194]

Year Award Category Result Ref.
2015 Game Critics Awards 2015 Best Action Game Nominated [195]
Best PC Game Nominated
2016 Golden Joystick Award 2016 Game of the Year Nominated [196]
Best Visual Design Nominated
Best Audio Nominated
PC Game of the Year Nominated
The Game Awards 2016 Game of the Year Nominated [197]
[198]
Best Game Direction Nominated
Best Music/Sound Design Won
Best Action Game Won
2017 20th Annual D.I.C.E. Awards Action Game of the Year Nominated [199]
Outstanding Achievement in Original Music Composition Won
Game Developers Choice Awards 2016 Best Audio Nominated [200]
Best Design Nominated
Best Technology Nominated
2017 SXSW Gaming Awards Video Game of the Year Nominated [201]
Excellence in Gameplay Won
Excellence in Animation Nominated
Excellence in Visual Achievement Nominated
Excellence in Musical Score Won
13th British Academy Games Awards Audio Achievement Nominated [202]
Music Nominated
National Academy of Video Game Trade Reviewers Art Direction, Contemporary Won [203]
Control Design, 3D Won
Control Precision Won
Game Design, Franchise Won
Game, Classic Revival Won
Game, Franchise Action Won

Sequel[edit]

A sequel to Doom, Doom Eternal, was released on March 20, 2020.[204] The development of Doom influenced Doom Eternal's in several ways. Post-release analysis by id and the Doom playerbase showed a reliance on the Super Shotgun to the exclusion of all other weapons by a large segment of the game's players. To encourage players to use other weapons, id reduced the amount of ammo the player could carry in Doom Eternal and reworked the other weapons, weapon mods, and enemies in the game, and added weaknesses to specific weapons to specific enemies.[205] id also abandoned team deathmatch for Doom Eternal's multiplayer and instead created a gamemode called Battlemode, in which AI and player-controlled demons battle a player-controlled Doom Slayer.[206] SnapMap was not retained for Doom Eternal.[207]

Notes[edit]

  1. ^ Certain Affinity developed the game's multiplayer,[1] while post-launch updates were handled by both id Software and BattleCry Studios.[2][3] Escalation Studios worked on the game's SnapMap feature.[4]
  2. ^ The designs of the Hell Knight and Summoner demons, and Super Shotgun and Chainsaw weapons, were also retained from Doom 4.[41]

References[edit]

  1. ^ a b c d e Crecente, Brian (May 23, 2016). "How Doom lived up to nearly a decade's worth of expectations". Polygon. Archived from the original on October 31, 2023. Retrieved June 23, 2016.
  2. ^ a b Makedonski, Brett (June 10, 2016). "Doom's multiplayer is being taken over by id, who promises to fix things". Destructoid. Archived from the original on October 31, 2023. Retrieved January 27, 2024.
  3. ^ a b Calvin, Alex (March 9, 2018). "BattleCry Studios is now Bethesda Austin". PC Games Insider. Archived from the original on January 15, 2024. Retrieved January 15, 2024.
  4. ^ a b c Wojcik, Wade (January 27, 2016). "Infinite Doom: Why SnapMap Is id's Secret Weapon". Game Informer. Archived from the original on October 31, 2023. Retrieved July 12, 2016.
  5. ^ Appel, Molly (May 27, 2016). "The Alien Among Us: Why Doom is the Best First-Person Shooter for Beginners". Paste. Archived from the original on January 10, 2024. Retrieved January 9, 2024.
  6. ^ Wojcik, Wade (January 11, 2016). "The Gruesome Level Design Of Doom". Game Informer. Archived from the original on December 31, 2023. Retrieved June 30, 2016.
  7. ^ Birnbaum, Ian (July 18, 2014). "Doom revealed at QuakeCon 2014, and here's what we saw". PC Gamer. Archived from the original on May 27, 2023. Retrieved July 3, 2015.
  8. ^ Houghton, David (July 3, 2015). "Doom is fast, thrilling, authentic, and deeply, hilariously gory". GamesRadar. Archived from the original on January 27, 2024. Retrieved January 27, 2024.
  9. ^ a b Bertz, Matt (January 20, 2016). "The Explosive, Modified Arsenal of Doom". Game Informer. Archived from the original on July 29, 2023. Retrieved July 4, 2016.
  10. ^ a b Sarkar, Samit (May 11, 2016). "Doom developers explain the campaign's progression system". Polygon. Archived from the original on June 29, 2016. Retrieved June 28, 2016.
  11. ^ Saed, Sherif (August 6, 2015). "Doom can't afford to let you hang back". VG247. Archived from the original on November 17, 2023. Retrieved January 27, 2024.
  12. ^ a b c d e Craddock, David (March 16, 2020). "Stairway to Badass: The Making and Remaking of Doom: Keywords". Shacknews. Archived from the original on December 27, 2023. Retrieved December 27, 2023.
  13. ^ Wiltshire, Alex (July 15, 2016). "How Doom's Glory Kills Maintain Momentum". Rock Paper Shotgun. Archived from the original on December 27, 2023. Retrieved December 27, 2023.
  14. ^ Craddock, David (May 18, 2016). "How to Get the Chainsaw in Doom". Shacknews. Archived from the original on December 27, 2023. Retrieved December 27, 2023.
