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Model and Texture a Water Tower in 3ds Max: Part 1

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This post is part of a series called Model and Texture an Old Water Tower in 3ds Max.
Model and Texture a Water Tower in 3ds Max: Part 2

In this 2-day tutorial, Chris Tate will be guiding you through the process of modelling and texturing an old water tower model using 3ds Max. Whilst day 1 covers the modelling of the tower, day 2 will take you through the UVing, texturing and rendering process.

In the first part of this tutorial, the modeling and texturing process is covered in detail, starting with the creation of a proxy model inside of 3ds max. During this stage we will block out the tower structure using simple geometry and then go through the process of adding resolution and detail, creating an aged weathered look. We'll make use of some simple poly modeling techniques as well as Max's paint deformation tools to create the desired effect.


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