  This is the weapons upgrade.  Some many people really want
to make custom weapons that we have expanded this part of the documentation.

  To make your own weapons, you will need to read weapdef.txt, and weapons.txt,
and fluidmg.txt very carefully.  Those files have tables in them that the 3D
engine reads when you test a level, or also in your final game.

  These files should be edited from within the palette directory.  IE, do
not edit the files in

c:\p3dgcs\weapons  ( DO NOT EDIT THESE )

  The place where you want to do the customization of these files is in your
custom guard sets. IE, you want to open your level, the click on create new
weapons set.  It will ask you for a name.  This will be the directory name
in your palette directory.  The files from c:\p3dgcs\weapons\*.* will be
copied here.
  For example, if your level is using the palette $rp9a, and you created
a custome weapons directory called 'myweap', then you would be modifying 
the weapons in

c:\p3dgcs\$rp9a\myweap

  Then the changes you make to the weapdef, weapons.txt, and image files
would affect only the weapons in the levels that are set to use the 'myweap'
weapons set.  This is what you want.


  Good luck and don't be afraid to create a custom weapons set and mess
around with it.