  15. ^ a b Bowling, Steve (November 9, 2017). "Doom Review". Nintendo Life. Archived from the original on December 27, 2023. Retrieved December 27, 2023.
  16. ^ Hall, Mat (December 8, 2020). "Doom - Doomguy model locations: Where to find all 26 figurines". Eurogamer. Archived from the original on December 27, 2023. Retrieved December 27, 2023.
  17. ^ Keefer, John (May 13, 2016). "Doom 2016: All Easter Eggs and How to Trigger them". Shacknews. Archived from the original on December 27, 2023. Retrieved December 27, 2023.
  18. ^ Moser, Cassidee (May 30, 2016). "Doom: How to Find All 13 Classic Maps". Shacknews. Archived from the original on July 10, 2016. Retrieved July 4, 2016.
  19. ^ a b Vazquez, Suriel (October 19, 2016). "Latest Update For Doom Adds Arcade And Multiplayer Modes, Classic Map Modules". Game Informer. Archived from the original on January 16, 2024. Retrieved January 15, 2024.
  20. ^ Porter, Matt (October 20, 2016). "Free Doom Update Adds Arcade Mode, Retro Snapmap Textures". IGN. Archived from the original on January 15, 2024. Retrieved January 15, 2024.
  21. ^ Meer, Alec (May 19, 2016). "Wot I Think: Doom Multiplayer". Rock Paper Shotgun. Archived from the original on December 28, 2023. Retrieved December 28, 2023.
  22. ^ a b c Denton, Jon (May 20, 2016). "In defence of Doom's multiplayer". Eurogamer. Archived from the original on December 28, 2023. Retrieved December 28, 2023.
  23. ^ a b "All the Doom multiplayer modes revealed". CNET. GameSpot. March 20, 2016. Archived from the original on December 28, 2023. Retrieved December 28, 2023.
  24. ^ Porter, Matt (February 24, 2017). "Warpath Mode Revealed for Doom Multiplayer". IGN. Archived from the original on December 28, 2023. Retrieved December 28, 2023.
  25. ^ Reimer, Andrew (January 8, 2016). "Doom: 10 Badass Moments From Our Hands-On Session". Game Informer. Archived from the original on December 31, 2023. Retrieved December 28, 2023.
  26. ^ McElroy, Griffin (July 23, 2015). "Doom's multiplayer mixes modern and retro, but it's still the fastest game in town". Polygon. Archived from the original on October 31, 2023. Retrieved July 2, 2016.
  27. ^ Bohn, Jason (August 11, 2016). "Review: Doom: Unto the Evil". Hardcore Gamer. Archived from the original on January 27, 2024. Retrieved January 16, 2024.
  28. ^ Prescott, Shaun (February 22, 2016). "Doom's Hack Modules will offer temporary multiplayer boosts". PC Gamer. Archived from the original on October 31, 2023. Retrieved July 22, 2016.
  29. ^ Cheong, Miles (March 24, 2016). "Meet Doom's Menagerie Of Playable Demons". Game Ranx. Archived from the original on January 16, 2024. Retrieved January 15, 2024.
  30. ^ McWhertor, Michael (January 15, 2024). "Doom's next big update arrives July 29". Polygon. Archived from the original on January 15, 2024.
  31. ^ Sarker, Samit (June 14, 2015). "Doom SnapMap lets users create and share their own gameplay modes". Polygon. Archived from the original on October 31, 2023. Retrieved July 3, 2015.
  32. ^ a b Meer, Alec (May 20, 2016). "Doom SnapMap: A Brilliant & Accessible Modding Tool With Infuriating Restrictions". Rock, Paper, Shotgun. Archived from the original on October 31, 2023. Retrieved January 27, 2024.
  33. ^ Reiner, Andrew (January 29, 2016). "Hands On With Doom's SnapMap". Game Informer. Archived from the original on October 31, 2023. Retrieved July 25, 2016.
  34. ^ Douglas, Dante (September 15, 2017). "Doom is About Climate Change". Paste. Archived from the original on December 6, 2022. Retrieved January 27, 2024.
  35. ^ a b c d e f Craddock, David (March 16, 2020). "Stairway to Badass: The Making and Remaking of Doom: Trendy". Shacknews. Archived from the original on January 3, 2024. Retrieved January 3, 2024.
  36. ^ a b Barnett, Brian (February 21, 2020). "Why Development Stopped On Doom 4". IGN. Archived from the original on January 4, 2024. Retrieved January 4, 2024.
  37. ^ Ocampo, Jason (May 7, 2008). "Doom 4 Announced". IGN. Archived from the original on May 10, 2008. Retrieved May 7, 2008.
  38. ^ Magrino, Tom (December 15, 2009). "Bethesda publishing Rage". GameSpot. Archived from the original on December 18, 2009. Retrieved March 1, 2014.
  39. ^ Reilly, Jim (August 16, 2010). "Doom 4 Coming Sooner Than You Think". IGN. Archived from the original on October 31, 2023. Retrieved July 9, 2016.
  40. ^ Thorsen, Tor (April 10, 2009). "Hollenshead Rages about PC gaming, E3 surprises". GameSpot. Archived from the original on November 4, 2012. Retrieved April 10, 2009.
  41. ^ a b c d Kaharl, Jonathan (October 17, 2021). "Doom 4 (Unreleased)". Hardcore Gaming 101. Archived from the original on January 18, 2024. Retrieved January 3, 2024.
