string 0
  Put string message number 0 here.
  Just edit this file with a text 
editor like DOS's EDIT, and then
run the program pstr.exe.  It will
find this file and create a binary
file called pstr.str that the game
can read during gameplay.  This
pstr.str file must be in your 
project directory.
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string 1
  This is string number 1.
  You can have up to 38 characters per
line, and up to 10 lines in a message.
Use the animated object command to get
messages put up for the player to read
during the gameplay.
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string 2
  Oh yes, and make sure you don't edit
this file with a word processor like
MS write or WORD, because their text
files put all the paragraph text on one
line which will fail.
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string 3
  When you run pstr.exe, the pstr.exe
program will be in the engine subdir,
so to run it on this file, you will
have to do 
 ..\pstr 
 In your project directory, so that
the pstr.exe will run on your pstr.txt
file which is in your project dir, 
even though pstr.exe is not.
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string 96
 Joystick to upper left, press button 
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string 97
Joystick to lower right, press button
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string 98
  Joystick to center, press button   
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string 99
   Error:   Bad Joystick Value       
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string 100
   Joystick calibration abort       
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string 101
    Calibrating Joystick now         
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string 102
                                     
sdone
end


