BackupNameAttachment=" Build(29) 20 May 16 (14 10 34)" -- used by backup system Log Started at Fri May 20 14:10:34 2016 Built on May 9 2016 17:03:43 Running 64 bit Windows version Executable: F:\Games\D255.r09.10.19.05.2016\bin\win_x64\GameSDK.exe FileVersion: 5.1.0.29 ProductVersion: 5.1.0.29 Added MOD directory <%engineroot%/engine> to CryPak
Total number of logical processors: 4 Number of available logical processors: 4 Total number of system cores: 4 Number of cores available to process: 4
Processor 0: CPU: Intel Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip 3DNow!: not present MMX: not present SSE: present SSE2: present SSE3: present Serial number not present or disabled
Processor 1: CPU: Intel Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip 3DNow!: not present MMX: not present SSE: present SSE2: present SSE3: present Serial number not present or disabled
Processor 2: CPU: Intel Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip 3DNow!: not present MMX: not present SSE: present SSE2: present SSE3: present Serial number not present or disabled
Processor 3: CPU: Intel Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz Family: 6, Model: 10, Stepping: 9 FPU: On-Chip 3DNow!: not present MMX: not present SSE: present SSE2: present SSE3: present Serial number not present or disabled
[Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [hmd_recenter_pose] is already registered Loading Config file system.cfg (system.cfg) OnSysSpecChange(3) [Warning] Config file HighSpec.cfg not found! [Warning] Config file game.cfg not found! [Warning] Config file project.cfg not found! GameDir: Assets Loading Config file game.cfg (assets\game.cfg) creating CVarGroups from directory 'assets/Config/CVarGroups' ... Loading Config file assets/Config/CVarGroups/sys_spec_full.cfg (assets\config\cvargroups\sys_spec_full.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_gameeffects.cfg (assets\config\cvargroups\sys_spec_gameeffects.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_light.cfg (assets\config\cvargroups\sys_spec_light.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_objectdetail.cfg (assets\config\cvargroups\sys_spec_objectdetail.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_particles.cfg (assets\config\cvargroups\sys_spec_particles.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_physics.cfg (assets\config\cvargroups\sys_spec_physics.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_postprocessing.cfg (assets\config\cvargroups\sys_spec_postprocessing.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_quality.cfg (assets\config\cvargroups\sys_spec_quality.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_shading.cfg (assets\config\cvargroups\sys_spec_shading.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_shadows.cfg (assets\config\cvargroups\sys_spec_shadows.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_sound.cfg (assets\config\cvargroups\sys_spec_sound.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_texture.cfg (assets\config\cvargroups\sys_spec_texture.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_textureresolution.cfg (assets\config\cvargroups\sys_spec_textureresolution.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_volumetriceffects.cfg (assets\config\cvargroups\sys_spec_volumetriceffects.cfg) Loading Config file assets/Config/CVarGroups/sys_spec_water.cfg (assets\config\cvargroups\sys_spec_water.cfg) creating CVarGroups from directory 'Engine/Config/CVarGroups' ... [Warning] <ThreadConfigInfo>: Active platform identifier string "pc" not found in config "config/engine_core.thread_config". Windows 7 64 bit SP 1 (build 6.1.7601) User name: "osintsev" System language: Russian Windows Directory: "C:\Windows" Local time is 14:10:34 05/20/16, system running for 410 minutes 8071MB physical memory installed, 5459MB available, 8388607MB virtual memory installed, 32 percent of memory in use PageFile usage: 37MB, Working Set: 31MB, Peak PageFile usage: 37MB, Current display mode is 1280x1024x32, (Unknown graphics card) Japanese keyboard and 8+ button mouse installed -------------------------------------------------------------------------------- Loading Config file %USER%/game.cfg (f:\games\d255.r09.10.19.05.2016\user\game.cfg) Loading Config file system.cfg (system.cfg) OnSysSpecChange(3) Loading Config file HighSpec.cfg (assets\config\highspec.cfg) Loading Config file game.cfg (assets\game.cfg) [Warning] Config file project.cfg not found! [Warning] Config file user.cfg not found! Stream Engine Initialization GameName: District 255 BuildTime: May 9 2016 17:03:43 Physics initialization Initializing CryPhysics... Initializing CryPhysics done, MemUsage=864Kb <Audio>: AudioSystem initialization Initializing CryAudioSystem... Initializing CryAudioImplWwise... <Audio> <0.262>: CryAudioImplWwise loaded Initializing CryAudioImplWwise done, MemUsage=5280Kb Initializing CryAudioSystem done, MemUsage=38604Kb Renderer initialization Initializing CryRenderD3D11... CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8 Initializing CryRenderD3D11 done, MemUsage=4648Kb Initializing Direct3D and creating game window: D3DX_SDK_VERSION = <UNDEFINED> Direct3D driver is creating... Crytek Direct3D driver version 2.00 (May 9 2016 <17:03:47>) Creating window called 'District 255' (1280x720) [Warning] XML reader: Can't open file (assets\audio\wwise\SoundbanksInfo.xml) <CRITICAL EXCEPTION> Exception: 0xC0000090, at Address: 0x0033:0x000007FEF91FF15E Virtual memory usage: 184Mb Debug Status: Last D3D debug message: No message queued. Debug runtime might be inactive or not installed.
