kamedom419 | Дата: Пятница, 27 Сентября 2024, 13:22 | Сообщение # 1 |
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| Hello, fellow game developers!
I’m currently working on a mobile game, and I’m facing challenges regarding performance optimization. As we all know, mobile devices have varying hardware specifications, and I want to ensure my game runs smoothly on a wide range of devices.
I’ve already implemented some common strategies like reducing texture sizes and using efficient sprites, but I feel like there’s more I can do. I’ve heard about techniques like object pooling, level of detail (LOD), and optimizing shaders, but I’m not entirely sure how to effectively implement these strategies.
I would love to hear your insights on the following:
Best Practices: What are the best practices you follow for optimizing mobile games? Are there specific tools or software you recommend for profiling performance?
Common Pitfalls: What common pitfalls should I avoid when trying to optimize my game for mobile platforms?
Case Studies: If anyone has experienced significant performance improvements from specific optimizations, I would appreciate you sharing your experiences.
I’m eager to learn from your expertise and experiences. Thank you in advance for your help!
Best, Looker
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