  42. ^ Noclip 2016a, 14:06.
  43. ^ Bailey, Dustin (July 11, 2022). "New Doom 4 footage shows what the Call of Duty-inspired FPS would've played like". GamesRadar+. Archived from the original on January 18, 2024. Retrieved January 4, 2024.
  44. ^ Kuchera, Ben; Robinson, Nick (June 24, 2015). "Bethesda scrapped Doom 4 because it felt like Call of Duty 'with a Doom skin on it'". Polygon. Archived from the original on January 4, 2024. Retrieved January 4, 2024.
  45. ^ Hurley, Leon (July 28, 2015). "Call of Doom died because it "didn't match the game we thought people wanted"". GamesRadar. Archived from the original on October 31, 2023. Retrieved July 22, 2016.
  46. ^ Schreier, Jason (April 3, 2013). "Five Years And Nothing To Show: How Doom 4 Got Off Track". Kotaku. Archived from the original on January 8, 2024. Retrieved August 17, 2013.
  47. ^ Yoon, Andrew (April 3, 2013). "Doom 4 was not 'exciting' enough, sent back to the drawing board". Shacknews. Archived from the original on January 4, 2024. Retrieved January 4, 2024.
  48. ^ Dyer, Mitch (August 2, 2013). "id Software 'Pushing Boundaries,' Focusing Only on Doom 4". IGN. Archived from the original on January 13, 2024. Retrieved August 17, 2013.
  49. ^ Noclip 2016a, 17:06–17:20.
  50. ^ Ligman, Kris (June 25, 2013). "After 17 year tenure, Todd Hollenshead leaves id Software". Game Developer. Archived from the original on January 5, 2024. Retrieved January 5, 2024.
  51. ^ Fingas, Jon (November 22, 2013). "John Carmack leaves id Software to focus on Oculus VR". Engadget. Archived from the original on October 31, 2023. Retrieved January 5, 2024.
  52. ^ Grayson, Nathan (August 6, 2013). "The Obligatory QuakeCon 2013 'Where's Doom 4' Chat". Rock, Paper, Shotgun. Archived from the original on January 6, 2024. Retrieved January 6, 2024.
  53. ^ Bogos, Steven (June 10, 2014). "Doom Reboot Revealed by Bethesda". The Escapist. Archived from the original on November 9, 2023. Retrieved January 27, 2024.
  54. ^ Takahashi, Dean (July 17, 2014). "Bethesda unveils the latest Doom game — it's just Doom — at Quakecon". VentureBeat. Archived from the original on January 5, 2024. Retrieved January 5, 2024.
  55. ^ McElroy, Griffin (August 5, 2013). "Why the artist behind Pacific Rim's mechs settled down at id Software". Polygon. Archived from the original on January 5, 2024. Retrieved January 5, 2024.
  56. ^ Schulenberg, Thomas (July 19, 2014). "Eleven year Crytek engineer veteran joins id Software". Engadget. Archived from the original on May 15, 2022. Retrieved June 23, 2016.
  57. ^ Newhouse, Alex (July 24, 2015). "Doom Devs Talk Challenges of Rebooting the Series". GameSpot. Archived from the original on October 31, 2023. Retrieved July 27, 2015.
  58. ^ Taylor, Ivy (January 9, 2020). "Tim Willits: Recapturing the emotional core of Doom". Gamesindustry.biz. Archived from the original on January 5, 2024. Retrieved January 5, 2024.
  59. ^ Hurley, Leon (December 13, 2016). "See the canned Call of Doom in action and find out how it ultimately created the series' Glory Kills". GamesRadar+. Archived from the original on January 5, 2024. Retrieved January 5, 2024.
  60. ^ Noclip 2016c, 5:04–7:51.
  61. ^ Noclip 2016c, 9:08–12:25.
  62. ^ a b Kaharl, Johnathan (October 19, 2021). "Doom (2016)". Hardcore Gaming 101. Archived from the original on January 6, 2024. Retrieved January 6, 2024.
  63. ^ Makuch, Eddie (January 6, 2016). "Doom Is Totally Rock 'N Roll, Dev Says". GameSpot. Archived from the original on October 31, 2023. Retrieved January 7, 2016.
  64. ^ Noclip 2016b, 1:42, 10:10.
  65. ^ a b Craddock, David (March 16, 2020). "Stairway to Badass: The Making and Remaking of Doom: Rip and Tear". Shacknews. Archived from the original on September 26, 2023. Retrieved January 2, 2024.
  66. ^ Noclip 2016b, 5:45–7:40.
  67. ^ Takahashi, Dean (July 2, 2016). "How Doom reveals its secrets like a Frank Frazetta painting". VentureBeat. Archived from the original on October 31, 2023. Retrieved January 27, 2024.
  68. ^ Wiltshire, Alex (June 9, 2016). "id takes back control of Doom's broken multiplayer on PC". Eurogamer. Archived from the original on January 6, 2024. Retrieved January 5, 2024.
  69. ^ Nutt, Christian (January 27, 2016). "Doom's user-gen mode, SnapMap: It's not mods, but here's what it is". Gamasutra. Archived from the original on April 1, 2023. Retrieved January 27, 2024.
  70. ^ Yin-Poole, Wesley (July 1, 2016). "Watch the new Doom's classic screen-centred weapon pose in action". Eurogamer. Archived from the original on October 31, 2023. Retrieved January 27, 2024.