Исправил в system.cfg r_fullscreen=1 на 0 и заработало )
Single не сразу загрузился. Нажимаешь кнопку "LOAD" и ничего не происходит.
if o.img ~= nil then t.img = love.graphics.newImage( o.img ) local data = t.img:getData() data:mapPixel( function( x, y, r, g, b, a ) if a == 255 then t.data[ tostring(x) .. "-" .. tostring(y) ] = true end
return r, g, b, a end ) data = nil end
if o.imgH ~= nil then t.imgH = love.graphics.newImage( o.imgH ) end
return setmetatable( t, { __index = self } ) end
function Button:draw() local img = self.img
if self.isHover then img = self.imgH end
love.graphics.draw( img, self.pos.x, self.pos.y, 0, 1, 1 ) end
function Button:update( dt ) local mx, my = Input.mousePos().x - self.pos.x, Input.mousePos().y - self.pos.y
if self.data[ tostring( mx ) .. "-" .. tostring( my ) ] then self.isHover = true else self.isHover = false end
if self.isHover and not self.triggerClick and Input.mouseDown(1) then self.triggerClick = true
if self.callbacks["click"] then (self.callbacks["click"])() end elseif self.isHover and self.triggerClick and Input.mouseUp(1) then self.triggerClick = false end
if self.isHover and not self.triggerInOut then self.triggerInOut = true
if self.callbacks["mousein"] then (self.callbacks["mousein"])() end elseif not self.isHover and self.triggerInOut then self.triggerInOut = false
if self.callbacks["mouseout"] then (self.callbacks["mouseout"])() end end end
function Button:click(f) self.callbacks["click"] = f end
function Button:mouseIn(f) self.callbacks["mousein"] = f end
function Button:mouseOut(f) self.callbacks["mouseout"] = f end
Эти заготовки как бы больше для себя. Гораздо же проще все объекты в редакторе расставить, анимацию настроить и т.д., чем вручную кодом подгонять где что должно стоять.
И у тебя же наверняка уже есть какие-то наработки. Не заново же собираешь все библиотеки вместе.
Здесь мы также собрали несколько необходимых библиотек, запрограммировали взаимодействие друг с другом, вот и получилась "болванка". Просто ещё добавили экспорт и другие приблуды.
Добавлено (12 апреля 2016, 08:49) --------------------------------------------- Недавно начал изучать Python и попутно стал "соображать" небольшие утилиты для облегчения разработки.
Пока есть только "собиральщик" бинарных файлов для винды и мака. Есть возможность перевода исходных кодов в байт код. Смена иконки пока не работает. Также планируется добавить экспортеры под другие платформы.
Ещё с burlachenko "пилим" свою заготовку для игр. Планируется визуальный редактор и т.д. Решили начать с малого и сделать на первое время данные утилиты, которые в конце объединим в один общий редактор.
Библиотеки найти не может. Android SDK и JDK стоят?
Добавлено (25 марта 2016, 14:02) --------------------------------------------- Переменная окружения JAVA_HOME также должна быть установлена и не оканчиваться на \ или /
Добавлено (25 марта 2016, 14:05) --------------------------------------------- И в PATH ещё запихни %ANT_HOME%/lib
Добавлено (25 марта 2016, 14:07) --------------------------------------------- Примерно такое должно быть
D:\Programms\SDK\tools\ant\build.xml:597: The following error occurred while executing this line: D:\Programms\SDK\tools\ant\build.xml:649: The following error occurred while executing this line: