polypusher.net presents Asset Creation for Games using modo and Sculptris. High Poly Hard Surface modeling, Sculpting, UVW creation and Painting Textures.
In this part we will access a GameObject's MeshFilter and create a mesh via code. This video is just as much about the mathematics of creating the mesh in question. A Unity project is available for download if you purely require the MeshFilter code. See video for details.
This channel is a showcase for our game development process using modo and Unity 3. Tutorials on everything from modelling & texturing to C# scripting and so much more.