  71. ^ Smith, Ryan (July 11, 2016). "Doom Vulkan Patch Released". AnandTech. Archived from the original on October 31, 2023. Retrieved July 13, 2016.
  72. ^ Kampman, Jeff (July 13, 2016). "Report: Doom's Vulkan renderer proves a boon for Radeons". The Tech Report. Archived from the original on October 31, 2023. Retrieved January 27, 2024.
  73. ^ Reilly, Luke (October 18, 2017). "Pentagrams and Partisans: Mick Gordon on Making Music That Matters". IGN. Archived from the original on December 11, 2023. Retrieved December 11, 2023.
  74. ^ Gordon, Mick. "Doom". Archived from the original on December 17, 2023. Retrieved December 16, 2023.
  75. ^ Gordon 2017, 3:16.
  76. ^ a b c d Prescott, Shaun (November 15, 2016). "Doom composer Mick Gordon: "one of the pre-conditions of the project was no metal"". PC Gamer. Archived from the original on December 16, 2023. Retrieved December 16, 2023.
  77. ^ Scott-Jones, Richard (November 16, 2016). "id Software didn't want heavy metal for Doom soundtrack, says composer, now working on Prey". PCGames. Archived from the original on December 22, 2023. Retrieved December 21, 2023.
  78. ^ Gordon 2017, 3:16–3:30.
  79. ^ Smith 2017, pp. 3–4.
  80. ^ a b Smith 2017, p. 5.
  81. ^ Favis, Elise (May 28, 2016). "Doom's Sounds Were Created From Old Cassettes And A Russian Synthesizer". Game Informer. Archived from the original on December 23, 2023. Retrieved December 23, 2023.
  82. ^ Aristopoulos 2023, pp. 151–153.
  83. ^ Gordon 2017, 9:58–10:07.
  84. ^ a b Smith 2017, p. 7.
  85. ^ Gordon 2017, 33:04–34:40.
  86. ^ Winkie, Luke (July 3, 2018). "Doom: Inside Ultra-Violent Video Game's Brutally Heavy Soundtrack". Revolver. Archived from the original on December 19, 2023. Retrieved December 11, 2023.
  87. ^ Fingas, Jon (May 29, 2016). "The new Doom hides sinister images in its soundtrack". Engadget. Archived from the original on December 23, 2023. Retrieved December 23, 2023.
  88. ^ Matulef, Jeffrey (May 31, 2016). "Doom's soundtrack contains satanic Easter eggs". Eurogamer. Archived from the original on December 23, 2023. Retrieved December 23, 2023.
  89. ^ Davenport, James (March 2, 2017). "'Jesus loves you' is hidden in the Doom soundtrack". PC Gamer. Archived from the original on January 12, 2024. Retrieved December 23, 2023.
  90. ^ @Mick_Gordon (February 8, 2019). "Big-ups to @nick_w94, who found the final @DOOM soundtrack easter egg a little over 2 years after release. Rock on dude!🤘😼🤘" (Tweet). Archived from the original on March 8, 2019. Retrieved December 23, 2023 – via Twitter.
  91. ^ Nunneley, Stephany (May 12, 2016). "Doom: here's the PC requirements and launch times for your region". VG247. Archived from the original on February 12, 2023. Retrieved January 27, 2024.
  92. ^ Wilhelm, Parker (August 19, 2020). "Rip & Tear, Anywhere: Doom (2016) arrives on Google Stadia!". Bethesda Softworks. Archived from the original on January 27, 2024. Retrieved January 27, 2024.
  93. ^ Frank, Allegra (February 24, 2016). "Doom launching uncut in Germany — a franchise first". Polygon. Archived from the original on January 17, 2024. Retrieved July 10, 2016.
  94. ^ Sirani, Jordan (October 16, 2017). "Doom Gets a Release Date for Nintendo Switch". IGN. Archived from the original on December 28, 2023. Retrieved December 28, 2023.
  95. ^ Osborn, Alex (December 19, 2017). "Wolfenstein 2 Switch Port Handled by Same Studio Behind Doom, Rocket League Port". IGN. Archived from the original on September 1, 2023. Retrieved December 28, 2023.
  96. ^ Matulef, Jeffery (September 15, 2017). "Doom on Switch won't have SnapMap level editor". Eurogamer. Archived from the original on October 31, 2023. Retrieved January 27, 2024.
  97. ^ Khan, Asif (November 9, 2017). "Doom on Nintendo Switch Review: What a time to be alive". Shacknews. Archived from the original on December 28, 2023. Retrieved December 28, 2023.
  98. ^ Furniss, Zack (May 10, 2016). "Where is our review for Doom?". Destructoid. Archived from the original on October 31, 2023. Retrieved January 27, 2024.
  99. ^ Shreier, Jason (May 10, 2016). "Bethesda Isn't Sending Out Early Review Copies Of Doom". Kotaku. Archived from the original on January 9, 2024. Retrieved January 8, 2024.
  100. ^ Craddock, David (May 30, 2016). "Opinion: Doom Release Highlights Shifting Problem of Embargoes". Shacknews. Archived from the original on January 9, 2024. Retrieved January 8, 2024.
  101. ^ Makuch, Eddie (May 12, 2016). "Doom-Branded Car Will Race at Indy 500". GameSpot. Archived from the original on October 31, 2023. Retrieved July 22, 2016.
  102. ^ Wade, Clark (May 29, 2016). "Mikhail Aleshin wrecks during Indy 500". The Indianapolis Star. Archived from the original on January 6, 2024. Retrieved January 6, 2024.
  103. ^ a b Ingenito, Vince (August 4, 2016). "QuakeCon 2016: Movement Takes Doom VR To A New Level". IGN. Archived from the original on January 9, 2024. Retrieved January 8, 2024.
  104. ^ Morris, Chris (June 13, 2016). "Doom, Fallout creator dives into virtual reality". CNBC. Archived from the original on October 31, 2023. Retrieved July 17, 2016.
  105. ^ Kuchera, Matt (July 2, 2016). "Keep virtual reality weird". Polygon. Archived from the original on January 9, 2024. Retrieved January 9, 2024.
  106. ^ Peckham, Matt; Vella, Matt (December 27, 2016). "In 2016, Did Virtual Reality Experience a New Dawn or a Massive Flop?". Time. Archived from the original on January 9, 2024. Retrieved January 9, 2024.
  107. ^ Coppock, Mark (December 6, 2016). "Now you can play pinball versions of Doom, Fallout, and Elder Scrolls". Digital Trends. Archived from the original on April 23, 2023. Retrieved November 24, 2018.
  108. ^ Fahey, Mike (August 17, 2017). "Pinball FX 3 Is All About Cross-Platform Competition". Kotaku. Archived from the original on July 26, 2023. Retrieved August 17, 2017.
  109. ^ Phillips, Tom (November 19, 2016). "You'll soon be able to play Fallout, Skyrim and Doom pinball". Eurogamer. Archived from the original on January 9, 2024. Retrieved January 9, 2024.
  110. ^ Thang, Jimmy (June 11, 2017). "E3 2017: Bethesda Reveals Doom VFR With New Trailer". GameSpot. Archived from the original on January 9, 2024. Retrieved January 9, 2024.
  111. ^ "Skyrim VR, Doom VFR And Fallout 4 VR Release Dates Confirmed". WCCFTech. August 24, 2017. Archived from the original on April 22, 2023.
  112. ^ Stapleton, Dan (December 5, 2017). "Doom VFR Review". IGN. Archived from the original on April 7, 2023.
  113. ^ Irwin, Dave (December 13, 2018). "Have You Played... Doom VFR?". Rock, Paper, Shotgun. Archived from the original on January 9, 2024. Retrieved January 9, 2024.
  114. ^ Clark, Justin (December 5, 2017). "Doom VFR Review". Gamespot. Archived from the original on January 9, 2024. Retrieved January 9, 2024.
  115. ^ a b McWhertor, Michael (March 3, 2016). "The new Doom is getting alternate box art that looks way better". Polygon. Archived from the original on January 9, 2024. Retrieved January 8, 2024.
  116. ^ Totilo, Stephen (July 19, 2014). "Big-Time Doom Fans React To Yesterday's Doom Reveal". Kotaku. Archived from the original on October 31, 2023. Retrieved June 23, 2016.
  117. ^ Hillier, Brenna (June 15, 2015). "Bethesda E3 2015: Fallout 4 out 2015, Dishonored 2 in 2016". VG247. Archived from the original on January 9, 2024. Retrieved January 8, 2024.
  118. ^ Griffin, Andrew (June 15, 2015). "Doom launched by Bethesda at E3 2015, swiftly criticised for being too violent". The Independent. Archived from the original on October 31, 2023. Retrieved January 27, 2024.
  119. ^ Kuchera, Ben (June 23, 2015). "Bethesda had the perfect answer for people bothered by Doom's violence: ¯\_(ツ)_/¯". Polygon. Archived from the original on October 31, 2023. Retrieved July 3, 2015.
  120. ^ Makuch, Eddie (March 31, 2016). "Watch Doom Live-Action Trailer From Tron: Legacy Director". GameSpot. Archived from the original on October 31, 2023. Retrieved June 27, 2016.
  121. ^ Kuchera, Ben (February 5, 2016). "Doom's box art is terrible". Polygon. Archived from the original on January 9, 2024. Retrieved January 8, 2024.
  122. ^ Cork, Jeff (March 7, 2016). "[Update] A Winner Has Been Named In Doom Alternate Art Vote". Game Informer. Archived from the original on August 11, 2023. Retrieved July 18, 2016.
  123. ^ Makuch, Eddie (March 7, 2016). "This Is Doom's Reverse Sleeve Cover". GameSpot. Archived from the original on January 9, 2024. Retrieved January 8, 2024.
  124. ^ McWhertor, Michael (February 19, 2014). "Wolfenstein: The New Order hits May 20 with Doom beta access (update)". Polygon. Archived from the original on June 24, 2023. Retrieved January 27, 2024.
  125. ^ Smith, Adam (February 19, 2014). "Mein Gott: Wolfenstein Preorders Secure Doom Beta Access". Rock, Paper, Shotgun. Archived from the original on January 6, 2024. Retrieved January 6, 2024.
  126. ^ Pitts, Russ (May 15, 2014). "Making Wolfenstein: A Fight Club at the Top of the World". Polygon. Archived from the original on August 6, 2014. Retrieved December 11, 2023.
  127. ^ Chalk, Andy (October 14, 2015). "Doom multiplayer alpha signups are now being taken". PC Gamer. Archived from the original on January 7, 2024. Retrieved January 7, 2024.
  128. ^ Perez, Daniel (October 22, 2015). "Doom Closed Alpha kicks off Oct. 23; new gameplay video highlights tons of mayhem". Shacknews. Archived from the original on January 7, 2024. Retrieved January 7, 2024.
  129. ^ Moscaritolo, Angela (December 4, 2015). "Sign Up to Check Out the Doom Alpha This Weekend". PCMag. Archived from the original on January 7, 2024. Retrieved January 7, 2024.
  130. ^ Perez, Daniel (February 15, 2016). "Doom dataminer leaks new enemies, weapons, demons, and more". Shacknews. Archived from the original on January 7, 2024. Retrieved January 7, 2024.
  131. ^ Te, Zorine (March 9, 2016). "Watch New Doom Multiplayer Trailer, Closed Beta Dates Announced For PS4, Xbox One, and PC". GameSpot. Archived from the original on January 7, 2024. Retrieved June 13, 2016.
  132. ^ O'Connor, Alice (April 18, 2016). "Doom's Open Beta Extended, Now Ending Tonight". Rock, Paper, Shotgun. Archived from the original on January 8, 2024. Retrieved January 8, 2024.
  133. ^ "Doom multiplayer beta impressions: the good, the bad and the demons". PC Gamer. April 1, 2016. Archived from the original on January 8, 2024. Retrieved January 8, 2024.
  134. ^ Lahti, Evan (April 6, 2016). "Doom's guns, judged". PC Gamer. Archived from the original on January 8, 2024. Retrieved January 8, 2024.
  135. ^ Lawrence, Nathan (April 13, 2016). "Why Doom's Multiplayer Really Isn't An Arena Shooter". IGN. Archived from the original on October 31, 2023. Retrieved May 8, 2016.
  136. ^ Smith, Adam (April 15, 2016). "Impressions: Knee Deep In Doom's Open Beta". Rock Paper Shotgun. Archived from the original on October 31, 2023. Retrieved January 27, 2024.
  137. ^ Walker, Alex (April 18, 2016). "Doom Is Now Bethesda's Second Most Hated Game On Steam". Kotaku. Archived from the original on October 31, 2023. Retrieved January 27, 2024.
  138. ^ Skrebels, Joe (April 6, 2016). "Doom Open Beta and DLC Announced". IGN. Archived from the original on December 28, 2023. Retrieved December 28, 2023.
  139. ^ Matulef, Jeffery (August 4, 2016). "Surprise! Doom's Unto the Evil DLC is now available". Eurogamer. Archived from the original on October 31, 2023. Retrieved August 5, 2016.
  140. ^ O'Connor, Alice (October 27, 2016). "Gristlegun And Cacoface In New Doom Multiplayer DLC". Rock Paper Shotgun. Archived from the original on December 28, 2023. Retrieved December 28, 2023.
  141. ^ Matulef, Jeffrey (December 14, 2016). "Doom's final multiplayer DLC Bloodfall is out now". Eurogamer. Archived from the original on December 28, 2023. Retrieved December 28, 2023.
  142. ^ Matulef, Jeffrey (July 19, 2017). "Doom's paid DLC is now free for everyone". Eurogamer. Archived from the original on December 28, 2023. Retrieved December 28, 2023.
  143. ^ a b Furniss, Zack (May 17, 2016). "Doom Review – Rip and Tear". Destructoid. Archived from the original on April 6, 2023. Retrieved January 27, 2024.
  144. ^ a b Buchholtz, Matt (May 23, 2016). "Doom Review". Electronic Gaming Monthly. Archived from the original on October 28, 2023. Retrieved January 27, 2024.
  145. ^ a b Bertz, Matt (May 17, 2016). "Doom Review – A Bloody Welcome Rebirth". Game Informer. Archived from the original on February 4, 2023. Retrieved May 17, 2016.
  146. ^ a b Henriquez, Mike (May 20, 2016). "Doom (2016) Review: A nostalgia filled gore-fest of a masterpiece!". Game Revolution. Archived from the original on May 15, 2022. Retrieved January 27, 2024.
  147. ^ a b Brown, Peter (May 17, 2016). "Doom Review: Our hero who art in hell, cursed be thy name". GameSpot. Archived from the original on August 25, 2023. Retrieved May 18, 2016.
  148. ^ a b Houghton, David (May 19, 2016). "Doom Review". GamesRadar. Archived from the original on January 27, 2024. Retrieved May 19, 2016.
  149. ^ a b Shoemaker, Brad (May 21, 2016). "Doom Review". Giant Bomb. Archived from the original on October 27, 2023. Retrieved May 22, 2016.
  150. ^ a b Gilory, Joab (May 16, 2016). "Doom Review". IGN. Archived from the original on October 27, 2023. Retrieved May 16, 2016.
  151. ^ a b Davenport, James (May 18, 2016). "Doom Review". PC Gamer. Archived from the original on March 24, 2020. Retrieved December 26, 2023.
  152. ^ a b Gies, Arthur (May 18, 2016). "Doom review". Polygon. Archived from the original on January 16, 2024. Retrieved May 19, 2016.
  153. ^ Miller, Simon (May 16, 2016). "Doom (2016) Review". VideoGamer.com. Archived from the original on April 6, 2023. Retrieved January 27, 2024.
  154. ^ Andrews, Stuart (May 16, 2016). "Doom review: Brutal, badass and so close to the Doom reboot we always wanted". Digital Spy. Archived from the original on October 27, 2023. Retrieved January 27, 2024.
  155. ^ Parkin, Simon (May 18, 2016). "Doom review – a ludicrous yet compelling return to shooter basics". The Guardian. Archived from the original on October 31, 2023. Retrieved April 21, 2020.
  156. ^ a b White, Sam (May 23, 2016). "Doom is a fiendishly moreish, impeccably refined shooter - review". The Daily Telegraph. Archived from the original on October 31, 2023. Retrieved June 9, 2016.
  157. ^ "DOOM for Nintendo Switch Reviews". Metacritic. Retrieved December 8, 2017.
  158. ^ "DOOM for PC Reviews". Metacritic. Retrieved June 29, 2016.
  159. ^ "DOOM for PlayStation 4 Reviews". Metacritic. Retrieved June 29, 2016.
  160. ^ "DOOM for Xbox One Reviews". Metacritic. Retrieved June 29, 2016.
  161. ^ "Doom". Metacritic. Archived from the original on December 19, 2023. Retrieved December 27, 2023.
  162. ^ Yin-Poole, Wesley (May 18, 2016). "The new Doom campaign turns around Steam user reviews". Eurogamer. Archived from the original on October 31, 2023. Retrieved January 27, 2024.
  163. ^ Meer, Alec (May 16, 2016). "Wot I Think: Doom (Singleplayer)". Rock Paper Shotgun. Archived from the original on November 13, 2023. Retrieved January 27, 2024.
  164. ^ Makuch, Eddie (May 16, 2016). "Gears of War Designer Cliff Bleszinski Praises New Doom, But Has One Criticism". GameSpot. Archived from the original on October 31, 2023. Retrieved May 31, 2016.
  165. ^ Jarvis, Matthew (May 26, 2016). "Why is the new Doom so important? It asks the questions other shooters aren't, argues Supergiant dev". Develop. Archived from the original on January 25, 2022. Retrieved January 27, 2024.
  166. ^ Pearson, Jordan (March 15, 2017). "How the Doom Soundtrack Was Made Will Melt Your Puny Mortal Mind". Vice. Archived from the original on December 23, 2023. Retrieved December 23, 2023.
  167. ^ Davenport, James (December 28, 2016). "Listen to the best game music of the year". PC Gamer. Archived from the original on December 23, 2023. Retrieved December 23, 2023.
  168. ^ Orland, Kyle (May 18, 2016). "Doom (2016) single-player review: Back to basics". Ars Technica. Archived from the original on December 6, 2023. Retrieved May 19, 2016.
  169. ^ Helm, Jordan (May 17, 2016). "Doom Review (PS4)". Hardcore Gamer. Archived from the original on December 8, 2022. Retrieved May 17, 2016.
  170. ^ Peckham, Matt (May 17, 2016). "Review: The New Doom Serves Up a Brew of Nostalgia and Carnage". Time. Archived from the original on December 14, 2023. Retrieved May 17, 2016.
  171. ^ Grayson, Nathan (May 20, 2016). "Doom's SnapMap Tool Is Cool, But It's No Substitute For Real Mods". Kotaku. Archived from the original on January 2, 2024. Retrieved January 1, 2024.
  172. ^ Evans-Thirlwell, Edwin (May 17, 2016). "Doom Review". Eurogamer. Archived from the original on November 11, 2022. Retrieved May 17, 2016.
  173. ^ Benson, Julian (May 18, 2016). "Doom: The Kotaku Review". Kotaku. Archived from the original on May 18, 2016. Retrieved May 18, 2016.
  174. ^ Pearson, Dan (May 16, 2016). "Uncharted beats Doom to UK retail number one". Gameindustry.biz. Archived from the original on October 31, 2023. Retrieved January 27, 2024.
  175. ^ Miller, Matt (June 9, 2016). "Uncharted 4 Leads Strong Month Of Software Sales In May NPD". Game Informer. Archived from the original on May 29, 2023. Retrieved June 10, 2016.
  176. ^ Martin, Chris (June 20, 2016). "Charts: Doom shoots down Overwatch". Gamereactor. Archived from the original on October 31, 2023. Retrieved January 27, 2024.
  177. ^ Hussain, Tamoor (June 27, 2016). "Top 10 UK Sales Chart: Doom Remains No.1". GameSpot. Archived from the original on October 31, 2023. Retrieved June 27, 2016.
  178. ^ Perez, Daniel (May 31, 2016). "Doom sales reach over 500k on PC alone". Shacknews. Archived from the original on October 31, 2023. Retrieved June 4, 2016.
  179. ^ "Doom Sells 1 Million Copies on Steam". Techdrake. August 11, 2016. Archived from the original on September 17, 2016. Retrieved September 10, 2016.
  180. ^ "Doom Surpasses 2 Million Copies Sold on Steam". DualShockers. July 18, 2017. Archived from the original on March 6, 2023. Retrieved September 14, 2017.
  181. ^ Whitehead, Thomas (November 13, 2017). "Sonic Forces on Switch Has Solid UK Launch as Doom Moves Up the Charts". Nintendo Life. Archived from the original on April 26, 2023. Retrieved March 5, 2018.
  182. ^ "Giant Bomb's 2016 Game of the Year Awards: Day Five". Giant Bomb. December 30, 2016. Archived from the original on January 19, 2024. Retrieved January 1, 2016.
  183. ^ Espineli, Mark (December 2016). "GameSpot's Game of the Year 2016 Countdown: 10 - 6". GameSpot. Archived from the original on June 5, 2023. Retrieved December 29, 2016.
  184. ^ "GamesRadar+'s Game of the Year 2016". GamesRadar. December 2016. Archived from the original on December 12, 2023. Retrieved January 2, 2017.
  185. ^ "The Escapist's 2016 Game of the Year". The Escapist. January 1, 2017. Archived from the original on January 5, 2017. Retrieved January 2, 2017.
  186. ^ Chatziioannou, Alexander; Handlen, Zack; Agnello, Anthony John; Barsanti, Sam; Hughes, William; Gerardi, Matt (December 21, 2016). "Our favorite games of 2016, part 1". The A.V. Club. Archived from the original on October 31, 2023. Retrieved December 29, 2016.
  187. ^ "RPS 2016 Advent Calendar, Dec 13th: Doom". Rock Paper Shotgun. December 13, 2016. Archived from the original on October 31, 2023. Retrieved December 29, 2016.
  188. ^ Sterling, James Stephanie (December 19, 2016). The Jimquisition Game Of The Year Awards 2016. 8:43 minutes in. Archived from the original on January 27, 2024. Retrieved January 27, 2024.
  189. ^ "VG247 Games of the Year Awards, part 1: The Obvious Picks We're Not Even Sorry For". VG247. December 26, 2016. Archived from the original on June 5, 2023. Retrieved January 27, 2024.
  190. ^ "Games of the Year 2016: The best video games this year, from Pokémon Go to Doom". Daily Mirror. December 31, 2016. Archived from the original on January 27, 2024. Retrieved January 2, 2017.
  191. ^ "Game of the Year 2016 #1: Doom". Shacknews. December 30, 2016. Archived from the original on September 24, 2023. Retrieved January 2, 2017.
  192. ^ Oh, Ashley (December 2, 2016). "Watch the Doom soundtrack performed live at The Game Awards 2016". Polygon. Archived from the original on October 31, 2023. Retrieved December 11, 2023.
  193. ^ Blades, Charles (April 7, 2017). "Here is the BAFTA Game Awards Full Winners List". Hardcore Gamer. Archived from the original on January 5, 2024. Retrieved December 22, 2023.
  194. ^ "Inside big winner in BAFTA Academy Game Awards nominations". MCV/Develop. March 9, 2017. Archived from the original on January 12, 2024. Retrieved December 23, 2023.
  195. ^ Walker, Austin (July 7, 2015). "'Best of E3 2015' Game Critics Awards Announced". Giant Bomb. Archived from the original on May 21, 2023. Retrieved June 15, 2016.
  196. ^ Loveridge, Sam (September 15, 2016). "Golden Joystick Awards 2016 voting now open to the public". Digital Spy. Archived from the original on November 16, 2022. Retrieved January 27, 2024.
  197. ^ Makuch, Eddie (November 16, 2016). "All the 2016 Game Awards Nominees". GameSpot. Archived from the original on November 24, 2016. Retrieved November 18, 2016.
  198. ^ Stark, Chelsea (December 1, 2016). "The Game Awards: Here's the full winners list". Polygon. Archived from the original on December 2, 2016. Retrieved December 1, 2016.
  199. ^ Makuch, Eddie; Imms, Jason (February 23, 2017). "Overwatch Wins DICE Game of the Year, Full Nominees List". GameSpot. Archived from the original on February 25, 2017. Retrieved May 8, 2017.
  200. ^ Makuch, Eddie; Imms, Jason (March 1, 2017). "Watch The Game Developers Choice Awards Right Here Tonight". GameSpot. Archived from the original on March 1, 2017. Retrieved May 8, 2017.
  201. ^ Makuch, Eddie (March 19, 2017). "Uncharted 4 Wins Game Of The Year At SXSW Awards". GameSpot. Archived from the original on March 20, 2017. Retrieved May 8, 2017.
  202. ^ "Winners List for the British Academy Games Awards in 2017". British Academy of Film and Television Arts. April 6, 2017. Archived from the original on September 25, 2018. Retrieved May 8, 2017.
  203. ^ "NAVGTR Awards (2016)". National Academy of Video Game Trade Reviewers. Archived from the original on January 13, 2019. Retrieved April 1, 2017.
  204. ^ "Doom Eternal release date: multiplayer details and new gameplay". PCGamesN. February 2, 2020. Archived from the original on January 15, 2024. Retrieved January 15, 2024.
  205. ^ Craddock, David (March 20, 2020). "Hell Razer: The Making of Doom Eternal: The Racecar and the Chess Pieces". Shacknews. Archived from the original on January 15, 2024. Retrieved January 15, 2024.
  206. ^ McCaffrey, Ryan (January 21, 2020). "Doom Eternal's Battlemode Was Born Out of Doom 2016's 'Safe' Multiplayer". IGN. Archived from the original on January 15, 2024. Retrieved January 15, 2024.
  207. ^ Fillari, Alessandro (August 13, 2018). "Doom Eternal Ditches SnapMap To Focus On Campaign DLC, New PvP Mode". GameSpot. Archived from the original on October 29, 2020. Retrieved January 15, 2024.

Sources[edit]

External links[edit]